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LVFRicardo

Commercial Member
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Everything posted by LVFRicardo

  1. I would try to start MSFS without any internet connection. One person suggested this and it worked. Then disable Online
  2. Yeah if you are able to first thing is disable the ONLINE functionality you should be fine.
  3. Just a quick advice, if you don't mind flying without real world weather, and PG, you can still fly in MSFS2020 by going to DATA and putting ONLINE FUNCTIONALITY in OFF.
  4. We get accused of lots of things, but I just wanted to clarify a bit about this thing about 'size of the file' and the 'quality'. There are 32 liveries and on the main texture folder (not the ones with liveries) there are 407 texture files. A very recent Airbus from a very revered company had less than half the amount of textures, yet no one has ever said anything about their quality (which they shouldn't), also the best airbus addon on the market has only around 300 or less textures. The reason their file is huge is because they don't have to worry about xbox. Reason the size is optimization for XBOX. We can't have many 4096 or 8192 textures because of performance issues on XBOX, so many textures needed to be (painfully) revised down to 2048. Also on the model, less polys. There are many situations involved into putting a plane into xbox, and if you may have noticed not many airliners in xbox have modeled cabin, the reason is the same, performance. Yes some walls and other parts on the A340 look like they need more detail, but its a very complex thing to do so that when its on XBOX no one can use it. Despite our attempts to optimize, there are people still with some issues, particuarly on XBOX S. I heard from a youtuber that said that we were better off not doing cabins and just doing a window. Well its our choice and we prefer to have something instead of nothing.
  5. First of all, I wish to thank Avsim for their huge contribution to the community, and their work is priceless, therefore I support their stand in protecting developers. I have received some emails regarding FSX-SE and if we permit the usage, I have responded to the customers and I have also created a thread regarding this issue. And I hope it can answer your concerns. The subject of permissions and copyrights etc can be confusing for all of us, and certainly we have made a mistake in not addresing this subject in a more direct manner. We will be correcting our EULA and such so that no consufion comes up in the future. I thank AVSIM and humbly ask the moderators to close this thread if necessary, since its best to leave it as it is and not create any more confusion and uncessary questions in the matter. I would suggest if the topic is of interest to others to do so in our forums... Thanks, Ricardo Morillo LatinVFR
  6. Hello folks, for a brief time only, till the 30th of September, KRSW is at a 25% discount. http://secure.simmarket.com/latinvfr-south-west-florida-fort-myers-intl-fsx-p3d.phtml enjoy! (any support questions etc, please do that in our forums or support email)
  7. Hi, you would need to remove the entry from the library and delete the folder for V1.2. Then run the version 2 installer. As for the update 2.1, you don't need to unisntall 2.0. regards
  8. Dry tortugas? I was keen on it, but then the update would have cost more. But I am sure for a future version we can add the dry tortugas, and perhaps more keys towards Marathon? that's a nice idea. The KMIA update will be free to all customers and we will try to bring many elements to 2015 standards.
  9. Hi Gregg, Quite odd, if its flickering, then there is a conflict with another AFX, did you remove the old version entirely? send me an email to support(at)latinvfr.com with the images of what you mention. Clutch, yes got the square we will fix it soon for the next update. thanks
  10. Hello folks, Thanks for the support. Regarding performance, despite we adding more new features, we have optimized the scenery a lot. So no performance issues for anyone. When we did v1 we had a lot of FS8, FS9 code in there. We have made most of the things from scratch, and re-compiled the scenery so that it can work great on P3dv2.2. So no issues there. hopoe you enjoy the sun at the conch Republic!
  11. We just released v1.1 Some customers were having issues with default objects from other scenery and now we made a more robust exclude. Also fixed some gate number mismach that was happening. thanks gents!
  12. yes, its compatible with P3Dv2.2 we are to get KSAN and KMIA on the same compatible for P3dV2 Thanks guys for the support!
  13. you can remove them yes and no autogen will appear.
  14. Hi Curt, By going back and re-installing it is not going to be possible to remove autogen. You will need to remove the photo scenery altogether, and you will have to do it manually, remove all files that start with photo and you are set.
  15. Hi, When you load KSAN and places you on runway 27 you are near a tower viewpoint called "San Garage" in the version 1.1, we later changed it so that people can identify it as "San Diego parking garage viewpoint" The reason is that you are closer to that parking garage than to the KSAN arp or center of the airport, but it doesn't affect whatsoever anything in the sim. The only balboa park buildings are the aerospace museum and the Navy hospital. Hi Curt, Email me to [email protected] and see how we can help you with your performance.
  16. Hi, you can download the update, which is less than 1 mb, also from our servers: http://www.flycay.com/forums/showthread.php?5029-LatinVFR-San-Diego-KSAN-update-1-for-FSX-P3D-FS9&p=26944#post26944 You need not download the full installer. Hi, we are in the process of adding it, should be in a couple of days.
  17. Hi, I think there are certain developers who prefer to remain the only ones with certain technological advantage, and that's understandable. I believe the developer you mention has some sort of software that helps him have that tweak in the FSX engine, it is something that he does not I believe license it, so we can't do that unless someone in the development community shares it among us or I stop production for a few months and try to see (without guarantee) that I can get something to work. The FSX SDK does not allow for the creation of ground polys like they have and it is for us to find some sort of solution to it. I have recently experimented and with large airports is very difficult, with smaller ones is somewhat possible because of the flickering. I might as well just give the options of either having a DX9 scenery or a DX10 scenery with certain limitations or features that will not be present in the scenery. Not that I will have two seperate sceneries but something the users can prefer during installation. Thanks
  18. Hi, Its only DX10 compatible during the day. During the night it is not. I tried for weeks to find a way around it for it to work at night to no avail. Will keep this as an objective in the coming weeks. Thanks!
  19. Hi, here is a quick fix: http://www.flycay.co...26906#post26906 in the following days we should publish update 1 which we hope to include a bit more things based on feedback. Hi Altstiff, If the fix I published doesn't help, send me screenshots of the issues please to [email protected]
  20. Thank you all for the support and for the strong positive response from the community. I understand the initial reaction to the concerns regarding performance because of KMIA. This airport (KSAN) was tested significantly by many people before release and we made sure no performance issues came up. And so its proven by the feedback by the customers after release. And with hundreds of custumers already and none relaying problems with performance (just one with FS2004) we can assure anyone that no performance problems are present in this scenery, despite its detail. We are working on an significant free update to KMIA to improve most importantly performance and other things which we think that for a pawyare scenery shouldn't have and adding some new things that we did for KSAN on texturing and modelling. So by next month we should have it out and hopefully everyones concern regarding KMIA should be resolved. As for KSAN, not much to fix as of yet just the ILS frequency for runway 09 which was wrong, so in a few days we should have that out with the update along with some small terrain issues and we wish to first get more feedback on that note. thanks!
  21. Hi Email us with screenshots of your issues to [email protected] As other users have mentioned, there shouldn't be issues. Thanks!
  22. Hi, as Rafal said, we have done everything costalines etc of the entire islands. So free-flow is not longer needed, and ought to be removed for the scenery to work correctly. Nonetheless you can still manage to keep the AI ships that go around the island as they are somewhat compatible with our real world islands.
  23. Hi, The simshopt link is: http://secure.simmarket.com/latinvfr-bermuda-txkf.phtml and for those that want to see FS2004 shots they are here http://www.flycay.com/forums/showthread.php?4705-TXKF-Bermuda-Airport-HD-Island-Project-FS2004-final-shots Thank you all for your comments!
  24. Hi, Actually if you check this thread: http://forum.avsim.n...one-try-it-yet/ there is diverse feedback on performance. Generally speaking from feedback I have got is that is at par with other Mega airports. KMIA is a mega airport and there isn't any other in the area (Florida) as big as KMIA, and the others made by other developers are not even half in size. So it takes a toll on certain systems. Though it wouldn't be fair to compare with other developers KFLL or KTPA (though some people say its on the same league of FPS) since they are much smaller.

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