November 26, 20232 yr 5 minutes ago, VeryBumpy said: Do GSX support vehicles still clip through planes, airport ground objects, vehicles and the like? Yes they do. It's not a big deal (in my opinion) and there's nothing they can do to remedy that (as far as I'm aware). Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
November 26, 20232 yr Last year I paid full price for GSX, and I don't regret it. I understand it's currently on sale. For boarding, I set boarding density to Insane, precisely for not extending preflight needlessly. Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
November 26, 20232 yr Commercial Member 1 hour ago, VeryBumpy said: Do GSX support vehicles still clip through planes, airport ground objects, vehicles and the like? They rarely do, especially if a well-made airport profile is used, so the profile creator has placed the vehicles in custom starting positions which are tailored for the airport. The reason why we don't even try automatically drive around other objects are plenty: - Some objects like static ground details are simply NOT detectable: they are part of the airport 3d structures, so it's not really feasible to open the complete scenery files, completely decode them, trying to recognize where these objects are, especially considering this wouldn't work with Marketplace airports, which is why since SU12, GSX doesn't even open the airport file anyomore. - Those that can be recognized, might be moving, meaning GSX would have to track their position in real time, adding lots of strain to Simconnect. - Even assuming we could track the position of the vehicle in real time without affecting performances, reacting to them will introduce a whole new class of issues, far worse than the inconsequential "clipping" through objects, like services stopped/frozen because multiple vehicles might be stuck yielding to each other, which is very possible on an apron limited space, and that even assuming an otherwise flawless AI + default Ground vehicles movement, on a flawlessly designed airport with proper vehicle paths allowing a proper flow, which is not the reality of either the sim or the vast majority of sceneries out there. So no, in the grand scheme of things, accepting some clipping in some cases, is the best solution considering the alternatives. Umberto Colapicchioni http://www.fsdreamteam.com FSDT on Facebook
November 27, 20232 yr 19 hours ago, virtuali said: They rarely do, especially if a well-made airport profile is used, so the profile creator has placed the vehicles in custom starting positions which are tailored for the airport. The reason why we don't even try automatically drive around other objects are plenty: - Some objects like static ground details are simply NOT detectable: they are part of the airport 3d structures, so it's not really feasible to open the complete scenery files, completely decode them, trying to recognize where these objects are, especially considering this wouldn't work with Marketplace airports, which is why since SU12, GSX doesn't even open the airport file anyomore. - Those that can be recognized, might be moving, meaning GSX would have to track their position in real time, adding lots of strain to Simconnect. - Even assuming we could track the position of the vehicle in real time without affecting performances, reacting to them will introduce a whole new class of issues, far worse than the inconsequential "clipping" through objects, like services stopped/frozen because multiple vehicles might be stuck yielding to each other, which is very possible on an apron limited space, and that even assuming an otherwise flawless AI + default Ground vehicles movement, on a flawlessly designed airport with proper vehicle paths allowing a proper flow, which is not the reality of either the sim or the vast majority of sceneries out there. So no, in the grand scheme of things, accepting some clipping in some cases, is the best solution considering the alternatives. Very thorough and reasonable explanation. I think most people would accept the occasional clipping when they can keep their FPS in return. For transparency: I'm a community mentor at the BATC discord. However, I do not get paid for it in any way.
November 27, 20232 yr 20 hours ago, Luis Hernandez said: I understand it's currently on sale. It's not on sale on their website. Where do I need to look? edit: I found it. False alarm. Edited November 27, 20232 yr by El Diablito B450 Tomahawk Max / Ryzen 7 5800x3D / RTX 3060ti 8G / Noctua NH-UI21S Max Cooling / 32G Patriot RAM / 1TB NVME / 450G SSD / Thrustmaster TCA & Throttle Quadrant / Xiaomi 32" Wide Curved Monitor 1440p 144hz
November 1, 20241 yr Hi, I'm considering buying GSX pro for msfs2020, but I have heard that it can be quite bugged at the moment, is the add on still good in 2024? And how badly does it affect performance?. Am I right that GSX comes with airport profiles for all the standard airports, or do I need to get them off flightsim.to? Thank you.
November 1, 20241 yr Yeah it’s quite often a major source of issues. Just search the forums and you’ll see how many people have problems. Apparently some people are lucky and it works fine, but there are enough bad reviews and bug issues reported that you should be aware that it may cause problems if you buy it. that said, and to be fair to the developer, there is literally nothing else that does what GSX does. So if you want the features it provides, it’s the only game in town. You can give it a go and see if you get lucky. I had bought it but the buggy nature of it caused me to get a refund. .. which I did, but I had to ti wait days in radio silence till I finally gave up and emailed the devs saying I would do a charge back. Then I got a refund. So caveat emptor. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 1, 20241 yr Sorry, i missed the part where you asked about 2024. As far as I know, there’s no news on that yet. The developer will likely talk about that soon, as the dev alpha is ongoing. 9800X3d, 4090, 64 GB DDR5 6000 RAM, 4 TB NVME (2x2), 4K Ultra + Framegen
November 2, 20241 yr Count me lucky then. Yes, the people models and vehicles don't move exactly how they should in real life, and the people models don't always line up perfectly during boarding/deboarding with jetways. Instead, pushbacks work every time and go where I want them. Marshallers/Nool VGDS gets me on stand, and I get a little bit extra immersion from using the add-on. Most top-end scenery devs will provide a GSX profile and a python file to be placed in the GSX folder. Flightsim.to has a repository of profiles for a lot of others. GSX is one of those products I take for granted because (for me) it just works. AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440) Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter
November 2, 20241 yr Commercial Member It’s good when it’s working, really good experience… then an update comes to either GSX or an aircraft and certain auto features stop working or recognising certain functions, so it can become frustrating. Example the Fenix a320 was working perfectly and it was all automated, now there’s issues with doors opening automatically and random seated passengers not showing (even with low simobject counts). However, overall the positive aspects and features of the application far outweigh the negative.
November 2, 20241 yr 1 hour ago, rick celik said: It’s good when it’s working, really good experience… then an update comes to either GSX or an aircraft and certain auto features stop working or recognising certain functions, so it can become frustrating. Example the Fenix a320 was working perfectly and it was all automated, now there’s issues with doors opening automatically and random seated passengers not showing (even with low simobject counts). However, overall the positive aspects and features of the application far outweigh the negative. I all honesty, GSX was a game changer app for many years. It was one of the must haves for me for sure. Loved it. I use it mainly for pushbacks and little else. I don't have the patience for all of the animated sequences any longer, especially when they are graphically glitchy - user error or otherwise. I am much more interested in what 'Say Intentions' AI will be doing with their AI offering of ground services, which I think will blow everything else out of the water. I think they're laying the ground for AI integrated apps which is very exciting. Edited November 2, 20241 yr by ErichB
November 2, 20241 yr I could not fly airliners without GSX anymore, especially PMDG and FENIX aircrafts, very well fitted with the use of GSX right now. Yes, there are issues sometimes, but not necessarily relied to GSX itself, but to other add-ons' updates or new sceneries loaded. Edited November 2, 20241 yr by danhenri Intel Core Ultra i7-265KF (3.6 GHz/4.9 GHz), MSI Inspire 3X RTX 5070 TI (16Gb), DDR7 32Go, screen ASUS XG32VQR 32'', Honeycomb Alpha Flight Controls, Bravo Throttle Quadrant, Pro Pedal CH Products, TCA Sidestick Airbus, TCA Boeing Yoke Edition, Winwing EFIS Combo, Tobii Eye Tracker
February 4, 20251 yr On 11/2/2024 at 8:47 AM, ErichB said: I am much more interested in what 'Say Intentions' AI will be doing with their AI offering of ground services, which I think will blow everything else out of the water. I think they're laying the ground for AI integrated apps which is very exciting. Yes, I have an annual subscription with 'Say Intentions' and they have some great things planned. They have their own built-in pushback and engine start which I like very much using. I too was thinking of GSX but to be honest, I think it's had its day personally speaking.
February 4, 20251 yr GSX is an incredibly powerful addon with a huge amount of functionality and versatility... but with the complexity comes a learning curve and it also requires effort on the user's part to get the most out of it (such as finding and installing profiles for airports and aircraft.) personally i find myself not using it much, simply because all i really use 90% of the time is pushback and i'd rather save system resources for other aspects of the sim. Edited February 4, 20251 yr by molleh
Create an account or sign in to comment