September 18, 20223 yr 37 minutes ago, MDFlier said: Have you tried clearing out the shaders? I do that every time I switch between the two. How does one clear shaders?
September 18, 20223 yr 2 minutes ago, Virtual-Chris said: How does one clear shaders? Run the windows disk cleanup tool and deselect everything else. Just press the windows key and type "disk". It should pop right up. i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
September 18, 20223 yr What is the value of "clearing shaders" in MSFS? Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
September 18, 20223 yr 12 minutes ago, Noel said: What is the value of "clearing shaders" in MSFS? DX12 has drastically changed the graphics pipeline from DX11. A shader cache contains previously displayed bits of graphics that were rendered in the game. It saves them in the shader cache instead of just deleting them from memory after they are used. The next time that same bit of graphics gets displayed, the saved shader will be used instead of having the graphics regenerated all over again from scratch. If you run the sim in DX11. the shader cache gets filled with objects generated using the DX11 pipeline. Then, you start the sim under DX12. Now, all of those cache files are useless. DX12 should simply ignore them, but even checking the file(s) to see if they are valid takes time, so I clear them out and just let DX12 build new ones. I do the same if I switch back to DX11. https://learn.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12#pipeline-state-objects i9-10850K, ASUS TUF GAMING Z490-PLUS (WI-FI), 32GB G.SKILL DDR4-3603 / PC4-28800, GIGABYTE RTX5080 16GB WF OC 3 FAN running 3440x1440
September 18, 20223 yr 3 hours ago, MDFlier said: Have you tried clearing out the shaders? I do that every time I switch between the two. Thanks for the tip . I have never done that for MSFS. I was under the impression that with a modern sim as this it was done automatically at shutdown or startup. Can you tell how it has to be done ? Thanks Edited September 18, 20223 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
September 18, 20223 yr I'm used to Computer Sluggish audio being a mans voice. This must be his wife (the accent is exactly the same). 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
September 19, 20223 yr What I find a bit weird : in P3D there was a seperate Shader cache folder that you could clear. For MSFS we should clear the DX cache …. Mmmm…. Edited September 19, 20223 yr by GSalden 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
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