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PhilTaylor

FSX-SP2(DX10): 3rd public post

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Wow, nice to see the performance boost from DX10. Now I wish I could see the graphic differences between DX9 and DX10...I am sure that will be next. Look forward to the update after Labour Day....enjoy your vacation Phil.Mark.

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A couple of the links on your blog appear to be dead. Like the last DX10 shot.

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I see some people are getting that link and some are not, as the hit count increases. I'll have to investigate after a bit, as the photo-server seems to lag the blog server a bit and its not clear if thats the issue or if its something else.

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yes, the perf data point is nice. especially considering we are "in flight" and have done no optimization work.as far as features - early Sept.

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Yeah, the links in the blog don't work for me, but if I go to http://blogs.msdn.com/photos/phil_taylor/ then I can see all the pictures and click on them and they work.Perhaps you need to create links like http://blogs.msdn.com/photos/phil_taylor/i...5/original.aspxThomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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Some links are not working including the DX10 comparison shot. > "Yes, ta-da, that is correct. DX10 is running faster than DX9. By 17% or so." > "So see, there is proof that DX10 might actually be ok."?? Considering there were reports from MS of a 800% increase in performance, this is a tad short of expectations. > ... "what the real DX10 feature set is ( hint, it isn

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Yes, I as I already said I am investigating a couple of the links. They appear in the blog control panel and some users see them but not others. It might take me a day to figure out what the blogging sw wants me to do.Regardless of what someone else said, and I doubt 800% was a realistic target - early reports of performance improvements before we even start to optimize should be a pleasant surprise and overall good news.Who knows, we may surprise you wrt to features even if it isnt the same as the "magic screenies".As far as looking nothing different, for the "DX10 looking like DX9" milestone - what would you expect?

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C'mon, nobody really expected 800% increase in performance, did they?I don't think I've ever seen more than a 20% increase in performance from one version to the next.Thomas[a href=http://www.flyingscool.com] http://www.flyingscool.com/images/Signature.jpg [/a]I like using VC's :-)N15802 KASH '73 Piper Cherokee Challenger 180

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I have to agree though, it doesn't look much different from DX9, yet. I hope by features you mean water, clouds, or even cloud shadows?I'm sure it will look nothing like the magic shots but if this is all we can expect than I'll stick with DX9.I hope I'm wrong...

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I believe it was said by Chris Donohue in a DX10 interview on gamespot. http://au.gamespot.com/video/931252/614198...vista-interviewThe DX10 FAQ later claimed 5 times performance increase.I really hope for the surprise. But those previews showed: "real" waves with froth, grass shrubs, cloud shadows, sun bursts, much better clouds, and probably more I cant think of right now.

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Well, the DX10 link finally works here and I must say...I'm totally underwhelmed. It's looking more and more like the decision to scrap Vista and stay with DX9 was a good one. Time will tell, but methinks that from a cost/benefit viewpoint, there will be little to celebrate in the end.Doug

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Yes, you are wrong and didnt read the post.Those pictures speak to reaching the "DX10 looks like DX9" milestone, eg feature parity. By definition they are supposed to look the same. Does that not make sense?

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Maybe they thought by simply porting the code to DX10, there would be "magic" results? Well thats obvioulsy not the case as it looks the same. I hope there are programmers working on the actual improvements.

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did I ever say that was the final number?no. this is the current state of the pipeline with no optimization, while feature development is in process. usually games are slower at that point.

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did you actually read the post?this is evidence we have reached parity with DX9 in the DX10 work, less than 3 months after shipping SP1. its supposed to look the same.let me say it again - the images are supposed to look the same.

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Yes, I read the post. Twice. And again a third time just now. Nothing on the reread changes my view on sticking with XP/DX9.Doug

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ok but it seems like a lot of work to do and not much time to implement those features in the previews. (if it hasnt started already??)To be honest I think the FSX engine needs more than anything: HDR lighting. Look at the difference it can do:www.windwardmark.netI'm not a graphics programmer, but wonder how difficult it would be to develop.

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glad to see you get the point. :-)I did lay out the 4 phases or milestones, twice now. but its worth repeating."DX10 looking like DX9", the 3rd milestone, means all DX9 rendering features are now operational in the DX10 pipeline and look identical. That means the engine is fully flyable in DX10, but no new features are enabled. So those screenshots have done a good job of proving that milestone is done :-). the last milestone, of course, is the DX10 feature milestone.yes, the schedule is tight. but, as my 2nd public post (previous to this one stated ) we were already ( back then ) having some feature work happening in parallel. and, if you think about it, there is some time lag between when I post in beta and then when I post here in public. how much that is varies, but its never the same week much less the same day. as far as what we are doing, as with any plan you cannot predict the future. you plan n features and expect to lose m of them. the art is to keep m low so that n-m is still compelling. yes, HDR is one of the n. will it be one of the m is the question I wont be able to answer until September. so no promises on features yet.

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So, if I get you right, parity is defined as equality, and we are supposed to find one image looking as good as the other, not better, and not worse?Boy, that sure is a hard concept to grasp. I almost missed it, and I'm a native English speaker. As my first language, even.Now I'm really going out on a limb here, but I'm speculating that parity is but a way station on the path toward further exploiting the enhancements in DX10. I deduce this from the difference between a milestone and the completion of the journey.Phil, you can't say it more clearly than you already have. Thanks. And double thanks for adjusting the concept to include some enhancements for DX9 as well. This is truly a new chapter for Aces, and I can't thank you enough.-Seadog

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Phil,I agree with Seadog your blog post was pretty clear about the progress of DX10 work and what a milestone it is to have the

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Thank you, Phil. I can't say I envy you, but I do appreciate the work going into this, as I'm sure the rest of us silent majority types who aren't waiting in the periphery to jump at the chance to attempt to validate themselves for whatever nefarious purpose or agenda, even if it's simply to remain unhappy no matter what. *cough*Anyway, have a good vacation!

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