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Jabiru J160/J170 released!

Featured Replies

48 minutes ago, sd_flyer said:

OK,

Some flight models  thoughts.

Airplane stall reminds me a "falling leaf" maneuver . Coordinated or not It just simply lowers a bit nose but don't traditionally stall like say 172/152 when you have to brake the stall and recover. I haven't flown it so I'm not going to comments if its true or not . However, at 1G stall I notices it stalls well above lower end of white arc on airspeed indicator which suppose to represent Vs0 (stall in landing configuration). So there is either problem with  airspeed gauge or airplane itself .

Controls does have a nice feel. Not witchy or sensitive 

When you touch down or take off there is smoke come up from floor into cockpit. Not sure what make of that

During initial climb there seems like insufficient rudder authority. Even when keeping  airplane coordinated  in climb (ball centered) it still rolling to the left. You actually have to skid airplane to compensate for roll or use aileron which is not professional.

I don't know what to say guys. But even Carenado get those basic things right. I don't how it was tested by "real pilots" and they didn't catch it 😞

The jabiru is very tame in stall. This is a 170 stalling at full flap.

 

Another one, this is very similar to what I get in the 170 in game,

 

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I contaced developers vis facebook. They seem opened to listening my feedback. Will see

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

2 hours ago, Glenn Fitzpatrick said:

The jabiru is very tame in stall. This is a 170 stalling at full flap.

 

Another one, this is very similar to what I get in the 170 in game,

 

Yes nice stalling airplane 🙂 I still trying to figure out W&B vs stall. During my trials I had similar stall like on  vid and somewhat stall without dropping nose at all just ascending with high AoA

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

This how much right rudder required in cruise climb to compensate for left roll

unknown.png?width=2307&height=1298

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

Some texture could improve

unknown.png?width=2307&height=1298

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

In real life door would be flapping back and force

unknown.png?width=2307&height=1298

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

6 hours ago, sd_flyer said:

In real life door would be flapping back and force

unknown.png?width=2307&height=1298

 

lol ... I think they have other things to fix before they animate the door flapping 😄

 

To be honest what they probably should have done is lower their sights a bit, no autopilot or glass cockpit, no door animations and less liveries just  a couple of solid steam gauge choices with good textures. 

People like me what have happily bought the steam gauge versions without animations, it is a basic trainer it does not need a glass cockpit or fancy doors,

 

 

I did some more research on stall. This is one review of a slightly larger jabiru (heavier with different wing, hence higher stall speed):

https://www.kitplanes.com/flight-review-jabiru-j230-light-sport/

Quote

 With flaps up and the J230 slowed to 60 KIAS, the nose is definitely high on the horizon and the stick is unmistakably far back, though the rudder and (to a lesser extent) the ailerons remain effective. As you slow by reducing power, you’ll eventually get to 55 KIAS with the stick full back, where you’ll find a mild burble and no tendency to roll off. Its hard to describe it as a break; its more like a stall-mush.

"Stall-mush" sort of describes the zero thrust non-accelerated stall behaviour in game rather well 😄

Also, with regard to onset of stall,  were you judging that by stall alarm or by loss of control authority or by VSI showing a sudden loss of height? If I get time I will experiment myself, it is definitely something they need to get right, as despite the fact that unsupervised practice in a sim tends to be discouraged in trainee pilots are going to do it regardless.

 

 

BTW I have not observed excessive rudder on climb out issues other than the normal low-speed/high-power/light-airframe stuff you get in a lot of these tiny super light weight planes at low airspeed  ... or maybe I am just not noticing them as my rudders have no centre detent and I am used to flying a lot of WWII flight sims where you habitually sit on the right rudder whenever you have full power without even thinking about it.   If there is an issue here it is most likely related to the torque settings in the config I assume.

Edited by Glenn Fitzpatrick

4 hours ago, Glenn Fitzpatrick said:

 

 

BTW I have not observed excessive rudder on climb out issues other than the normal low-speed/high-power/light-airframe stuff you get in a lot of these tiny super light weight planes at low airspeed  ... or maybe I am just not noticing them as my rudders have no centre detent and I am used to flying a lot of WWII flight sims where you habitually sit on the right rudder whenever you have full power without even thinking about it.   If there is an issue here it is most likely related to the torque settings in the config I assume.

  Proper application of  right rudder should compensate all left yaw/turning tendencies. Infamous wing dip right after take off is usually attributed to insufficient rudder application when transitioning from Vr to Vx. Now, don't use ailerons just elevator and right rudder (with full power).Take off and transition to climb. Try to see if keeping "ball centered" is sufficient to offset left turning/yawing tendency. 

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

5 minutes ago, sd_flyer said:

  Proper application of  right rudder should compensate all left yaw/turning tendencies. Infamous wing dip right after take off is usually attributed to insufficient rudder application when transitioning from Vr to Vx. Now, don't use ailerons just elevator and right rudder (with full power).Take off and transition to climb. Try to see if keeping "ball centered" is sufficient to offset left turning/yawing tendency. 

Will do. I will also try some max weight stalls.

TBH these FM issues and things like the cockpit mapping problems that stop the PFD functioning as expected are probably relatively easily fixed and I would expect them to be patched shortly. Some of them may require nothing more than config file tweaks.

Things like the carpet and dash textures I can probably even do a fix myself and upload it somewhere, I spent a lot of time about 15 years back creating reskins and texture packs for the original IL2 '46, good textures are time consuming but not rocket science.

The non-round handle above the door though is an issue with the 3D modelling.

16 minutes ago, Glenn Fitzpatrick said:

Will do. I will also try some max weight stalls.

TBH these FM issues and things like the cockpit mapping problems that stop the PFD functioning as expected are probably relatively easily fixed and I would expect them to be patched shortly. Some of them may require nothing more than config file tweaks.

Things like the carpet and dash textures I can probably even do a fix myself and upload it somewhere, I spent a lot of time about 15 years back creating reskins and texture packs for the original IL2 '46, good textures are time consuming but not rocket science.

The non-round handle above the door though is an issue with the 3D modelling.

Wow you mentioned IL2! I was a contributor ! I used buy and scan for Oleg Maddox flight manuals for WWII US aircraft. I also made a trip to Moscow to 1C office to bring him books and all kid of materials LOL Many tips to Chino aviation museum as well!

Life time flight sim enthusiast, current airplane owner 172P (past C182F). FAA CP/IR ASEL/AMEL, FI ASEL

My System: AMD Ryzen 9 9950X3D , MSI X870 GAMING PLUS, 64G RAM, ASUS RTX5090, 4T SSD

Put my hands on (pic/dual/given)

7GCAA, 8KCAB, BE24, BE76, BE35-C33, BE35, C150, C152, C172B/N/P/R/SP, 182F, M20E,M20C, M20J, AT6(SNJ4), PA28-140,PA28-151, PA28-161,PA28-181,PA28RT-201,PA28R-180/201T, PA24-250, PA32-300R, PA44, AC114, YAK-18T, YAK-52, SR22

 

4 minutes ago, sd_flyer said:

Wow you mentioned IL2! I was a contributor ! I used buy and scan for Oleg Maddox flight manuals for WWII US aircraft. I also made a trip to Moscow to 1C office to bring him books and all kid of materials LOL Many tips to Chino aviation museum as well!

Wow - that must have been awesome.

I was not quite that involved, just did a lot of skinning on mission4today.

Lots of texture packs like this one:

https://www.mission4today.com/index.php?name=Downloads2&screen=5283

and a few templates like this one

https://www.mission4today.com/index.php?name=Downloads2&file=details&id=5273

and lots of skins, though mainly biplanes


https://www.mission4today.com/index.php?name=Downloads2&file=details&id=6004

https://www.mission4today.com/index.php?name=Downloads2&file=details&id=4606

It is incredible how far we have progressed those aircraft were cutting edge at the time but look primitive today.

4472_87_sqdn_red_leader.jpg4472_c%20flight%20leader.jpg

 

This one got an editors pick

https://www.mission4today.com/index.php?name=Downloads2&file=details&id=4306

For what its worth, did  a video of a typical circuit for me in a J170. Not sure if it shows anything useful aside form my poor rudder control and very lopsided base leg -  but personally I am not seeing massive issues with tracking on climb out. Though one issue I do have is the old school compass is wacky.

Stall  may be something else I am still looking at that, it does seem to sometimes stall earlier than you would expect, not sure.

 

Edited by Glenn Fitzpatrick

3 hours ago, precog said:

Best review I've seen so far:

https://youtu.be/q_jLiPqMYuA

Yah he was pretty straight. I made a comment. He has picked up the major issues and also the good points.

The main market will be Australians as these things are just everywhere here.

I have started experimenting with the cockpits. Just adding a few texture layers helps immensely. (original panel  https://i.imgur.com/D2rVsdZ.jpg and modified https://i.imgur.com/OYxgCsH.png)  I suspect the main bugs and major FM issues will get sorted pretty quick but the interior issues may be some time before they are addressed so I may try and upload some cock[it stuff eventually.

 

 

 

 

Edited by Glenn Fitzpatrick

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