December 19, 20214 yr I am trying different settings to see what works best for clouds and visibility options. I am using AS Ver 8016. I applied the shader mod published by LM recently. With EA disabled visibility has now been reduced but with the current AS version it has been reduced to much (10 nm with AS Volfog settings to max even on a clear day) With EA enabled the visibility towards the horison is much better and I see clouds with Volumetric clouds turned off. However when I turn volumetric clouds on (anything from low to Ultra) I see no clouds at all. Not sure what I am doing wrong. Is there a setting in AS I need to set to allow the sim to display volumetric clouds? Johan Pienaar
December 20, 20214 yr 11 hours ago, pinepix62 said: I am using AS Ver 8016. I applied the shader mod published by LM recently. What shader mod is that and what is it for? 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr 24 minutes ago, Jazz said: What shader mod is that and what is it for? See here:-
December 20, 20214 yr 5 minutes ago, Sparkrite said: See here:- Interesting because I bought ASCA to go with Active Sky two days ago because I wanted to see what it would look like to have it with No EA and no Volumetric Clouds compared to having EA on with Volumetric Clouds or EA on with No Volumetric Clouds and I quickly decided that I would go back to EA on with Volumetric Clouds because when it's off the distance looked appalling. The level of detail radius stopped and I could see no textures beyond it because I could see so far in the distance beyond the rendering ring. It looked laughably bad. No matter what I tried I could not get the world to look anything like reality because of this. It looked like a flight sim from the 90's So I assume this fix makes it haze like in reality so I can't see that when EA is off. EA off with Active Sky and ASCA is currently unsuable because of this problem. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr Moderator I have 5.3 and have installed the latest ASP3D beta build. I also have ASCA installed. After applying the LM fix visibility was so bad even at high altitude I’ve reverted to the original. I fly with EA Off. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
December 20, 20214 yr 53 minutes ago, Ray Proudfoot said: I have 5.3 and have installed the latest ASP3D beta build. I also have ASCA installed. After applying the LM fix visibility was so bad even at high altitude I’ve reverted to the original. I fly with EA Off. You're the resident Concorde guy aren't you? Flying higher than me in my 747 so what you are seeing must be even worse than what I am. How can you bear the view in the distance like that? 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr Moderator 4 minutes ago, Jazz said: You're the resident Concorde guy aren't you? Flying higher than me in my 747 so what you are seeing must be even worse than what I am. How can you bear the view in the distance like that? Yes but I'm not flying Concorde, just the humble PMDG737. I don't have Volumetric Clouds on. Just ASCA feeding standard clouds into 5.3. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
December 20, 20214 yr Author 1 hour ago, Ray Proudfoot said: I don't have Volumetric Clouds on. Just ASCA feeding standard clouds into 5.3. I am not seeing any clouds when I switch on volumetric clouds. Not sure if this is a setting in ASP3D or maybe ASCA. I can recall that it worked in older versions of P3D. Johan Pienaar
December 20, 20214 yr 1 hour ago, Ray Proudfoot said: Yes but I'm not flying Concorde, just the humble PMDG737. I don't have Volumetric Clouds on. Just ASCA feeding standard clouds into 5.3. I'm currently experimenting and it's far better with the fix with EA on either with Volumetric clouds or no Volumetric clouds and Active Sky and ASCA but as soon as you turn off EA entirely that haze turns into soup as you were indicating. It's pretty bad I must say. I think I will be flying with the fix and EA on but volumetric off and Active Sky and ASCA for a while to see how that goes but I must use the fix because it looks far worse without it. Also, I don't know if it is the fix itself or deleteing my shader folder that has done it but it's fixed the anti-aliasing issues I have been seeing so that's another reason I'm sticking with it. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr 1 hour ago, Ray Proudfoot said: Yes but I'm not flying Concorde, just the humble PMDG737. I don't have Volumetric Clouds on. Just ASCA feeding standard clouds into 5.3. Increasing the "High Altitude Volfog Horizon Distance Adjustment" slider to 50 in Active sky helped but it's still bad. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr Moderator @Jazz, I’m enroute from Malaga to Barcelona but after I land I’ll try your suggestions. The LM fix was for EA=OFF only. And the Shaders folder needs clearing after any change. Not sure if this is a ASP3D issue or P3D one. Hopefully they’re not fighting one another. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
December 20, 20214 yr Moderator I turned EA on and then remembered why I can't live with it. HDR makes cockpits far too dark. It's a non-starter for me. I've reduced upper visibility to 75nm which is the least worst option for me. I either have a clean horizon with unlimited vis or a soup where it's highly compromised. Some middle ground is all I ask. I even got the DXGI error when adjusting AS visibility - Grrgghhhh! I'll await either a hotfix from LM or something from Active Sky. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
December 20, 20214 yr 16 minutes ago, Ray Proudfoot said: I turned EA on and then remembered why I can't live with it. HDR makes cockpits far too dark. It's a non-starter for me. I've reduced upper visibility to 75nm which is the least worst option for me. I either have a clean horizon with unlimited vis or a soup where it's highly compromised. Some middle ground is all I ask. I even got the DXGI error when adjusting AS visibility - Grrgghhhh! I'll await either a hotfix from LM or something from Active Sky. I also tried reducing the upper visibility without the fix but it wasn't working correctly. It just put a hideous odd looking wall around me and looked awful too. I agree with you, this needs fixing and some middle ground sorted because it's either FIX = that things look natural but you can't see far which is odd and unaccepable or NO FIX = you can see everything included beyond what the sim is redering which is even worse. OK, the medium is to use the fix and EA on and Active sky and ASCA together but then you are stuck with the same colours that EA provides over and over and eveything always looks gold. And that is why I bought ASCA the other day, To get rid of the gold all the time and have some variation. 5800X3D - Strix X570-E - 32GB 3600Mhz DDR4 - AMD RX 9070 XT- Samsung 980 Pro x2
December 20, 20214 yr 26 minutes ago, Ray Proudfoot said: I turned EA on and then remembered why I can't live with it. HDR makes cockpits far too dark. It's a non-starter for me. I've reduced upper visibility to 75nm which is the least worst option for me. I either have a clean horizon with unlimited vis or a soup where it's highly compromised. Some middle ground is all I ask. I even got the DXGI error when adjusting AS visibility - Grrgghhhh! I'll await either a hotfix from LM or something from Active Sky. Have you tried setting HDR = 0 in the P3D CFG? There is also this shader mod - https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=142594&p=242877#p242877 (this addresses the dark cockpit only, I can't speak to the vis issues) Edited December 20, 20214 yr by Chapstick
December 20, 20214 yr Moderator 25 minutes ago, Chapstick said: Have you tried setting HDR = 0 in the P3D CFG? There is also this shader mod - https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=142594&p=242877#p242877 (this addresses the dark cockpit only, I can't speak to the vis issues) I tried that in v5.2 and still didn't like it. We really shouldn't have to make changes like this to get certain things working to a reasonable level. Yes, I've applied the LM fix and these screenshots shown the situation at 20,000ft over Barcelona with the LM fix applied and no ASP3D and then with the fix plus ASP3D running. The difference is awful. Ray (Cheshire, England). System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant. Cheadle Hulme Weather website.
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