January 19, 20215 yr Hey, folks, sorry if similar topic has been discussed, but didn't find such. Noticed that the runway ahead is blurry. Also, ground itself looks like blurry. The roads are washed out but forming up upon flying over. My settings are on ultra, just lowered some parameters. But tweaked nvidia settings. I think that nvidia setting is the cause of the issue. But not sure which setting exactly... Any ideas on that? Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB
January 19, 20215 yr Ncp settings causes some issues. I had exactly same problem. Solution; At nvidia control panel, adjust image settings with preview menu, tick "let the 3d application decide" and don't touch again nvidia control panel settings. Also in game set anisotropic filter to 16x. You will be good. Edited January 19, 20215 yr by spitzer45 C. Uygar Aircraft Maint. Engineer. at LTFJ
January 19, 20215 yr Author 35 minutes ago, spitzer45 said: Ncp settings causes some issues. I had exactly same problem. Solution; At nvidia control panel, adjust image settings with preview menu, tick "let the 3d application decide" and don't touch again nvidia control panel settings. Also in game set anisotropic filter to 16x. You will be good. Thank you, Bro! Will try this out and see how it goes Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB
January 19, 20215 yr As Spitzer says, that is the way to go and should solve your issue - it did for me! So basically, everything off or set to application controlled in Nvidia control panel. In sim, I now has super sampling at x8, and AF x16. No problems with the blurry lines anymore. Just a thought. Make sure Nvidia experience isn't 'optimising' for you. It came up with rubbish settings for MSFS on my PC. And also, in sim, TAA on the Anti aliasing - a must! Edited January 19, 20215 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 19, 20215 yr Author 26 minutes ago, bobcat999 said: As Spitzer says, that is the way to go and should solve your issue - it did for me! So basically, everything off or set to application controlled in Nvidia control panel. In sim, I now has super sampling at x8, and AF x16. No problems with the blurry lines anymore. Just a thought. Make sure Nvidia experience isn't 'optimising' for you. It came up with rubbish settings for MSFS on my PC. And also, in sim, TAA on the Anti aliasing - a must! I watched several videos about nvidia optimization. And I did some or maybe more changes in the settings. So, your idea is to reset the nvidia settings to the default? Or set to the application controlled. But what about optimization? I tweaked nvidia only because of the idea to increase the stability, reduce stuttering and increase some fps... Edited January 19, 20215 yr by zorro747 Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB
January 19, 20215 yr I have had some good results using anisotropic filtering 16x by nvidia control panel and antialiasing setting 8x and transparency supersampling also 8x by nvidia control panel. Antialiasing mode "Override any application settings". And turned those settings off in the sim. This tip was from Flightsimulator.com My 2070 SUPER 4K settings and suggestions - episode 2 thread. Edited January 19, 20215 yr by Virtpilot Tapani Österberg
January 19, 20215 yr Commercial Member This is a topic that gets so confusing. All you can do is play around until you find something you are happy with. Such a difficult topic to nail down with so many systems etc.
January 19, 20215 yr 1 hour ago, zorro747 said: I watched several videos about nvidia optimization. And I did some or maybe more changes in the settings. So, your idea is to reset the nvidia settings to the default? Or set to the application controlled. But what about optimization? I tweaked nvidia only because of the idea to increase the stability, reduce stuttering and increase some fps... From my experience, there are no extra optimisations you can do in Nvidia control Panel that will help the sim. I set everything to 'off', or or 'application controlled', or 'performance'. This is very different from FSX, where the Nvidia control panel was indeed useful for this (transparency super sampling, lock negative LOD bias etc.). It is true you can set super sampling and AF in the Nvidia control panel, but I have found (on my 1080Ti) that for best performance, these are best applied inside the sim; after all, that is what they are there for - to act natively, not to be set by some 'outside' program. The only thing I use outside the sim is Rivatuner SS to lock the framerate (30fps), as it is excellent at this and you can adjust it on the fly to experiment without leaving the sim, or even without stopping your flight. As FlightSimToday has said above, there are so many different set-ups with different hardware, people may get different results. Just half an hour of testing with NCP settings on or off will demonstrate what is best for you. You can back-up and empty your Community folder for faster loading of the sim while you are experimenting with this, which is another benefit of the sim internal settings as you don't have to keep quitting out of the sim and restarting as you have to when using the NCP. (I actually just rename my community folder temporarily while testing). PS. Some people leave some global NCP settings on when they don't have an MSFS profile set up in NVC, and this will also try to take control in that case. Best result for me was to create and MSFS profile, and set it as I stated above, which is basically, let the sim control all the adjustable settings itself. Edited January 19, 20215 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 20, 20215 yr Author 18 hours ago, bobcat999 said: From my experience... That sounds logically. Thank you for your feedback! Intel i9-13900K, GIGABYTE GAMING Z790, GeForce RTX4090, 32GB
January 20, 20215 yr This is a known ‘issue’ with this sim. From altitude it’s blurry. Try positioning over a runway at around 3000 foot. Look at the runway, it’s like minecraft. Same applies to the roads. ...
January 20, 20215 yr Yes, I also get the 'chain of diamonds' effect on straight lines from a distance. It is a sim issue and no amount of playing with higher SS or AF settings seems to make it better. Hopefully another one for DX12! Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
January 20, 20215 yr 23 hours ago, bobcat999 said: From my experience, there are no extra optimisations you can do in Nvidia control Panel that will help the sim. I set everything to 'off', or or 'application controlled', or 'performance'. This is very different from FSX, where the Nvidia control panel was indeed useful for this (transparency super sampling, lock negative LOD bias etc.). I use two controls in NCP that improve MSFS for me: Low Latency Mode set to Ultra decreases GPU utilization by about 12-15% w/ no untoward effect. Since I use vsync to 30Hz it's easy to note this effect. Setting LOD Bias to Clamp improved the well known cloud pixelation issue for me. The latter may not still be relavent since a recent patch improved cloud pixelation but I haven't disabled it yet. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
January 20, 20215 yr 6 minutes ago, Noel said: I use two controls in NCP that improve MSFS for me: Low Latency Mode set to Ultra decreases GPU utilization by about 12-15% w/ no untoward effect. Since I use vsync to 30Hz it's easy to note this effect. Ultra-Low Latency Mode is built on the “Maximum Pre-Rendered Frames” feature. In “Ultra-Low Latency” mode, frames are submitted into the render queue just before the GPU needs them which is called “Just in Time Frame Scheduling” This feature is intended for competitive gamers and for users who want the fastest input response times in their games. This feature is available in the NVIDIA Control Panel for all NVIDIA GeForce GPUs. Gaming isn’t just about raw Frame Per Second but gamers also want great image quality and faster response times. And this new Ultra-Low Latency mode gives gamers the ability to get the low latency feeling of high framerates, without compromising their graphics quality settings or resolution to get there. This new feature will be more effective on games that are GPU Bound and running between 60 FPS (frames per second) and 100 FPS. In other words, if a game is CPU Bound i.e. limited by your CPU resources instead of your GPU or you have very high or very low FPS, this feature won’t help too much. If you have input latency in games e.g. mouse lag, that’s simply a result of low FPS and this new feature won’t solve that problem and will potentially reduce your FPS. This new feature is Off by Default, which leads to “maximum render throughput.” For most people most of the time, that’s a Better Option. But, for competitive and intensive gaming, you’ll want all the tiny edges you can get and that includes lower latency. This new Ultra-low latency mode will work on DirectX 9 and DirectX 11 titles, but not on DirectX 12 and VulkanGames as these decide when to queue the frame and the NVIDIA graphics drivers have no control over this setting. This new feature is very CPU intensive if set to Ultra. So, if you have a weaker CPU or running a CPU heavy game e.g. Assassin’s Creed Odyssey you will both get lower FPS and FPS Spikes that will cause lag.
January 20, 20215 yr There are some settings that don't correspond to anything in the in-sim settings (like the low latency mode mentioned above). However, for anything that appears to override or conflict with an in-sim setting, it's likely better to leave it 'application controlled' and let MSFS deal with it. The cloud pixelation was fixed in a recent update. AMD 3950X | 64GB RAM | AMD 5700XT | CH Fighterstick / Pro Throttle / Pro Pedals
January 21, 20215 yr 13 hours ago, Noel said: I use two controls in NCP that improve MSFS for me: Low Latency Mode set to Ultra decreases GPU utilization by about 12-15% w/ no untoward effect. Since I use vsync to 30Hz it's easy to note this effect. Setting LOD Bias to Clamp improved the well known cloud pixelation issue for me. The latter may not still be relavent since a recent patch improved cloud pixelation but I haven't disabled it yet. That's interesting Noel. I need to experiment with the LOD bias clamp then - I used it is FSX to get rid if some of the blurry scenery. I only notice pixelated clouds in a certain light now, but I will give it a go. As for the low latency mode, I have had to set it to off on mine, as I got worse performance with it for some reason. It may be due to what Ian described above, as my system is on the edge of 30 FPS. That's the problem - so many different systems and set-ups. Edited January 21, 20215 yr by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
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