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Nvidia Studio Driver - Any Disadvantage?

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Since I use my Pc for creative work either, I have found recently, that the studio drivers are more optimized. Has this an impact on MSFS and is the difference sigificant?

I actually liked the geforce experience app where I just could update the drivers, is there a way to update the studio drivers via the geforce experience?

Look for a program called NVCleanStall ... it automates a lot of the process.

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all right I found that you can also install studio drivers via geforce experience. my question is: will the studio drivers have an negative impact on MSFS ? WIll it reduce performance or stability , even if its slightly?

No problem in terms of performance.

I started using Studio since a couple versions when I had problems with some artifacts running one of the betas of X-Plane 12, and they perform beautifully in both XP12 and MFS.

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

When I ordered my PC Jetline Systems recommended the studio driver.  This was based on the assumption that you were not playing the latest and greatest video games. The new features in the game-ready drivers are not used by MSFS and could be detrimental

Tom

I watched all the comparison videos on YouTube that I could find and it appears that there's precious little performance gain either way (especially if the Studio Driver version is the same version/number as the Game-Ready one). The real advantage comes in *stability*. The Studio drivers tend to be older - and more rigorously debugged,I think - whilst the Game-Ready drivers are relatively fast-tracked and can contain errors/bugs etc. We often see a quick "hotfix" to a recently released Game-Ready driver.

Also - I tink many of the newer Game-Ready drivers have updates for new/recently released games and are often aimed at the top end of the video card market. ie. If you have a middle-of-the-road card, then you may not get any benefit. As MSFS isn't exactky "new" (any more!), I'd say it falls into that bracket ... *unless* there are major changes to the experimental DX12 mode which may require the latest Game-Ready drivers.

I've just started experimenting with Blender (using the Game-Ready driver) and find I'm getting very slow rendering or even lockups. I'm going to give the Studio drivers another go to see if they help.

Edited by Adamski_NZ

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In MSFS, I found there was an unmeasurable difference in performance or stability between the Studio, or Game Ready drivers, so don't worry about it too much and just use the ones you want.
I bet if you asked someone to install one driver or the other on your PC without telling you which one, you would not be able to tell the difference in normal windows operation or in MSFS. 

Edited by bobcat999

Rob (but call me Bob or Rob, I don't mind).

I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio.

Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's.  Core Isolation Off, Game Mode Off.

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