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dokelly07

Stalling the C172 trainer, what am I doing wrong???

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I cannot stall the C172 trainer model in FSX....I climb to a stall practice altitudeDecrease throttle to idleExtend full flaps (for power off stall practice)establish a gentle descent (to simulate landing phase)level off/gentle climb (to simulate flare and engage the stall)And all that happens is that if I continue holding the yoke the entire plane points nose up, then does a backflip.What in the world...notice I'm not trying to recover here, I'm trying to totally stall the thing. Am I doing the procedures wrong or what?

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I don't believe I've ever considered the defaults to do well in slow flight, dropping a wing, spins, or particully good at slips.And of course, some freeware & payware don't do well either. I'll go with the flight model as being the problem, more than proceedure.L.Adamson

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And with a bit of time to test, my default 172 just drops the nose instead of flipping on it's back. L.Adamson

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hmmm, I got it to stall sorta normal now, but I can still reproduce the strange nose up behavior. meh...

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>I cannot stall the C172 trainer model in FSX....>>I climb to a stall practice altitude>Decrease throttle to idle>Extend full flaps (for power off stall practice)>establish a gentle descent (to simulate landing phase)>level off/gentle climb (to simulate flare and engage the>stall)>>And all that happens is that if I continue holding the yoke>the entire plane points nose up, then does a backflip.>>What in the world...notice I'm not trying to recover here, I'm>trying to totally stall the thing. Am I doing the procedures>wrong or what?What is your indicated airspeed when you start to pull up?Try this, probably the common practice stall routine. Throttle 1500 rpm, add full flaps, in increments, using backpressure to maintain altitude, once inside the white arc, bleed airspeed down to 70kts then idle throttle and smoothly increase pitch to bleed off the rest of the speed.What are your FS realism settings?

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>stange,>>can it be fixed?>>PeterI can only conclude yes. Look at what RealAir has done with their FSX SF260. So apparently, stalls, slips, spins CAN be done.RhettAMD 3700+ (@2310 mhz), eVGA 7800GT 256 (Guru3D 93.71), ASUS A8N-E, PC Power 510 SLI, 2 GB Corsair XMS 2.5-3-3-8 (1T), WD 250 gig 7200 rpm SATA2, CoolerMaster Praetorian case

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The default c172 doesnt stall realistically. I had an intresting flight the other day. I was flying with Carenado C206. When I went over a ridge near Grand Canyon, all of a sudden my plane pitched downward and was going towards the ground. I didnt have any control over tha plane. at about 100-500 feet I was able to get control and pitch up. I dont know what happend, but maybe I hit a microburst or something.

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UNREAL! I almost thought your post was mine, and I had posted without me knowing. I just did stalls for real in a C152 yesterday, and went to the sim to do slow flight/power on/off stalls. SAME THING! Slow flight, flaps, nose up, BACKFLIP. It would not nose down or do anything close to REAL LIFE. Oh well, would getting Flight1's 172 change this?? anyone..thanks in advance. Danon

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correct POH procedure to obtain stall behaviour in the deafult 172:1. GET DOWN on your knees2. BEG rob young to give us a new airfile3. SAY THANK YOU when you get it

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Gee that's interestingI tried it and couldnt get it to stall "right" either. Although I have NO problems stalling any of the airliners :D

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I did my flying training in a C150 over 30 years ago in the UK. The initial stall exercise was carried out with flaps up and the aircraft in straight and level flight. The throttle was fully closed and the aircraft held in level flight by pulling the yoke back until it stalled.Incidentally, the standard C150 would not spin reliably enough for flying training. It needed full rudder to be applied quickly and at exactly the right moment otherwise it would just drop into a spiral dive. Spinning exercises were carried out in one the the school's two C150 Aerobats. Even then, one of the Aerobats spun more readily than the other!

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I've done many a stall in a real warrier and C172. I've just gone and tried to stall the default C172 using procedures I was taught for real world and it worked just as real airraft. Ok, well maybe not exactly spot on, but there was certainly no backflip.a)Straight and level flightb)Throttle back to idlec)maintain climb attitude, pulling the nose backDoing this, with flap or without I got the nose in the defauly C172 to drop and the A/C. I do think it fell from the sky a little to quickly as I can usually recover a 172 in around 200-300 feet and the FSX version didn't recover for around 600. Still...

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Well I do not know whats going on with mine, I can pull long after the stall warning horn, and just keep pulling. Its rear sinks, begins to fall straight down (tail first), then does some strange slow rotation towards its back - turning over...backflip -slow though. I did pull 2 semi-realistic stalls, but out of 7, 5 were like this. This is from a slow flight configuration power on stall. When it did it somewhat realistic it dropped the nose slightly and recovery was very quick. Oh well, dont know.Danon O -

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>Well I do not know whats going on with mine, I can pull long>after the stall warning horn, and just keep pulling. Its rear>sinks, begins to fall straight down (tail first), then does>some strange slow rotation towards its back - turning>over...backflip -slow though. I did pull 2 semi-realistic>stalls, but out of 7, 5 were like this. This is from a slow>flight configuration power on stall. When it did it somewhat>realistic it dropped the nose slightly and recovery was very>quick. Oh well, dont know.>And my nose still drops as in the reply above. Maybe some of you are flying from the back seat, and no one up front. A very rearward CG problem! :D

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I just performed several stalls--with and without flaps, with and without power, from straight-and-level, and in turns--in the FSX C172S, and in all respects it behaved very much like the real airplane. I used a Saitek Aviator joystick as the primary input device.I also held the airplane in the stall by maintaining full back stick after the initial break, and again, the airplane behaved much like a real C172 does in a similar maneuver, with the airplane entering a gentle phugoid motion as it descended.I often use Flight Simulator (2004 or FSX) in exactly this fashion to demonstrate the procedures for and general effects of stalls before lessons with students in real airplanes.I suspect that folks doing "back flips" either have a problem with the controller or settings that they're using and that they're inadvertently overcontrolling. It's easy to forget that very small inputs on a computer joystick or yoke often correspond to large deflections of control services, largely because the range of motion of PC controls is so limited compared to that of the flight controls in a real airplane.

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I was going to check, it HAS to be sensitivity settings with the logitech controller I am using. I have noticed it seems hyper sensitive, and is probably giving me WAY to much control throw, for very little movement. Are you using the default sensitivities, or have you modified yours...thanks in advance, when I get home I will try lowering, and see what happens.danon -

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>The default c172 doesnt stall realistically.> I had an intresting flight the other day. I was flying with>Carenado C206. When I went over a ridge near Grand Canyon, all>of a sudden my plane pitched downward and was going towards>the ground. I didnt have any control over tha plane. at about>100-500 feet I was able to get control and pitch up. I dont>know what happend, but maybe I hit a microburst or something.>LOL! Don't feel bad, I had that happen in a Piper Cherokee IRL in Southern California. Very scary! Obviously, I survived altho I recall my shorts were a wee bit stained.VicVisit the Virtual Pilot's Centerwww.flightadventures.comhttp://www.hifisim.com/Active Sky V6 Proud SupporterRadar Contact Supporter: http://www.jdtllc.com/

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I rarely, if ever, fiddle with the control sensitivities in Flight Simulator. Tweak one thing, and you're likely to mess up another. Soon you'll lose track of which variables you've changed and how one change affects another. And in the end, trying to create "real" control feel when using consumer-grade controllers on a PC is a quixotic quest.In my opinion, the better approach is, with practice, to calibrate your inputs, just as one does when switching between aircraft (or cars, for that matter). I regularly and instruct in fly a variety of airplanes, ranging from familiar, venerable C172s to new Diamonds, from cruisers like the A36 Bonanza and C210 to aerobatic craft like the Zlin 242L and Extra 300L. Some have yokes (with and without downsprings); others have sticks (some flown with the left hand, others with the right). Although all of these aircraft respond to control inputs in the same general way, switching among airplanes always requires at least a few moments of adjustment to get back in the groove with a particular mount.Virtual aviators flying Flight Simulator go through the same process as pilots adapting to aircraft in the real world. They overcontrol, enter PIOs (make inputs out of phase with the airplane, leading to ever-increasing excursions), and, most importantly, are too quick to fiddle with things. A little patience often yields big rewards.

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>Virtual aviators flying Flight Simulator go through the same>process as pilots adapting to aircraft in the real world. They>overcontrol, enter PIOs (make inputs out of phase with the>airplane, leading to ever-increasing excursions), and, most>importantly, are too quick to fiddle with things. A little>patience often yields big rewards.Happily, I got very use to those short 2" sticks on R/C transmitters, years ago. So I just have to work up from there! :D And in a way, it's made it so that I don't have a tendency to over control, whether it's a Cessna, Pitt's, RV, etc.But........regardless, I still can't get these simulated Cessna's to do back flips! I wondered if some are applying too much back pressure with too much flying speed still available. I tried that to an extent, but the nose just raised and then stalled, in which the nose drops. Perhaps these airspeeds are even higher, than what I tried. Maybe high enough to shed a wing in real life?L.Adamson

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well, i can do it. Perhaps I have a super joystick, or some amazing talent....sarcasm...cough...sarcasm. As I said previously...from SLOW flight config. Dont worry about it if you CANT do it. Just be happy. Im using a logitech extreme 3d pro, who knows. Everything else is realistic, except the stalls in a 172. Im not worried about it, just thought it was hilarious to do a slow reverse rollover sub 40 knots. sink...sink...rolllllllll. If I had the patience to make a video I would.....but alas..back to my flight.take careDanon O.

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>And all that happens is that if I continue holding the yoke>the entire plane points nose up, then does a backflip.Mistery resolved maybe...In my case, I can easily backflip default C172 if pitch trim is set full back. Even at nearly 0 airspeed it backflips, better than an Edge 540 could ever do. :( I guess it's time they revamp default flight dynamics...Marco

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>Mistery resolved maybe...>>In my case, I can easily backflip default C172 if pitch trim>is set full back. Even at nearly 0 airspeed it backflips,>better than an Edge 540 could ever do. :( I guess it's time>they revamp default flight dynamics...>>Okay, I just tried this scenario, and it worked. But....In real life, you're going to know immediately that your airplane is way out of trim. And happily, you can over ride this full aft trim with the yoke, and I'm 99% sure it's possible in the real Cessna too. So.............nobody is going to be pulling full aft on the yoke to land, just after they were pushing forward with full might, just to stay level! This is just one area where a joystick spring doesn't even get close to reproducing the effect of a badly out of trim airplane! Perhaps it's the only time I'd actually like an FF stick! :-hah So all in all, I don't believe a "revamp" of flight dynamics is in order, for an event that is normally Way out of the normal flight envelope. :7 L.Adamson

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