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David Roch

v1.27.13.0 New beta build today!

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General Bug Fixes 1.27.13.0

  • Several crashes have been fixed across the title
  • Fixed a CTD caused by JS intercepting a key event after registering for the same key event interception more than once in a single instrument
  • Fixed crash when setting low altitude airways on the world map after updating packages
  • Disabled DX12 memory manager optimization on NVIDIA GPUs due to graphical corruption issues
  • Fixed a scenario where aprons can be missing after launching a flight
  • Fixed a scenario where haze layer could show up abruptly
  • Fixed tiles of grass sometimes appearing on asphalt surface
  • Drone camera speed increased to 200 by default
  • Toggling Taxi Ribbon no longer closes ATC window
  • NavBlue - Update to ARINC 2208
  • Fixed a scenario where VR would not render if HDR was enabled in OS
  • Fixed panel issue in DA-62 where Display Backup button was not functioning

SDK:

  • Fixed tools compatibility issues with 3D Studio Max 2022
  • Fixed occasional CFG serialization failures in Aircraft Editor
  • Fixed random crashes when using the BehaviourDebug window
  • Fixed visual effect not reacting accordingly when live editing a graph
  • “-showFramerate” and “-showFramerateMini” command-line options now allow for displaying the FPS panel without need for the DevMode

VFR Map:

  • Resizing the VFR map should no longer induce a CTD

G1000 NXi:

  • Fixed bearing pointers not properly synchronizing with the external HUD overlay
  • Fixed issue where direct-to could erroneously use turn direction of target leg instead of picking shortest possible turn
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  • Upvote 2

Best regards,
David Roch

AMD Ryzen 5950X //  Asus ROG CROSSHAIR VIII EXTREME //  32Gb Corsair Vengeance DDR4 4000 MHz CL17 //  ASUS ROG Strix GeForce RTX 4090 24GB OC Edition //  2x SSD 1Tb Corsair MP600 PCI-E4 NVM //  Corsair 1600W PSU & Samsung Odyssey Arc 55" curved monitor
Thrustmaster Controllers: TCA Yoke Pack Boeing Edition + TCA Captain Pack Airbus Edition + Pendular Rudder.

 

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Thanks, will fire it up now and check. 


i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 32GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

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9 minutes ago, David Roch said:

General Bug Fixes 1.27.13.0

  • Disabled DX12 memory manager optimization on NVIDIA GPUs due to graphical corruption issues

I wonder if this fixes the weird DirectX 12 graphical issues reported in this thread here: https://forums.flightsimulator.com/t/dx12-issues-weird-graphics-glitches-stutters-in-panning/529129/387


i5-12400, RTX 3060 Ti, 32 GB RAM

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An example of how to use the new frame rate mini option, use this command line:

cmd.exe /C start shell:AppsFolder\Microsoft.FlightSimulator_8wekyb3d8bbwe!App -FastLaunch -showFramerateMini

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Intel Core i5-12600k, Nvidia RTX 2080 Super, 64 Gigs.

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So.. disabled dx12 memory optimizations in update that should optimize dx12? cool... 

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Ryzen 9 7950X3D, 32Gb DDR5@6000Mhz, PCIe 4 NVMe SSD, RTX4090 GPU, HP Reverb G2 V2 VR

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A few minutes flying and I'm not seeing artefacts in DX12 yet. 4k with DLSS balanced, texture resolution on ultra.

VRAM usage seems to be under control.

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Intel Core i5-12600k, Nvidia RTX 2080 Super, 64 Gigs.

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Can someone refresh my memory please? Where do I find the current version number I have installed on my pc?

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Just now, FishBowlMan said:

Where do I find the current version number I have installed on my pc?

Set windowed mode and you'll see the version number at the top of the screen.

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Intel Core i5-12600k, Nvidia RTX 2080 Super, 64 Gigs.

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3 minutes ago, FishBowlMan said:

Can someone refresh my memory please? Where do I find the current version number I have installed on my pc?

Press ALT+ENTER and it shows on the upper left of the window.

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7800X3D | 32 GB DDR5-6000 | RTX 3090 | Acer Predator X34P GSync | Tobii Eye Tracker 5 | Completed all achievements 😛 https://i.postimg.cc/DyjR8mzG/image.png

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I am not in the beta, but I really like this new approach where they give themselves enough time to crank out the beta and then two months of testing/fixes to RTM. Four SU's in a year is plenty IMO, this is headed in the right direction. 

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Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

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8 minutes ago, JSmith2112 said:

A few minutes flying and I'm not seeing artefacts in DX12 yet. 4k with DLSS balanced, texture resolution on ultra.

VRAM usage seems to be under control.

A lot of people are reporting when DLSS is used, the glass panels on the Garmin and other systems are blurry.  Are the glass panels blurry for you?


i5-12400, RTX 3060 Ti, 32 GB RAM

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1 minute ago, Drumcode said:

I am not in the beta, but I really like this new approach where they give themselves enough time to crank out the beta and then two months of testing/fixes to RTM. Four SU's in a year is plenty IMO, this is headed in the right direction. 

Yes, we should give feedback to Asobo that we like longer beta tests like this. 

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i5-12400, RTX 3060 Ti, 32 GB RAM

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5 minutes ago, JSmith2112 said:

Set windowed mode and you'll see the version number at the top of the screen.

 

3 minutes ago, MrFuzzy said:

Press ALT+ENTER and it shows on the upper left of the window.

Thank you folks. Much obliged. 👍

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No complaints here. Was smooth, fast and beautiful before and still is. I never had any of the artefacts I've seen screenshots of. Temps exactly as before. 

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i9-12900K - Maximus Z690 Hero - Asus Strix 3090 - 32GB DDR5 - 1200W HX - H150i ELITE LCD - 980 Pro / Firecuda 530 - HOTAS Warthog

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3 minutes ago, abrams_tank said:

A lot of people are reporting when DLSS is used, the glass panels on the Garmin and other systems are blurry.  Are the glass panels blurry for you?

Yes... still blurry displays with dlls in dx11 and dx12.

 Bad sttuters while panning inside Fenix A320 cockipt.

 

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