February 19, 20215 yr Commercial Member 17 minutes ago, jbdbow1970 said: This product is not a competitor to GSX it just HQ textures for default ground vehicles (U.S. regions) for now. However the ground crew will still do crazy stuff like crew flipping the baggage loader and forklift operators playing chicken with a 747 on taxiways. Thank you, actually partly accurate. We don't use default ground vehicles, all are custom, none are from the sim. So no forklift.
February 19, 20215 yr 1 minute ago, LVFRicardo said: Thank you, actually partly accurate. We don't use default ground vehicles, all are custom, none are from the sim. So no forklift. I was kind of kidding. Thanks for clearing that up will the ground vehicles behave better or does it still rely on default.
February 19, 20215 yr Commercial Member 6 minutes ago, jbdbow1970 said: I was kind of kidding. Thanks for clearing that up will the ground vehicles behave better or does it still rely on default. The vehicles behave like the default, no other way around the SDK as it is presently. We are hoping and expecting things to get better eventually as long as they fix it in their end. Thanks!
February 19, 20215 yr Are the smaller regional airports also equipped with these giant pushback trucks? Jacek G. Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |
February 19, 20215 yr Commercial Member 22 hours ago, LVFRicardo said: The vehicles behave like the default, no other way around the SDK as it is presently Not really, the only "limitation" right now is the SDK doesn't provide an easy way to create a custom menu on the fly, like FSX and P3D, so right now we are using GSX in MSFS with a temporary replacement menu that uses the normal GSX interface. It's not a final solution, because it won't work in VR, but it's good enough for us to do testing, and we expect that to be eventually fixed, since it's one of the few Simconnect features from FSX still missing. Other than that, nothing in the SDK right now is preventing doing the full GSX complete with all its features, it's just that we are not satisfied with "just" porting over vehicles from P3D, but we want to reach a completely different level of quality the MSFS graphic engine deserve. Edited February 19, 20215 yr by virtuali Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
February 20, 20215 yr On 2/18/2021 at 7:44 PM, environmental_ice said: this is cool and all but im just going to wait for GSX. Im more interested in LatinVFR KFLL for MSFS! that sloped runway will be a beauty 😍 Took the words right outta my mouth! And the fact that that sloped runway goes right over US1..!!! Edited February 20, 20215 yr by Kilo60 Chris Camp
February 20, 20215 yr 1 hour ago, virtuali said: Not really, the only "limitation" right now is the SDK doesn't provide an easy way to create a custom menu on the fly, like FSX and P3D, so right now we are using GSX in MSFS with a temporary replacement menu that uses the normal GSX interface. It's not a final solution, because it won't work in VR, but it's good enough for us to do testing, and we expect that to be eventually fixed, since it's one of the few Simconnect features from FSX still missing. Other than that, nothing in the SDK right now is preventing doing the full GSX complete with all its features, it's just that we are not satisfied with "just" porting over vehicles from P3D, but we want to reach a completely different level of quality the MSFS graphic engine deserve. Awesome news! I'm looking forward to the release! Chris Camp
February 20, 20215 yr Commercial Member 1 hour ago, virtuali said: Not really, the only "limitation" right now is the SDK doesn't provide an easy way to create a custom menu on the fly, like FSX and P3D, so right now we are using GSX in MSFS with a temporary replacement menu that uses the normal GSX interface. It's not a final solution, because it won't work in VR, but it's good enough for us to do testing, and we expect that to be eventually fixed, since it's one of the few Simconnect features from FSX still missing. Other than that, nothing in the SDK right now is preventing doing the full GSX complete with all its features, it's just that we are not satisfied with "just" porting over vehicles from P3D, but we want to reach a completely different level of quality the MSFS graphic engine deserve. Actually, I was responding to the user who said that the airport animated vehicles (non service) behave rather erratically through the airport, driving around areas which made no sense. And there is no way around it at presently till ASOBO addresses this, not even on the SDK. As for what you mention, yes all that is possible, but as we said earlier, our efforts have never been to actually do a competitor of GSX, The same way the default service vehicles are never a replacement for GSX for most simmers. Edited February 20, 20215 yr by DanMorera
February 20, 20215 yr I can't get the addon to work even though I have the addon in my Community folder. Anyone have success?
February 20, 20215 yr Commercial Member 6 minutes ago, LVFRicardo said: Actually, I was responding to the user who said that the airport animated vehicles (non service) behave rather erratically through the airport, driving around areas which made no sense. And there is no way around it at presently till ASOBO addresses this, not even on the SDK. I probably misunderstood you. In that case, I'm fairly sure the SDK will never be extended to a point were you would be able to rewrite the Living World or the Airport Services "AI" to add different behaviors. P3D allows something like that ( the SImobject SDK and the ISimObject Interface in the PDK ), where you could theoretically write a whole new class of vehicles ( AI or not ), but I think it's there mostly because it can be a very valuable feature in the professional market, to simulate entirely new class of vehicles ( tanks, artillery, boats, missile launchers, etc. ),but I don't think it was ever used it in a mainstream product, because writing a new AI logic is not the easiest thing, even if the SDK lets you do it. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
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