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PacSim Reno for MSFS2020 released.

Featured Replies

25 minutes ago, Republic3D said:

I was gonna say, I'm not buying any new scenery unless I know they've built it following proper protocol for LOD after SU5. 

I have some awesome scenery that I purchased where you can't even see the details unless you're 20 m away. Which was broken by Asobo after SU5.

I have that problem with RegDesigns Kitchner Waterloo CYKF. The buildings dont appear until youre parked in front of them 

Ron Hamilton

 

"95% is half the truth, but most of it is lies, but if you read half of what is written, you'll be okay." __ Honey Boo Boo's Mom

  • Commercial Member

I have KRNO for P3Dv5 and luv it but I will be passing on the MSFS version.  $$ above my comfort level for an airport in MSFS.  Hopefully they will see more purchases to bring down that price or offer discounts to previous owners.  But I really like their work.

Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!)  Windows 10, (hold off for now on Win11),  EVGA 1300W PSU
Netgear 1Gbps modem & router, (3) 27" 1440 wrap-around displays
Full array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.

3 minutes ago, Clutch Cargo said:

I have KRNO for P3Dv5 and luv it but I will be passing on the MSFS version.  $$ above my comfort level for an airport in MSFS.  Hopefully they will see more purchases to bring down that price or offer discounts to previous owners.  But I really like their work.

I don't really want to dwell on the pricing too much and I'll probably shut up after this, but it's not even about the comfort level, it's about the market value at this point. Given most of the commercial airport scenery is now around or under 20 bucks, they better be delivering something stunning and unique with their product to hike up prices and that goes to for any dev out there. 

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

  • Commercial Member

Folks, this will be the only time I will post about the KRNO pricing here since a couple of you raised it. I am not privy to other developers' reasoning behind their price structure, nor have any issue with their products' value given that they may have proprietary reasons for doing so, and ultimately, whether they are doing their projects for fun, as a side gig or an all-out profit oriented sim company to stay within market competition margins. But let me start with this: I am nearly 60 years old retired because of health issues and developing sim products (with the help of my wife every now and then) for a living - full-time. 

MSFS is a new sim platform product and KRNO was developed using different SDK techniques altogether which we had to learn from scratch (still learning, I might add). The MSFS KRNO $24.99 price is reasonable as we've calculated the cost for server hosting, dedicated installer costs, man-hours (labor) and the fact that it will be eventually sold at 30% less (commission for Microsoft) through Microsoft's Market Place should we get approval to sell there. At MS Market Place we stand to lose nearly $8.00 (out of $24.99) already from their 30% commission. We also have to pay PayPal fees as our main payment gateway, pay Federal and State Income taxes on each product we sold as a Utah, US-based company, internet, phone and other utility bills. That does not include airfares, hotel/accomodation to project sites (yes, we do go to project sites, not simply look up project pictures on the internet). So, with a loss of 30% commission, product hosting server costs, installer cost, PayPal fees and Federal and State Income tax dues, we would end up with a pretty slim profit margin, if not break even, after all the bills are paid. That isn't fair to us (a mom and pop shop) and the people who contributed to making the product reach the Market Place. I hope you folks understand our dilemma here. For those who think the price is too high then you reserve the right not to buy. For those that paid for the product so far, thank you so much for keeping us going in the sim business as our mainstay.
 
Kind regards to one and all.
 

Edited for speeling

Visit the tribe @ http://islandsim.com

2 hours ago, Toktok said:

Folks, this will be the only time I will post about the KRNO pricing here since a couple of you raised it. I am not privy to other developers' reasoning behind their price structure, nor have any issue with their products' value given that they may have proprietary reasons for doing so, and ultimately, whether they are doing their projects for fun, as a side gig or an all-out profit oriented sim company to stay within market competition margins. But let me start with this: I am nearly 60 years old retired because of health issues and developing sim products (with the help of my wife every now and then) for a living - full-time. 

MSFS is a new sim platform product and KRNO was developed using different SDK techniques altogether which we had to learn from scratch (still learning, I might add). The MSFS KRNO $24.99 price is reasonable as we've calculated the cost for server hosting, dedicated installer costs, man-hours (labor) and the fact that it will be eventually sold at 30% less (commission for Microsoft) through Microsoft's Market Place should we get approval to sell there. At MS Market Place we stand to lose nearly $8.00 (out of $24.99) already from their 30% commission. We also have to pay PayPal fees as our main payment gateway, pay Federal and State Income taxes on each product we sold as a Utah, US-based company, internet, phone and other utility bills. That does not include airfares, hotel/accomodation to project sites (yes, we do go to project sites, not simply look up project pictures on the internet). So, with a loss of 30% commission, product hosting server costs, installer cost, PayPal fees and Federal and State Income tax dues, we would end up with a pretty slim profit margin, if not break even, after all the bills are paid. That isn't fair to us (a mom and pop shop) and the people who contributed to making the product reach the Market Place. I hope you folks understand our dilemma here. For those who think the price is too high then you reserve the right not to buy. For those that paid for the product so far, thank you so much for keeping us going in the sim business as our mainstay.
 
Kind regards to one and all.
 

I appreciate your hard work and dedication. While I can sympathize with everything you said, the reach of MSFS in terms of numbers is probably 10x more than what it was with P3D, I hope you're also considering it when setting the price point. I hope your sales are great!  

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

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