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You overstressed the aircraft...

Featured Replies

Anyone else get erroneous overstress crashes during rotation in MSFS? It just happened to me for the third time in a few months (I fly maybe twice a month) and it has me scratching my head. Today I was piloting the FBW A320 Experimental out of KSAN and right around 5+ degrees nose up during rotation the flight ended.

I suppose I could just turn off crash detection, but civil simulators are already so forgiving that for me it would remove any feeling of accomplishment at all if there were no risk of failure. Trying to see if anyone else has had this bug and found a neat fix or cause.

Obligatory Disclaimer: These are not tail strikes. Those result in: "you collided with an object and caused critical damage to the aircraft"

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

2 minutes ago, WestAir said:

Anyone else get erroneous overstress crashes during rotation in MSFS? It just happened to me for the third time in a few months (I fly maybe twice a month) and it has me scratching my head. Today I was piloting the FBW A320 Experimental out of KSAN and right around 5+ degrees nose up during rotation the flight ended.

I suppose I could just turn off crash detection, but civil simulators are already so forgiving that for me it would remove any feeling of accomplishment at all if there were no risk of failure. Trying to see if anyone else has had this bug and found a neat fix or cause.

Obligatory Disclaimer: These are not tail strikes. Those result in: "you collided with an object and caused critical damage to the aircraft"

Crash detection on any sim I have flown has always been a disaster. The first thing I do is turn it off. 

 

 

 

I've had a couple of perfect FBW A320 take-offs end that way so I did as you have been advised and turned off crash detection.

 

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

  • Author
19 minutes ago, Bobsk8 said:

Crash detection on any sim I have flown has always been a disaster. The first thing I do is turn it off. 

Slightly off-topic (but it's okay because this is my thread), I would pay upwards of $60 if some developer decided to overhaul MSFS's crash and damage system. If anyone with C++ or WASM or whatever skills is listening and wants at least $60 and a thank you, you know what to do.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

27 minutes ago, Bobsk8 said:

Crash detection on any sim I have flown has always been a disaster. The first thing I do is turn it off. 

Yup, I agree and so I don't regard it as cheating to turn it off, I just fly the thing properly and don't do things I know would overstress a real aeroplane.

Worth bearing in mind however, that if you really pull the yoke back quickly, even to a small deflection of the control surface, this can theoretically overstress things, which might not actually break anything, but could put undue wear and tear on the thing.

Alan Bradbury

Check out my youtube flight sim videos: Here

It has happened to me a few times with the FBW A320, and always at rotation, right upon the time the nose wheels are lifting off. I do not fly other airliners so I wouldn't know if it is related to the big birds in msfs 2020. I have at times suspected it could be cg trim on the FBW A320 being a tad sensitive.

Never happened with my other fav rides such as PMDG DC6, P149, Twotter, or the Turbo Bonanza mod.  

Also been told to turn off crash detection but I haven't, not sure why 😛 

Cheers,

2Low2Slow 

Crash detection serves no purpose.  It's like Bob said - it's never worked correctly in any sim.  It kills you if you try to fly with a window open in a GA plane, if you run over the wrong blade of grass etc. 

You know if you crashed the plane.  There's never any doubt about this lol. 

Andrew Crowley

5 minutes ago, Stearmandriver said:

Crash detection serves no purpose.  It's like Bob said - it's never worked correctly in any sim.  It kills you if you try to fly with a window open in a GA plane, if you run over the wrong blade of grass etc. 

You know if you crashed the plane.  There's never any doubt about this lol. 

I remember in the FS9 and X days, when if you went to close to a building or a tree, it would detect a crash, even though you were 50 feet away from it. 

 

 

 

3 hours ago, WestAir said:

Slightly off-topic (but it's okay because this is my thread), I would pay upwards of $60 if some developer decided to overhaul MSFS's crash and damage system. If anyone with C++ or WASM or whatever skills is listening and wants at least $60 and a thank you, you know what to do.

LOL wait for this to happen it has never happened before in any civilian desktop flight sim well maybe DCS. Its not that important just turn the stupid crash detection off.

Edited by jbdbow1970

  • Author
1 hour ago, Bobsk8 said:

I remember in the FS9 and X days, when if you went to close to a building or a tree, it would detect a crash, even though you were 50 feet away from it. 

Haha. I remember I had my FSX modded so there were explosion and crater effects. Actually I remember I could lose an entire wing if I had a mid air and I'd plummet to the ground.

Good times. Wonder where those modders went.

Take-offs are optional, landings are mandatory.
The only time you have too much fuel is when you're on fire.
To make a small fortune in aviation you must start with a large fortune.

There's nothing less important than the runway behind you and the altitude above you.
It's better to be on the ground wishing you were in the air, than in the air wishing you were on the ground.

7 hours ago, WestAir said:

Slightly off-topic (but it's okay because this is my thread), I would pay upwards of $60 if some developer decided to overhaul MSFS's crash and damage system. If anyone with C++ or WASM or whatever skills is listening and wants at least $60 and a thank you, you know what to do.

I’d pay more…

5 hours ago, Bobsk8 said:

I remember in the FS9 and X days, when if you went to close to a building or a tree, it would detect a crash, even though you were 50 feet away from it. 

Don't forget the one where after 20 minutes of prep, some airport truck goes by and hits you before you can even start your engines. That's an oldie but a goodie...

i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440 

 

9 hours ago, WestAir said:

Today I was piloting the FBW A320 Experimental out of KSAN and right around 5+ degrees nose up during rotation the flight ended.

I would guess the "terrain" of the runway had an invisible hole that you rolled into.  Some airports have this issue, and you usually discover it on takeoff or landing rolls.

 

Ryzen 7 7800X3D/B650 X AX | 5090 | 32gig | Win10 | Pimax Crystal Light

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