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P3D v5.1 performance observations

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2 hours ago, spilok said:

SHOULD I have Texture Streaming enabled in your opinion?

affirmative! As Rob McCarthy said from LM they have build this in to force the textures loaded in the RAM/VRAM to be continously reloaded while you advance thru the scenery.

Edited by BerndB

Bernd

P3D V6 -  PC spec: Intel i9-9900 overclocked 5 GHz HT off, 32 GB RAM, GPU Nvidia RTX3090 24GB, 2xM2 SSD, Skalarki HomeCockpit and Jeehell FMGS on a dedicated Server, PF3 for ATC, MCE, GSX, EFB, AS+ASCA+ENV and OrbXpf3-supporter.gif

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Which advantage does that have?

Best regards, Dimitrios

9950X3D - 64 GB - RX 7900 XTX - TrackIR - Power-LC M39 WQHD - Honeycomb Alpha yoke, Saitek pedals & throttles in a crummy home-cockpit - MSFS for props, P3D for jets

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2 hours ago, d.tsakiris said:

Which advantage does that have?

For me I assume it prevents CTDs, when VRAM is nearing its peak it transitions the SIM from EA mode to non EA.

Hope I'm right though...

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

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1 hour ago, Rob_Ainscough said:

No, you can still run out of VRAM ... DX12 has less "protective" overhead (one on many reasons why it's faster than DX11) and is more reliant on application code.  Texture Streaming will reduce the VRAM usage but you can still exceed VRAM and get an error (usually get a video ram exceed dialogbox not a CTD).  If you're getting CTD, that could be something else.  You can monitor VRAM usage in sim with Shift+Z cycle.

Enabling Texture Streaming will have a small FPS hit (not much)

Cheers, Rob.

 

Thanks for the explanation so if I have it disabled then the sim will not try removing EA so I can continue as normal? That will still happen if I disable dynamic texture streaming?

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

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Another observation is that although I have a free-sync 4K Samsung monitor I get screen tearing UNLESS I *uncheck* VRR and *do check* vertical Sync + TB

I did take the advice and locked the fps only in NVI and fps is indeed better/ less stutters. 

My only concern is blurries I experienced in the past with my older i7 4790k, we'll how that goes with my current i7 9700k.

Shom

 

MSFS2024 running on Win 11, 4K screen, Z790 AORUS ELITE AX-W, i9-14900K, MSI 3080Ti, Corsair 2x32GB 6000 MHz, 1+2TB M.2 NVMEs

Hey dudes stop dissing the 1080ti ( don't listen to them honey xx ) best graphics card ever for its generation , yeah she starting to get a few wrinkles around eyes now but she's still lovely !!! 😁 

sshhh ! Don't tell her but I will be trading her in for a younger model some time next year that's if there any available 😏

ROG Crossair Hero X670e , 9900X, TUF 4090 , X4 NVME's. OS  2TB 980 Pro , MSFS  2TB WD Black , Kington Fury 64GB ram ( 6000) Corsair RM1000 PSU, Artic Freezer iii 360 AIO  . Phanteks P600s Case ,TCL QM8B 50" 120 Hz  TV,second 24 inch screen for charts you tube etc, and 11" touch screen for the EFB. Warthog Stick and TCA Captains throttle ( full pack)  Velocity 1 Rudder Pedals , extreme3D for the Tiller,Streamdeck XL x2 / Streamdeck +/Streamdeck mini because i like pressing buttons 

Based on Rob's suggestions, I looked at the Dynamic Super Resolution setting on the NVidia control panel. I currently have factors 1.20x, 1.50x, and 1.78x enabled with the smoothness set at 33. I'm now setting the display at 3413 x 1440. At this resolution, I can use 4 or 8 x MSAA and get the same AA that I was using 8 x SSAA for before. 

I have VSync on and TB on and frames set to 30, all in the NVidia Control Panel. Things seem very smooth so far.

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