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GSalden

Performance wise : still disableing PG cities needed ?

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1 hour ago, GSalden said:

You did well creating the folders.

I did not test it, but you now can easily activate/deactivate folders and see which one(s) are causing this after loading MSFS and checking the framerate…

Within 15-20 min you will know 

You might do this for a US airport and non US airport to be sure.

Yeah, but what doesn't make sense is the files you (and now I) copied to Addons Manager (and removed from the MSFS default OneStore folder now) don't seem to agree in size with the 8 PG Cities files referenced in the "other thread" saying THEY need to be removed.  THOSE files are reportedly a total of about 300MB.  The (now) 9 folders you and I have moved come nowhere near that size when I do a Properties analysis of them in Windows.

"Our" files (the ones you and I moved) are referenced with names "fs-base-coverage-map-(geographic location name)-tin" and seem to be a lot less than 300MB in total size.

The "PG Cities Content Manager" items listed in Content Manager (in the "other thread") to remove are referenced as, "Next we go to content manager and remove 8 photogrammetry files WU 1, 3, 4, 6,7,8, 9,and GOTY" and they are said to be 300-ish total MB.

So, are the files you and I have moved and deleted the same files the Content Manager would remove?  THAT's what's confusing the heck outta me.  Are the same files that you and I manually moved from our default MSFS OneStore folder the SAME files that would get removed if I used the Content Manager to "delete" them after searching for "Photogrammetry Cities" as the other thread says?

The reason I'm trying to clarify this is I haven't deleted ANYTHING using the Content Manager prior to manually moving the 9 files the way you did.  I don't know if I should, or even NEED to, delete anything in Content Manager after manually moving the 9 files you and I have moved from the default OneStore folder to a folder outside MSFS, and linking THEM back to MSFS using Addons Manager.  But now, when I start MSFS, I get the UPDATE ("needed") screen saying there is a 387.65 KIB Update needed (if I have ALL the 9 files DEselected in Addons Manager), and a 327-ish KIB UPDATE ("needed") screen if I have all the files ACTIVATED in Addons Manager.  And those 2 UPDATE screens only offer me the option to press the Update button to continue and the Download begins.  Then I finally get into MSFS and go to the Content Manager and it lists 18 "Updates Available", half of them "Partially Installed" and the other half not installed at all. Where in the heck did I get EIGHTEEN "Updates needed" in Content Manager from when I had ZERO before moving our 9 files from the default OneStore folder?

Yes...I'm confused as hell about what needs or doesn't need to be done concerning this "fix".  And I did professional IT Security for over 35 years and have been flight simming on home built computers for 30+ years too.  So what am I missing here?

 

 

Edited by FalconAF

Rick Ryan

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I see what you mean.

Perhaps those 9 files (now incl USA II) only tell MSFS where to put what PG objects, so if these files are disabled the PG objects won’t show up.

And it might be that elsewhere in MSFS there are more files that are being used when those 9 PG folders are active.

I total that might be 300 mb…

But I am not sure…

If anyone knows feel free to chime in.

 


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On 6/17/2022 at 11:34 AM, Paladin said:

^^^^^^^ TYVM, will keep an eye open. BR.

M.

I've just posted something about this here -

I've done that because of the thing about posting images in this forum,

cheers,

Andy


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Thanks kindly Andy, will be trying this out a little later. BR

Maurice.


Very Best Wishes,

Dr T. Maurice Murphy

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On 6/18/2022 at 4:12 AM, GSalden said:

Just made a OneStore Addons Linker folder in C and put the 9 PG cities folders in there.

In AL Options/Advanced I enabled the feature to make links for the default OneStore and also pointed to my new folder. 

It seems to work perfectly !

Thanks for all suggestions and help.

7-ACE335-D-F2-B6-4-CBC-8-E0-A-B118023-F3

 

I have just done this as well,

What about Sim Updates/World Updates? Would we temporarily add the original folders back to the Official/OneStore directory, complete the update and then move them back again after?


 

Richard

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i simply can't have PG turned on if i want to use complex addons like the Fenix A320 or PMDG 737, AI traffic, and airport sceneries on my aging 9900k system. even without PG i have to sacrifice some stuff (namely terrain LOD) in order to maintain a mostly-stable 40fps lock, and that goes right out the window with PG turned on.

now if i was just tooling around in a 172 or something, doing some sightseeing or just general VFR flying, i'd turn it back on because the performance headroom is there.

i'm looking forward to a cpu/mobo/ram upgrade later this year. msfs has been shown to take VERY well to the most recent high-end CPUs like the 5800x3D.

Edited by molleh

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11 hours ago, RJC68 said:

What about Sim Updates/World Updates? Would we temporarily add the original folders back to the Official/OneStore directory, complete the update and then move them back again after?

When the folders are linked to the Official folder, MSFS treats them just like normal folders inside the Official folder when there's an update. There is no need to move them before an update.

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9 hours ago, JacquesBrel said:

When the folders are linked to the Official folder, MSFS treats them just like normal folders inside the Official folder when there's an update. There is no need to move them before an update.

Thank you for the clarification 


 

Richard

i7-12700K | Noctua NH-D15S Black Version | MSI Pro Z690 - A | 32 GB DDR4 3600 | Gigabyte Gaming OC 4090 | 1TB WD Blue NMVe (MSFS 2020) | 500 GB WD Black Gen 4 NVMe | 4TB WD Black Conventional | Fractal Design Torrent Case | Seasonic 1000W Gold Plus PSU | Thrustmaster Boeing Yoke | Honeycomb Throttle | Airbus Side Stick | Virpil Rudder Pedals | Sony X90K 55 Inch TV |

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