May 6, 20224 yr Copy from email, We are very excited to introduce the major update 1.2.0 for the Spitfire MkIX, which includes a complete conversion of code from WASM to ensure 100% compatibility with the Xbox version. We have also been working very closely with an active MkIX pilot, which has allowed us to greatly improve our flight model and systems simulation.Systems:• High-fidelity engine simulation tuned in cooperation with an active MkIX pilot• Solved fuel qty rounding error in MSFS Fuel screen• Slightly adjusted empty CG to prevent out of CG error at 99% main fuel tank only• Corrected pilot description tag• Fixed Autopilot binding issue• Improved VR Pilot camera view• Adjust brake lever animation to be analogue• Brake lever animation much more responsive• Brake pressure needles much more responsive• Fixed fuel pump issue• Added CANOPY OPEN simvar in support of fan hardware• Added more loading screen tips• Refined various cameras• Improved exterior HUD• Setup detailed electrical system• Improved the fuel pressure system• Added volts to tablet live data• Improved the start-up simulation• Implemented MS/FS supercharger gears and made various refinements to the supercharger• Changed boost button variable• Added ability to toggle GPS power• GPS button brightness is now based on the maximum of the two spotlight rheostats• Improved the dynamic engine stresses• Added more informative mouse-over tips• Added engine backfiring (low MP, high RPM)• Greatly improved the thermodynamics model, taking into account things such as the gear disrupting radiator airflow and the flaps blocking it entirely• Added common power settings to the checklist• Fixed RPM stress algorithmFlight Model:• High-fidelity flight model tuned in cooperation with an active MkIX pilot• Added modern prop physics• Reduced brake power to ease nose dipping• Corrected differential brake value• Slightly increased prop efficiency at idle to match the real-world Spitfire• Minor correction to wheel contact points• Increased flap deployment dip• Increased adverse yaw• Tweaked flap and gear drag• Tuned parasitic drag• Added custom prop disc braking• Added compensation for the SU9 wind issuesArt:• Fixed the windshield deice lever animation• Fixed gun barrel frost showing if there are no guns• Added low altitude dust FX• Fixed rudder and elevator trim tabs• Added wing tip vortices• Added cockpit light bounce & improved cockpit lighting• Modified LOD sizes for better optimization• Fixed the rudder trim knob not responding to the click spot correctly• Improved the instrument panel texture• Added canopy physics (the canopy can now slide shut if the canopy is open and the door is locked)• Disabled engine smoke (will likely be re-added and improved down the line)• Fixed collision box for the cockpit• Fixed animation for the boost coil cover so that it no longer clips with the fuel lever• Fixed door collision so that it's easier to click the port switches• Fixed gunsight ambient occlusion issue• Added the ability to toggle between the default ASOBO pilot and the WW2 pilotSound:• Gear thud added• Propwash sound improved• Ground sounds mix improved• Engine Backfiring improved• Improved starter sound• Rattles, Winds and flaps mix improved David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
May 6, 20224 yr Where ? Went to my account but : CHANGELOG UPDATE 1.1.0 Ok, simply download it 🙂 Edited May 6, 20224 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 6, 20224 yr Well done Flying Iron, great to see a developer stick by its products and improve/fix things without even being pushed hard to do it. I hope some larger companies are taking note
May 6, 20224 yr 20 minutes ago, Sceadu said: I hope some larger companies are taking note u mean Milviz ? 🙂 Artur
May 6, 20224 yr The few tests I ran show at least more sensibility in prop effects to power variations, mostly in propwash/torque-induced roll, not that much in yaw. Overall I like the feel of flight, although it can't yet compare to either IL2 or DCS, but still very good for MFS standards 🙂 I did experience a CTD on my test flight, right after landing... Will try it more and report back if it happens again. Edited May 6, 20224 yr by jcomm Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 6, 20224 yr 49 minutes ago, jcomm said: but still very good for MFS standards 🙂 MSFS supposed to be 'the one to rule them all' ... 😁 Artur
May 6, 20224 yr 2 minutes ago, Beardyman said: MSFS supposed to be 'the one to rule them all' ... 😁 Yeah.... ! 🙂 Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
May 6, 20224 yr YOU WERE SUPPOSED TO BE THE CHOSEN ONE! …I own this aircraft (and the DCS and IL-2 versions), that’s a pretty impressive list of fixes and updates. Oz Sim Rig: MSI RTX3090 Suprim, an old, partly-melted Intel 9900K @ 5GHz+, Honeycomb Alpha, Thrustmaster TPR Rudder, Warthog HOTAS, Reverb G2, Prosim 737 cockpit. Currently flying: MSFS: PMDG 737-700, Fenix A320, Leonardo MD-82, MIlviz C310, Flysimware C414AW, DC Concorde, Carenado C337. Prepar3d v5: PMDG 737/747/777. "There are three simple rules for making a smooth landing. Unfortunately, no one knows what they are."
May 6, 20224 yr Anyone having trouble starting the old lady? Admittedly I haven't flow in a while but never had issues following checklist, when I engage starter and booster coil the prop spins idly and I don't get that lovely roaring noise from the merlins. I'm following the startup checklist as per the manual. 1. Gear Indicator Switch (battery) - ON 2. Prop Control - FULL FORWARD 3. Carb Air Filter - FILTER IN OPERATION (FWD) 4. Fuel Tanks - ON 5. Mixture - IDLE/CUTOFF 6. External Tank - OFF 7. Throttle - Open ½” 8. Booster Pump / Wobble Pump - OPERATE UNTIL LOW FUEL PRESSURE LIGHT EXTINGUISHED, THEN SET OFF (BOOSTER) For some reason the low fuel pressure light is never indicated red for me, it used too previously and using the wobble pump extinguished the light - I think this is the source of the problem? 9. Primer - AS REQUIRED (see below) 10. Starter Coil/Booster Coil Safety Covers - OPEN 11. Mixture - AUTO (FULL FWD) 12. Mags - BOTH ON 13. Starter & Booster Coil - ENGAGE SIMULTANEOUSLY* Thomas Derbyshire
May 7, 20224 yr 4 hours ago, sidfadc said: Anyone having trouble starting the old lady? Admittedly I haven't flow in a while but never had issues following checklist, when I engage starter and booster coil the prop spins idly and I don't get that lovely roaring noise from the merlins. I'm following the startup checklist as per the manual. 1. Gear Indicator Switch (battery) - ON 2. Prop Control - FULL FORWARD 3. Carb Air Filter - FILTER IN OPERATION (FWD) 4. Fuel Tanks - ON 5. Mixture - IDLE/CUTOFF 6. External Tank - OFF 7. Throttle - Open ½” 8. Booster Pump / Wobble Pump - OPERATE UNTIL LOW FUEL PRESSURE LIGHT EXTINGUISHED, THEN SET OFF (BOOSTER) For some reason the low fuel pressure light is never indicated red for me, it used too previously and using the wobble pump extinguished the light - I think this is the source of the problem? 9. Primer - AS REQUIRED (see below) 10. Starter Coil/Booster Coil Safety Covers - OPEN 11. Mixture - AUTO (FULL FWD) 12. Mags - BOTH ON 13. Starter & Booster Coil - ENGAGE SIMULTANEOUSLY* Are you using ground power? (Trolley acc)
May 7, 20224 yr I have been flying this new version a lot last coupla days. My favorite warbird. (I haven't flown the Mark I from Airplane Heaven ). Mainly because while this FI Spit a handful, it is controllable every time for me both on the ground take offs and landings). Most of the other aren't. (The Japanese Zero from Romantic Wings is very manageable, but expensive and looks and flys like FS2004 era plane). The Spit from AH (I don't have) is the MK1A from the Battle of Britain early war era of Bader and those heroes. The Spit from FI is the Mk.IX, most Spits during the war were that mark. Once they had the Mark 9 they had one as good as any other fighter in the war, on the whole. The new historically correct push button radio works great. 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
May 7, 20224 yr 7 hours ago, stewartforgie said: Are you using ground power? (Trolley acc) Errr nope In fact forgot there was a tablet but can’t find the click spot? Thomas Derbyshire
May 7, 20224 yr Looking at the manual more there is no ground power, just flicking the battery on is all thats needed Note that the Spitfire has no battery or electrical controls in the cockpit - in real life the batteries were connected to the terminal on the ground by the ground-crew. In our simulation the battery is engaged via the gear indicator switch (located on the throttle quadrant). Followed the checklist to the tee but the engine just won't spark hmmmm....I never used to have any issues with the previous release I'm defo doing something stupid! Thomas Derbyshire
May 7, 20224 yr 20 minutes ago, sidfadc said: Looking at the manual more there is no ground power, just flicking the battery on is all thats needed Note that the Spitfire has no battery or electrical controls in the cockpit - in real life the batteries were connected to the terminal on the ground by the ground-crew. In our simulation the battery is engaged via the gear indicator switch (located on the throttle quadrant). Followed the checklist to the tee but the engine just won't spark hmmmm....I never used to have any issues with the previous release I'm defo doing something stupid! Hello, Haven't had the time to try it out myself, but from the Discord, apparently the fuel pump is now on by default (this is done so CTRL-E to autostart works). You will have to turn it off before starting to get the low fuel pressure and use the wobble pump. Also, you need the prime the engine more after this latest update. With ambient temp of 15C, about 8 times. You can check the priming on the Tablet to see if that is the problem. Good luck!
May 7, 20224 yr 1 hour ago, Andre92 said: Hello, Haven't had the time to try it out myself, but from the Discord, apparently the fuel pump is now on by default (this is done so CTRL-E to autostart works). You will have to turn it off before starting to get the low fuel pressure and use the wobble pump. Also, you need the prime the engine more after this latest update. With ambient temp of 15C, about 8 times. You can check the priming on the Tablet to see if that is the problem. Good luck! Thanks for reply, the primer was the issue I didn't do it enough! Like you say the requirement seems to have increased thanks. Thomas Derbyshire
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