December 18, 20205 yr Does anybody else have issues with Orbx night lighting? For months now I have been trying to get it right, for years it was great, now it is just very dull with highways looking big streams of blurry red lava, have spent days trying different remedies, this is with using P3dv4.5 HF3, Orbx Global packages, Full fat region's, Rex SF, PTA 2.68, the Orbx light configurator doesn't have any impact at all, reinstalled client, content, I read somewhere it is an autogen issue ,I've tried over at the Orbx forum and six weeks on still no remedy, can anyone have some input?
December 18, 20205 yr The roads have a designated lightmap textures that gives them this lava look at night. But you can deactivate the road lightmaps, while at the same time keeping the 3D-Lights. For ORBX Australia v2 go to: ORBX\FTX_AU\FTXAUv2_03_NIGHT_LIGHTING\scenery Remove all files that contain LM, for example: !FTX_AUv2_PR_LM_christmasisland.BGL However, you want to keep any LM file that contains OBG, for example: !FTX_AUv2_PR_LM_christmasisland_OBG.BGL Files with LM are the lightmap textures (aka the lava textures), while LM_OBG files are the 3D-Light objects. Naming is similar for all ORBX regions and OLC. You will find them here: ORBX\FTX_EU_ENG_05_SCENERY\scenery ORBX\FTX_EU\FTX_EU_GES_05_SCENERY\scenery ORBX\FTX_NA\FTX_NA_PNW05_SCENERY\scenery ORBX\FTX_OLC\OLC_EU_LIGHTS\scenery ORBX\FTX_OLC\OLC_NA_LIGHTS\scenery and so on... And, just to keep in mind, whenever you use the Verify Files function in ORBX Central those files will be restored. Here is the official word of ORBX's Holger Sandmann about the lightmaps. It is in German but any online translator like Deepl should translate it for you:https://orbxsystems.com/forum/topic/159577-nacht-beleuchtung/?do=findComment&comment=1406588 Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 18, 20205 yr I guess the lighting in TrueEarth products works differently, because the night lighting in TrueEarth GB looks excellent to me. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
December 18, 20205 yr Author Thanks for the reply, that certainly gives me something to work with, could these files just be named to .off to disable them?
December 19, 20205 yr 2 hours ago, doublebubble said: Thanks for the reply, that certainly gives me something to work with, could these files just be named to .off to disable them? That's a lot of files to rename. Just create a new folder within each of the scenery folders, then drag / cut all of the LM files into the newly-created folder e.g. [path] ORBX\FTX_EU_ENG_05_SCENERY\scenery\OLD_Road_LightMap_files\ AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
December 19, 20205 yr As already mentioned is renaming a lot of work. What I do is: 1. Search for all files with "LM" in the name (including the OBG files). Select them all and cut them to the clipboard. 2. Move all of them to a backup folder. If you have done it with cutting function, you can now use the insert function. 3. In the backup folder searching for all files with "OBG" and move them back to the original scenery folder. Windows Folder Search (the one in the top right of the Explorer) should only show the files that contain the name. You only need to select (CTRL+A), cut (CTRL+X) and insert them (CTRL+V). Edited December 19, 20205 yr by Wolkenschreck Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 19, 20205 yr Are you sure that all those files with "LM" are just the roads? I'm concerned that some of them are for the night lighting of other textures as well. Thanks. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
December 19, 20205 yr Hi Dave, Lighting for textures use a different technology and would be a texture file (dds, bmp...). But you are right that they normally also contain a _l or_lm in their file name. Best is to enable file extensions in the explorer options. Doing so, you will see what are the BGL files (the one we need here). Moreover, you can also use TmfViewer from the SDK and check what the LM-BGL files contain. Here is Holger Sandmann's word from the link I posted:"Hello, in the control panel you can't disable the urban street backgrounds, but manually you could take these files from the corresponding folders. For GES/GEN these are the FTX_GEN_LM_ files, in "\ORBX\FTX_EU\FTX_EU_GEN_05_SCENERY\scenery" or FTX_GES_LM_ , in "\ORBX\FTX_EU\FTX_EU_GES_05_SCENERY\scenery". At openLC EU the !OLC_EU_LM_ files, in "\ORBX\FTX_OLC\OLC_EU_LIGHTS\scenery"; and so on. However, files in these folders that also have "_OBG" in the name contain the 3D lights themselves, so do not disable them. Instead of renaming file extensions, you can simply move them to an appropriately named, non-active folder, e.g. \ORBX\FTX_EU\FTX_EU_GEN_05_SCENERY\StrassenLM . Cheers, Holger" Translated with www.DeepL.com/Translator (free version) Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 19, 20205 yr 2 hours ago, Wolkenschreck said: Lighting for textures use a different technology and would be a texture file (dds, bmp...). But you are right that they normally also contain a _l or_lm in their file name. Best is to enable file extensions in the explorer options. Doing so, you will see what are the BGL files (the one we need here). Moreover, you can also use TmfViewer from the SDK and check what the LM-BGL files contain. OK, I realize now that we're only talking about the 2D road light maps and not any of the 3D lights, which is what I was concerned about as the textures do use some 3D lights also I believe. Thanks a lot. Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
December 20, 20205 yr Author Ok, there seems a lot of mucking around to get my night lighting back to where it used to be, I'd like to know exactly what changed to make them to look so horrid, I mean they used to be beautiful,
December 30, 20205 yr Well, I moved all the 2D LM bgl files out of the OLC_EU_LIGHTS folder, leaving the 3D LM_OBG files. Still have the 2D lights on the highways in Europe: Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
December 30, 20205 yr Hi Dave! Looking at the secondary roads on your shot I can say that the fix does work, as you are not seeing the lightmaps. However, you seem to have some non-default textures for the freeways. That is what I am seeing: Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
December 30, 20205 yr 3 minutes ago, Wolkenschreck said: Looking at the secondary roads on your shot I can say that the fix does work, as you are not seeing the lightmaps. However, you seem to have some non-default textures for the freeways. Yep, I'm using FTX Vector so it must use different road textures. Actually, I'm pretty happy with the main highways having the 2D lights. Thanks! Dave Simulator: P3Dv6.1 System Specs: Intel i7 13700K CPU, MSI Mag Z790 Tomahawk Motherboard, 32GB DDR5 6000MHz RAM, Nvidia GeForce RTX 4070 Video Card, 3x 1TB Samsung 980 Pro M.2 2280 SSDs, Windows 11 Home OS My website for P3D stuff: https://sites.google.com/view/thep3dfiles/home
December 30, 20205 yr Good point with Vector, as I am using default P3Dv5 vector features. With v5 I got rid off ORBX Vector and any mesh and could not be happier. Far less issues now with 3rd party scenery. But the Vector texture does actually look quite okay and better than the intensive, orange LM files that we deactivated. Best, Christoph Display resolution: 1920x1080 (8xSSAA) GPU: 1080TI CPU: i7-7700K (5.0 OC) RAM: 16GB SSD: Samsung 850Evo Monitor: 27K
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