December 23, 20205 yr Really tempted to get a VR. Only thing concerning my is how much FPS needed in order to have smooth true to life experience ? And will micro stutters from scenery loading gonna kill the immersion? Thanks ! MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
December 23, 20205 yr Curious about the replies and feenback of the MSFS VR user experiences ? Thanks to all. Intel i7-9700K - AMD 7900 XT (VRAM 20GB) - 32 Gb Ram - SSD Drive - Win10 x64 - Samsung 43" 4K TV - Quest 3 VR
December 23, 20205 yr Visually, regarding the expectations on FPS performance, for folk new to VR who expect it to perform the same as a monitor, they may be a little disappointed though in reality, if you consider the visual detail / lighting effects and what it can achieve for FPS, it's a giant leap forward when you compare it to the second best sims. I can't imagine the competitors coming out with anything close for some time to come Having used VR in other sims for a while, I think MSFS VR is awesome (but please give us full hand controller support in VR). Edited December 23, 20205 yr by dogmanbird
December 23, 20205 yr Regarding FPS I've found anything above 30 is fine, if it dips into the 20s it gets a bit laggy. Compare that to sim racing where i need 90 constantly it's a huge change, i notice the lower FPS but it's not "needed" in a plane looking at scenery unlike being in a race car where it must remain fluid at all times. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
December 23, 20205 yr 7 hours ago, MarcG said: Regarding FPS I've found anything above 30 is fine, if it dips into the 20s it gets a bit laggy. Compare that to sim racing where i need 90 constantly it's a huge change, i notice the lower FPS but it's not "needed" in a plane looking at scenery unlike being in a race car where it must remain fluid at all times. What is "re-projection"? Is that the VR headset interpolating frames so that your eyes see 90fps even if the sim is only generating 30fps? I thought people get motion sick if their eyes are only seeing 30fps? Just wondering 🤔 Matthew S
December 23, 20205 yr 49 minutes ago, MatthewS said: What is "re-projection"? Is that the VR headset interpolating frames so that your eyes see 90fps even if the sim is only generating 30fps? I thought people get motion sick if their eyes are only seeing 30fps? Just wondering 🤔 https://en.wikipedia.org/wiki/Asynchronous_reprojection Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
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