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Posted (edited)

I've had my reverb G2 for about a week now. I'm getting reasonable performance with the stock A320 , at least enough to prevent me returning to a 2D panel. I have just about 30-35 fps on the ground at larger airports and over large cities such as Tokyo. I have scaling at 100% in the openXR settings and render scaling at 80% in the sim and am using recommended graphics settings of mostly medium.  I personally find the cockpit quality of the A320 to be very good and was wondering the quality of the Aerosoft CRJ cockpit in comparison and whether I would be able to match the same performance figures of the A320. Currently using the Nvidia driver 457.3 as this seems to give me the best performance. In addition I have set 'use latest preview OpenXR runtime' to off and have disabled Motion Reprojection as it seems to be a significant hit on smoothness and fps for me.

I9-9900 o/c at 5ghz , RTX 2080 TI 11gb VRAM , 64gb System RAM

 

 

 

 

Edited by mobeans10
wrong driver number

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Readability and clarity in the CRJ seems generally a little better than in the A320.  That said, you would do yourself a favor by reversing your settings.  Running 80 in OpenXR and 100 in the sim will give you better clarity than your current configuration.

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Ok, thanks, I will try reversing the settings. Appreciate the feedback.  

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6 hours ago, mobeans10 said:

Ok, thanks, I will try reversing the settings. Appreciate the feedback.  

Yes. OpenXR slider reduces the outside world clarity, whilst the sims render scale slider affects the cockpit clarity. 

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Posted (edited)

I appreciate the information and need to reverse my sliders as well. I was not aware that these sliders would specifically affect outside/cockpit clarity in this manner.

Edited by BigG433

System: i7-10700K, Asus Formula XII, 32GB ram, Samsung 2TB NVMe SSD, EVGA FTW 3090, HP Reverb G2 headset

Hardware: VitualFly Yoko yoke, VirtualFly TQ6 throttle quadrant, Thrustmaster TPR pedals, Thrustmaster HOTAS

Simulations: MSFS 2020, P3Dv5.1 (VR), X-Plane 11.5 (VR), DCS (VR)

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