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SU9 : framerate drop tests

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38 minutes ago, Cpt_Piett said:

Even got REX weather force working again after they released an update. I find their newest version is the best so far. No abrupt changes in weather. No fps hit.

 

Well. Just had fps plummet with weather change. So it seems REX still has some issues. 

7950X3D | RTX 4090 | 64GB DDR5

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On 4/28/2022 at 12:21 PM, Noel said:

I've found Terrain LOD to be, by far, the most important variable in terms of impact on the main thread.

That's what hits my FPS the hardest. I can run everything on Ultra, Render Scale at 200, etc. Soon as TLOD goes over 100 the FPS drop significantly.

James

I find that when flying high and fast in an airliner there’s not much point in cranking the TLOD up. Flying that fast either prevents the scenery from loading correctly or puts too much stress on the hardware. Flying solo in an airliner is usually quite busy anyway so not much chance of sightseeing. In addition I guess some airliners (like the FBW 320) can be quite resource demanding, putting even more stress on hardware which causes stutters, freezes - perhaps also the occasional CTD.

In some situations reducing TLOD to 100-120 is necessary to avoid a stutterfest, like on the ground, takeoff, final approach. Some addon airports are certainly more resource demanding /  poorly optimized than other (e.g. iniScene Heathrow).

Low and slow is very different as scenery has more time to download and render. Going up to TLOD 400 in these situations is usually ok for my system. In addition to most/all settings on ultra. Unless in/out from a major hub. I usually don’t depart from Heathrow in a 172 so that situation is usually not applicable. 

7950X3D | RTX 4090 | 64GB DDR5

1 hour ago, Cpt_Piett said:

I find that when flying high and fast in an airliner there’s not much point in cranking the TLOD up. Flying that fast either prevents the scenery from loading correctly or puts too much stress on the hardware. Flying solo in an airliner is usually quite busy anyway so not much chance of sightseeing. In addition I guess some airliners (like the FBW 320) can be quite resource demanding, putting even more stress on hardware which causes stutters, freezes - perhaps also the occasional CTD.

In some situations reducing TLOD to 100-120 is necessary to avoid a stutterfest, like on the ground, takeoff, final approach. Some addon airports are certainly more resource demanding /  poorly optimized than other (e.g. iniScene Heathrow).

Low and slow is very different as scenery has more time to download and render. Going up to TLOD 400 in these situations is usually ok for my system. In addition to most/all settings on ultra. Unless in/out from a major hub. I usually don’t depart from Heathrow in a 172 so that situation is usually not applicable. 

I can agree with all of those points and would add for me the difference between TLOD 120 and 200, visually, is not that much.  I've also just learned photogrammetry OFF is not a bad thing visually and dis-iimpacts the mainthread, so higher TLOD can be accommodated.  The autogen is so vastly superior to P3D's it's still a giant plus.  I've never been clear on what is PG and what isn't.  I think PG will likely iimprove over time.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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