February 10, 20233 yr https://discord.com/channels/852695133040017448/964703561130868806/1073186754716258325 Incoming, as in: NOT YET RELEASED. RELEASE DATE NOT KNOW YET Mods, please delete or merge this post if this has already been mentioned. Excerpts from the change log: ChageLog: -Migrated HJET base avionics to AAU1 , HJET now supports all advanced functionality provided by working title's AAU1 update for the G3000 -Recoded and revised HJET's functionalities for native integration with new AAU1 standards, this includes rebuilding of the following pages: 1) All Systems and their respective synoptics (Status/Environ/Electrical/Fuel/Hydraulics/Ice prot) 2) All system controls pages(Interior lights/ Exterior lights /Thermostat) 3) System initialization and test pages 4) HJET's custom vertical situation display - now also supports half and full screens 5) Load manager and Sim Options 6) Checklists systems 7) Crew Alerting System (CAS) 😎 PFD Aestetics are revised to match HJET's real life counterpart -Copilot PFD is now independent from pilot PFD -"Lite" variation are added to each livery featuring duplicated displays between pilot and copilot and the garmin touch screen controllers for a higher performant option. -Added acceleration monitoring to the autoThrottles , will now control maximum acceleration/deceleration while reaching assigned speed targets , and prevent full swings of throttle on speed chages -Auto throttle will not allow controlled speed to drop below 105 kias or exceed 270 kias -Auto Throttle will now limit acceleration if it can during FLC and VFLC -Revised and improved ground handling
February 10, 20233 yr 2 minutes ago, Ricardo41 said: "Lite" variation are added to each livery featuring duplicated displays between pilot and copilot and the garmin touch screen controllers for a higher performant option. This is a smart way to get around the limitations of the MSFS marketplace. Scenery makers should take note: use multiple items in the content manager to control things like static traffic. Why does this need to be done via external installers when you could just put it in the content manager, allowing people to delete what they don't want? All developers should take note of how transparent FlightFX is with their changelogs and support. I know many people here aren't fans of Discord, but it's a free, fast way for a dev to provide quick updates like this.
February 10, 20233 yr Until a new version arrives, I use CJ4. It remains only to animate the doors and it will be at the Honda level.)
February 10, 20233 yr Hope somebody makes a comprehensive, but word not allowed-friendly, YouTube tutorial for the AAU1 G3000. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 10, 20233 yr 3 hours ago, scotchegg said: Hope somebody makes a comprehensive, but word not allowed-friendly, YouTube tutorial for the AAU1 G3000. Maybe this is something that you are looking for? Cheers Jan 9800X3D | Asus ROG Astral 5080 | 64GB G.Skill RipJaws | 1T/2T/4T Samsung 990 PRO | Windows 11 | MSFS
February 10, 20233 yr Les O'Reilly has been following the G3000 changes on YouTube and has some useful review/tutorials on the FFX jets at their initial stage too. You can check out this tutorial with the AAU1 changes now integrated in the HondaJet. Lots of detail and everything time-stamped. ASUS MAXIMUS IX CODE Z270, i7-7700K [email protected], EVGA GTX 1080 Ti, 16GB DDR4 RAM, VKBSim Gladiator joystick, CH Pro pedals, Razer Orbweaver Chroma Gaming Keypad, Tobii Eye Tracker, Samsung SSD 850 Pro 512GB (main drive/sim drive), WD Black 1TB HDD
February 10, 20233 yr 3 hours ago, driver101 said: Maybe this is something that you are looking for? Ask, and ye shall receive! i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
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