December 5, 20232 yr I have mentioned this problem before, but I've been looking into rectifying it, and have failed, so I'm hoping for some advice (and hopefully a solution!). Using Fenix A320, FSLTL and iniBuilds EGLL. I've just flown EGLL-ESSA-EGLL and on return to EGLL, there was no traffic at all on the ground and all the aircracft that were attempting to land were going around at around 50ft. Before I left ESSA, I reset FSLTL using the traffic reset in FSLTL's menu. This is not a sim object issue (I think) as I can see aircracft attempting to land. But there are no aircracft (not even static) on the ground or any taxiing around. It's such an immersion killer to return to your home airport and it's completely empty. Any help appreciated, thanks. AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
December 22, 20232 yr Author Does anyone have anything to add to this? I've mentioned it a few times, but I've never been able to find a resolution. AMD Ryzen™ 9 9900X3D, AM5, Zen 5, 12 Core, 24 Threads, 4.4GHz, 5.5GHz Turbo 64GB (2x32GB) DDR5 6000MHz Corsair Vengeance 32GB GeForce® RTX 5090 Graphics Card
December 23, 20232 yr From what I understand, since FSLTL traffic is based on Flightradar24, the traffic will be Real Time. It doesn't matter what sim-time you are flying, FSLTL is based on Real Time. Your Sim Time could be say 1500z and Real Time when you arrive is 0300z. There is not going to be any active traffic at 3 AM at EGLL (don't know for sure whether EGLL have time restrictions for arrivals and departuress). i913900KF (5.8GHz) | Case: Fractal PopAir RGB I Gigabyte Z790 UD AX| MSI Gaming RTX 4070Ti Super 16GB | Kingston Fury Beast 64GB DDR5 5200Mhz | SOLIDIGM P41 Plus 2TB NVMe M.2 SSD | Samsung SSD 870 EVO 2TB | Thermalright Frozen Notte 240 MM Liquid Cooling | LG EVO 42" Monitor 3840 x 2160 120Hz | Honeycomb Alpha & Bravo | Logitech G Pro pedals | Tobii EyeTracker | 850W Thermaltake 80+ GOLD |
December 23, 20232 yr Restrictions at LHR departures not allowed till 6am till roughly 11PM at present arrivals not allowed after 11PM and flights can't land till after 4:30AM I believe.
July 23, 20241 yr In my case it does nothing to do with time restrictions. I have checked different times and same problem.n some way starting from EGLL is everything ok with traffic injected. Retourning to EGLL there are no AI traffic
July 23, 20241 yr I have never had traffic work at the final destination of a return flight... Never... Seems like a sim bug. Have a Wonderful Day -Paul Solk
July 23, 20241 yr 3 hours ago, psolk said: I have never had traffic work at the final destination of a return flight... Never... Seems like a sim bug. I did not realize it. I have seen it specially in EGLL. I cannot even reset traffic in EGLL. That is the reason why I start using FS traffic. Less FPS requirement, simple and ok. In FS Traffic you activate traffic in the destination airport. In this way you avoid this kind of surprises and loss of immersion
July 23, 20241 yr 6 minutes ago, rylabics said: I did not realize it. I have seen it specially in EGLL. I cannot even reset traffic in EGLL. That is the reason why I start using FS traffic. Less FPS requirement, simple and ok. In FS Traffic you activate traffic in the destination airport. In this way you avoid this kind of surprises and loss of immersion Yeah, long discussed unfortunately. Don't know of any way around it but would love for someone to correct me... Really kills the immersion do a full round trip and landing at an empty airport Have a Wonderful Day -Paul Solk
July 25, 20241 yr I can confirm it. In the traject EGLL (Asobo) - LFPG -EGLL (Asobo) with FS Traffic I got the same problem: no traffic in EGLL, immersion killer 😞. That is to say it is not a problem of FSLTL or inibuilds. What I also saw as a kind of go around is that after trying unsucessfully to reset FS Traffic when arriving EGLL, then I started FSLTL and astonishing EGLL was filled with aircrafts 😉That is to say for the one of you that have both FSLTL and FS Traffic use one first and the other for the return to see if it works for you in this way. For me it dit.
July 25, 20241 yr It is a known fact and discussed in the AI traffic groups but no one so far found a workaround for this intrinsic MSFS bug. So nothing can be done about except reloading the flight before doing the return leg. Ruins immersion, but thats what it is for now. Only the idea of rylabics might work out, but in my case, sometimes the "second" AI program still fails to load in planes if the "first" one is out of business Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
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