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EDLP 10 GByte (3.75 GByte "decompressed")

Featured Replies

8 hours ago, devgrp said:

Let me guess, slow night huh? Not much going on so you decided to go complain about something, anything 🤦🏿‍♂️. It's 2021, even my phone data speed is capable of downloading the sim. 

 

8 hours ago, devgrp said:

And how is that ms or Asobo fault. You can't live in the jungle then buy a car then complain there are no roads. Like I said it's 2021 get better service 

Did you even read the post? I don't think you did.

  

9 hours ago, MrFuzzy said:

Now it is 165 GB + about 16 GB for Japan, US, UK updates and their custom airports. A total of about 180 GB to download but my MSFS folder is only 117 GB

I don't think we're actually downloading 180GB of files, that's just the amount of space you need during installation because you'll have both the compressed and decompressed files on your hard drive at the same time during certain points during installation. 

That's why the final installation size is smaller than that.

Though the EDLP one being that big is a bit confusing, since there's no way 3.75GB can add up to 10GB. Might be a calculation error.

Edited by Tuskin38

5 hours ago, Tuskin38 said:

I don't think we're actually downloading 180GB of files, that's just the amount of space you need during installation because you'll have both the compressed and decompressed files on your hard drive at the same time during certain points during installation.

I think Xbox does it differently (ironically!), but Playstation requires the user to have at least twice the size of the installation size available in order for an update to begin downloading because it keeps the original files as a backup until the new ones have been installed. A similar sort of thing here, I assume. It sounds like a sensible practice in theory but has become a PITA with the size of games these days.

I have a reasonable, but slow by current limits, 38mbs connection and sympathise with those still stuck in the internet Dark Ages. Not only can many people not achieve fast speeds, many either cannot afford or justify the extra cost. A little empathy from certain quarters wouldn't go amiss.

OS:     Win11 Home; Mobo: Asus TUF Gaming Z690-Plus WiFi D4; CPU: Intel i5-12400 (Alder Lake) 4.4 GHz
RAM: Corsair Vengeance DDR4 64Gb (4x16GB) 3600 MHz; GPU:  MSI Radeon RX 5700XT [8GB] 
SSD:  Corsair Force MP510 (for OS);  2x 1TB & 1x 2TB Sabrent Rocket Nvme PCIe 4.0 (one for sim, two for addons)
HDD:  Seagate 3TB (Data); Seagate 1TB (Programs), ASUS TUF Gaming VG32VQ1B Curved 31.5" monitor, 1440p, 38Mbs ethernet 

Fulcrum One Yoke, Honeycomb Bravo throttle, Thrustmaster Airbus TCA sidestick & throttle, Logitech Pro pedals, Xbox wireless gamepad (1st gen)

Lol and the 6gb just vanished like that? Okay I thought maybe is the DRM archives but how can take 200% more of the original size, indeed mind blowing compression-ish(wanna be) tool 😂😂

AMD Ryzen 7 7800X3D, 64GB DDR5 6000MHZ RAM, RX7900XT, FreeSync 165hz 1440p display 

11 hours ago, orchestra_nl said:

My interpretation from installing MSFS a couple of times lately is that it will first download the original August 2020 files, then the first patch, and the next, and the next etc.

Microsoft seems not to patch and repack files on their server but just add every patch. There might be a sensible reason for this, but it means a longer installation process since not only does this require larger downloads, it also takes time to proces each update.

The advantage is that that every installation has had the same treatment, whether installed in August or today. That makes troubleshooting errors much easier. I hope that at one time at least Microsoft will consolidate the installation package. Perhaps that wil come when the Xbox version is ready of after DirectX12.

 

You could be on to something here mate. If the download process is as you suggest. I wonder if the "first patch" which contained numerous bugs and faults. is followed by the next patch, again containing the original faults and bugs, is followed by hotfixes, with the original faults and bugs , etc down the line to what we download with each update, is an inevitable path to "bugs and faults" 

The advantage you mentioned may well only be there because the community has previously spent countless hours of frustration, testing and retesting to fix the errors in the previous updates, ie troubleshooting becomes easier because it has all been done before.

I am not professing to any admission that what you have stated is correct or incorrect.  I have to think, logically, I hope, that if those  previous updates, patches and hotfixes are not fixed prior to each new update, we are reintroducing problems with updates. This combined with slow download corruptions etc simply further complicate the whole process. Again, I am NOT an expert nor am I thoroughly competent with computer technology, so these are just thoughts and not facts.

It certainly bears looking in to at the very least.  

Regards

Tony   

Tony Chilcott.

 

My System. Motherboard. ASRock Taichi X570 CPU Ryzen 9 3900x (not yet overclocked). RAM 32gb Corsair Vengeance (2x16) 3200mhz. 1 x Gigabyte Aorus GTX1080ti Extreme and a 1200watt PSU.

1 x 1tb SSD 3 x 240BG SSD and 4 x 2TB HDD

OS Win 10 Pro 64bit. Simulators ... FS2004/P3Dv4.5/Xplane.DCS/Aeroflyfs2...MSFS to come for sure.

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