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GSX Pro yes or no?

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5 minutes ago, VeryBumpy said:

Do GSX support vehicles still clip through planes, airport ground objects, vehicles  and the like?

Yes they do. It's not a big deal (in my opinion) and there's nothing they can do to remedy that (as far as I'm aware).


Best regards,
--Anders Bermann--
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Scandinavian VA

Pilot-ID: SAS2471

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Last year I paid full price for GSX, and I don't regret it. I understand it's currently on sale. For boarding, I set boarding density to Insane, precisely for not extending preflight needlessly.


Best regards,
Luis Hernández 20px-Flag_of_Colombia.svg.png20px-Flag_of_Argentina.svg.png

Main rig: self built, AMD Ryzen 5 5600X with PBO enabled (but default settings, CO -15 mV, and SMT ON) Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX3060 Ti 8GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120 Hz, Windows 10 Pro. Runing FSX-SE, MSFS and P3D v5.4 (with v4.5 default airports).

Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there... sometimes on just battery! FSX-SE also installed, just in case. 

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1 hour ago, VeryBumpy said:

Do GSX support vehicles still clip through planes, airport ground objects, vehicles  and the like?

They rarely do, especially if a well-made airport profile is used, so the profile creator has placed the vehicles in custom starting positions which are tailored for the airport. The reason why we don't even try automatically drive around other objects are plenty:

- Some objects like static ground details are simply NOT detectable: they are part of the airport 3d structures, so it's not really feasible to open the complete scenery files, completely decode them, trying to recognize where these objects are, especially considering this wouldn't work with Marketplace airports, which is why since SU12, GSX doesn't even open the airport file anyomore.

- Those that can be recognized, might be moving, meaning GSX would have to track their position in real time, adding lots of strain to Simconnect.

- Even assuming we could track the position of the vehicle in real time without affecting performances, reacting to them will introduce a whole new class of issues, far worse than the inconsequential "clipping" through objects, like services stopped/frozen because multiple vehicles might be stuck yielding to each other, which is very possible on an apron limited space, and that even assuming an otherwise flawless AI + default Ground vehicles movement, on a flawlessly designed airport with proper vehicle paths allowing a proper flow, which is not the reality of either the sim or the vast majority of sceneries out there.

So no, in the grand scheme of things, accepting some clipping in some cases, is the best solution considering the alternatives.

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19 hours ago, virtuali said:

They rarely do, especially if a well-made airport profile is used, so the profile creator has placed the vehicles in custom starting positions which are tailored for the airport. The reason why we don't even try automatically drive around other objects are plenty:

- Some objects like static ground details are simply NOT detectable: they are part of the airport 3d structures, so it's not really feasible to open the complete scenery files, completely decode them, trying to recognize where these objects are, especially considering this wouldn't work with Marketplace airports, which is why since SU12, GSX doesn't even open the airport file anyomore.

- Those that can be recognized, might be moving, meaning GSX would have to track their position in real time, adding lots of strain to Simconnect.

- Even assuming we could track the position of the vehicle in real time without affecting performances, reacting to them will introduce a whole new class of issues, far worse than the inconsequential "clipping" through objects, like services stopped/frozen because multiple vehicles might be stuck yielding to each other, which is very possible on an apron limited space, and that even assuming an otherwise flawless AI + default Ground vehicles movement, on a flawlessly designed airport with proper vehicle paths allowing a proper flow, which is not the reality of either the sim or the vast majority of sceneries out there.

So no, in the grand scheme of things, accepting some clipping in some cases, is the best solution considering the alternatives.

Very thorough and reasonable explanation. I think most people would accept the occasional clipping when they can keep their FPS in return.

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20 hours ago, Luis Hernandez said:

I understand it's currently on sale.

It's not on sale on their website. Where do I need to look?

 

edit: I found it. False alarm.

Edited by El Diablito

B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz

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