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Mike_CFII_MEL

Log File - Warning Messages

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Posted (edited)

Hi Everybody,

I just started seeing these warnings in my log.txt file for X-Plane12, any ideas where they are coming from? There are many more than what I've shown here. I have no errors in my log would like to do the same for these warnings.

WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()

 

Thanks

Edited by Mike_CFII_MEL

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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Need whole log attached. Pain on this forum but no good without it all

 

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WARNING! ha_stop looking at <log file::


AMD Ryzen 7 5800X3D, 6800XT, Ram - 32GB, 32" 4K Monitor, WIN 11, XP-12 !

Eric Escobar

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Posted (edited)
12 hours ago, mjrhealth said:

Need whole log attached. Pain on this forum but no good without it all

 

Here you go, from start up @ KMIA to shut down same airport. 
 

Log.txt for X-Plane 12.0.9-rc-3 (build 120905 Intel 64-bit, Vulkan 16c2645d4a536c51a62c2b82f80a35aee51f41da)
Compiled on Jan  5 2024 11:20:48
X-Plane Started on Sat Jan  6 20:35:51 2024

 


This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 19045/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 34271088640
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696
CPU 0: Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz  Speed (mhz): 3696

X-System folder:'C:\X-Plane 12/', case sensitive=0

Vulkan Layers       : VK_LAYER_NV_optimus (1)
Vulkan Device       : NVIDIA GeForce RTX 4090 (75b0000000)
Vulkan Version      : 1.3.260
Vulkan Driver       : 546.33.0
Vulkan Extensions   : VK_KHR_16bit_storage VK_KHR_8bit_storage VK_KHR_acceleration_structure VK_KHR_bind_memory2 VK_KHR_buffer_device_address VK_KHR_cooperative_matrix VK_KHR_copy_commands2 VK_KHR_create_renderpass2 VK_KHR_dedicated_allocation VK_KHR_deferred_host_operations VK_KHR_depth_stencil_resolve VK_KHR_descriptor_update_template VK_KHR_device_group VK_KHR_draw_indirect_count VK_KHR_driver_properties VK_KHR_dynamic_rendering VK_KHR_external_fence VK_KHR_external_fence_win32 VK_KHR_external_memory VK_KHR_external_memory_win32 VK_KHR_external_semaphore VK_KHR_external_semaphore_win32 VK_KHR_format_feature_flags2 VK_KHR_fragment_shader_barycentric VK_KHR_fragment_shading_rate VK_KHR_get_memory_requirements2 VK_KHR_global_priority VK_KHR_image_format_list VK_KHR_imageless_framebuffer VK_KHR_maintenance1 VK_KHR_maintenance2 VK_KHR_maintenance3 VK_KHR_maintenance4 VK_KHR_maintenance5 VK_KHR_map_memory2 VK_KHR_multiview VK_KHR_pipeline_executable_properties VK_KHR_pipeline_library VK_KHR_present_id VK_KHR_present_wait VK_KHR_push_descriptor VK_KHR_ray_query VK_KHR_ray_tracing_maintenance1 VK_KHR_ray_tracing_pipeline VK_KHR_ray_tracing_position_fetch VK_KHR_relaxed_block_layout VK_KHR_sampler_mirror_clamp_to_edge VK_KHR_sampler_ycbcr_conversion VK_KHR_separate_depth_stencil_layouts VK_KHR_shader_atomic_int64 VK_KHR_shader_clock VK_KHR_shader_draw_parameters VK_KHR_shader_float16_int8 VK_KHR_shader_float_controls VK_KHR_shader_integer_dot_product VK_KHR_shader_non_semantic_info VK_KHR_shader_subgroup_extended_types VK_KHR_shader_subgroup_uniform_control_flow VK_KHR_shader_terminate_invocation VK_KHR_spirv_1_4 VK_KHR_storage_buffer_storage_class VK_KHR_swapchain VK_KHR_swapchain_mutable_format VK_KHR_synchronization2 VK_KHR_timeline_semaphore VK_KHR_uniform_buffer_standard_layout VK_KHR_variable_pointers VK_KHR_video_decode_h264 VK_KHR_video_decode_h265 VK_KHR_video_decode_queue VK_KHR_video_queue VK_KHR_vulkan_memory_model VK_KHR_win32_keyed_mutex VK_KHR_workgroup_memory_explicit_layout VK_KHR_zero_initialize_workgroup_memory VK_EXT_4444_formats VK_EXT_attachment_feedback_loop_dynamic_state VK_EXT_attachment_feedback_loop_layout VK_EXT_blend_operation_advanced VK_EXT_border_color_swizzle VK_EXT_buffer_device_address VK_EXT_calibrated_timestamps VK_EXT_color_write_enable VK_EXT_conditional_rendering VK_EXT_conservative_rasterization VK_EXT_custom_border_color VK_EXT_depth_bias_control VK_EXT_depth_clamp_zero_one VK_EXT_depth_clip_control VK_EXT_depth_clip_enable VK_EXT_depth_range_unrestricted VK_EXT_descriptor_buffer VK_EXT_descriptor_indexing VK_EXT_discard_rectangles VK_EXT_dynamic_rendering_unused_attachments VK_EXT_extended_dynamic_state VK_EXT_extended_dynamic_state2 VK_EXT_extended_dynamic_state3 VK_EXT_external_memory_host VK_EXT_fragment_shader_interlock VK_EXT_full_screen_exclusive VK_EXT_global_priority VK_EXT_global_priority_query VK_EXT_graphics_pipeline_library VK_EXT_hdr_metadata VK_EXT_host_image_copy VK_EXT_host_query_reset VK_EXT_image_2d_view_of_3d VK_EXT_image_robustness VK_EXT_image_sliced_view_of_3d VK_EXT_image_view_min_lod VK_EXT_index_type_uint8 VK_EXT_inline_uniform_block VK_EXT_line_rasterization VK_EXT_load_store_op_none VK_EXT_memory_budget VK_EXT_memory_priority VK_EXT_mesh_shader VK_EXT_multi_draw VK_EXT_mutable_descriptor_type VK_EXT_non_seamless_cube_map VK_EXT_opacity_micromap VK_EXT_pageable_device_local_memory VK_EXT_pci_bus_info VK_EXT_pipeline_creation_cache_control VK_EXT_pipeline_creation_feedback VK_EXT_pipeline_library_group_handles VK_EXT_pipeline_robustness VK_EXT_post_depth_coverage VK_EXT_primitive_topology_list_restart VK_EXT_primitives_generated_query VK_EXT_private_data VK_EXT_provoking_vertex VK_EXT_queue_family_foreign VK_EXT_robustness2 VK_EXT_sample_locations VK_EXT_sampler_filter_minmax VK_EXT_scalar_block_layout VK_EXT_separate_stencil_usage VK_EXT_shader_atomic_float VK_EXT_shader_demote_to_helper_invocation VK_EXT_shader_image_atomic_int64 VK_EXT_shader_module_identifier VK_EXT_shader_object VK_EXT_shader_subgroup_ballot VK_EXT_shader_subgroup_vote VK_EXT_shader_viewport_index_layer VK_EXT_subgroup_size_control VK_EXT_swapchain_maintenance1 VK_EXT_texel_buffer_alignment VK_EXT_tooling_info VK_EXT_transform_feedback VK_EXT_vertex_attribute_divisor VK_EXT_vertex_input_dynamic_state VK_EXT_ycbcr_2plane_444_formats VK_EXT_ycbcr_image_arrays VK_NV_clip_space_w_scaling VK_NV_compute_shader_derivatives VK_NV_cooperative_matrix VK_NV_copy_memory_indirect VK_NV_corner_sampled_image VK_NV_coverage_reduction_mode VK_NV_cuda_kernel_launch VK_NV_dedicated_allocation VK_NV_dedicated_allocation_image_aliasing VK_NV_device_diagnostic_checkpoints VK_NV_device_diagnostics_config VK_NV_device_generated_commands VK_NV_device_generated_commands_compute VK_NV_external_memory VK_NV_external_memory_win32 VK_NV_fill_rectangle VK_NV_fragment_coverage_to_color VK_NV_fragment_shader_barycentric VK_NV_fragment_shading_rate_enums VK_NV_framebuffer_mixed_samples VK_NV_geometry_shader_passthrough VK_NV_inherited_viewport_scissor VK_NV_linear_color_attachment VK_NV_low_latency VK_NV_low_latency2 VK_NV_memory_decompression VK_NV_mesh_shader VK_NV_optical_flow VK_NV_ray_tracing VK_NV_ray_tracing_invocation_reorder VK_NV_ray_tracing_motion_blur VK_NV_representative_fragment_test VK_NV_sample_mask_override_coverage VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shader_sm_builtins VK_NV_shader_subgroup_partitioned VK_NV_shading_rate_image VK_NV_viewport_array2 VK_NV_viewport_swizzle VK_NV_win32_keyed_mutex VK_NVX_binary_import VK_NVX_image_view_handle VK_NVX_multiview_per_view_attributes VK_AMD_buffer_marker 
Vulkan Instance Extensions: VK_KHR_device_group_creation VK_KHR_external_fence_capabilities VK_KHR_external_memory_capabilities VK_KHR_external_semaphore_capabilities VK_KHR_get_physical_device_properties2 VK_KHR_get_surface_capabilities2 VK_KHR_surface VK_KHR_surface_protected_capabilities VK_KHR_win32_surface VK_EXT_debug_report VK_EXT_debug_utils VK_EXT_surface_maintenance1 VK_EXT_swapchain_colorspace VK_NV_external_memory_capabilities VK_KHR_portability_enumeration VK_LUNARG_direct_driver_loading 
checkpoints         : 1    aftermath           : 0    descriptor buffers  : 0    
anisotropic_avail   : 1    coarse_timer_avail  : 1    precise_timer_avail : 1    tess_avail          : 0    geom_avail          : 0    
viewport_arr        : 1    layer_arr           : 1    native_reverse_z    : 1    has_reverse_z       : 1    
max iso filtering   : 16
max samples         : 3
max texture size    : 32768 (hardware limit)
max tex units       : 1048576

persistent map      : 1
msaa shader write   : 1

shader float16      : 0
shader int16        : 1

This video card is bucketed as: Vulkan with async compute
0:00:00.000 I/GFX/VK: Surface formats for surface:
0:00:00.000 I/GFX/VK:     VK_FORMAT_B8G8R8A8_UNORM
0:00:00.000 I/GFX/VK:     VK_FORMAT_B8G8R8A8_SRGB
0:00:00.000 I/GFX/VK:     VK_FORMAT_R8G8B8A8_UNORM
0:00:00.000 I/GFX/VK:     VK_FORMAT_R8G8B8A8_SRGB
0:00:00.000 I/GFX/VK:     VK_FORMAT_R16G16B16A16_SFLOAT
0:00:00.000 I/GFX/VK:     VK_FORMAT_A2B10G10R10_UNORM_PACK32
0:00:00.000 I/GFX/VK:     VK_FORMAT_A2B10G10R10_UNORM_PACK32
0:00:00.000 I/GFX/VK: Picked VK_FORMAT_B8G8R8A8_SRGB as the common window surface format
0:00:00.000 I/GFX/VK: Surface 0000027369D6FF90:
0:00:00.000 I/GFX/VK:     minImageCount 2:
0:00:00.000 I/GFX/VK:     maxImageCount 8:
0:00:00.000 I/GFX/VK:     supportedUsageFlags 9f:
0:00:00.000 I/GFX/VK:     supported modes:
0:00:00.000 I/GFX/VK:         VK_PRESENT_MODE_MAILBOX_KHR:
0:00:00.000 I/GFX/VK:         VK_PRESENT_MODE_IMMEDIATE_KHR:
0:00:00.000 I/GFX/VK:         VK_PRESENT_MODE_FIFO_KHR:
0:00:00.000 I/GFX/VK:         VK_PRESENT_MODE_FIFO_RELAXED_KHR:
0:00:00.000 I/GFX/VK: Disabling fullscreen exclusive mode for swapchain 000002736EA5A540
0:00:00.000 I/GFX/VK: Created swapchain for 000002736EA5A540 with size { 2560x1440x3 }. Mode: VK_PRESENT_MODE_MAILBOX_KHR
Queue 0: Generic, Presentation, (VK_QUEUE_GRAPHICS_BIT|VK_QUEUE_COMPUTE_BIT|VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)
Queue 1: (VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)
Queue 2: Async Compute, (VK_QUEUE_COMPUTE_BIT|VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT)
Queue 3: (VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT|VK_QUEUE_VIDEO_DECODE_BIT_KHR)
Queue 4: Transfer, (VK_QUEUE_TRANSFER_BIT|VK_QUEUE_SPARSE_BINDING_BIT|VK_QUEUE_OPTICAL_FLOW_BIT_NV)
Heap info ( 3 heaps)
    Heap 0 - Flags: VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, Size: 25329401856
    Heap 1 - Flags: VkMemoryHeapFlags(0), Size: 17135542272
    Heap 2 - Flags: VK_MEMORY_HEAP_DEVICE_LOCAL_BIT, Size: 224395264
Memory type info (5 types)
    Heap: 1, Flags: VkMemoryPropertyFlags(0)
    Heap: 0, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
    Heap: 1, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
    Heap: 1, Flags: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT|VK_MEMORY_PROPERTY_HOST_CACHED_BIT
    Heap: 2, Flags: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT|VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT|VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
Diagnostics         : memory    
Device memory       : 24748425216
Host memory         : 16330237952


0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/depth_resolve_mapping.xsv with hash: af40e5d0f0ac6023eae43be1fab0a39e
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/depth_resolve.xsa with hash: fd99d8e024a0d1075357ac62cb096df

OpenGL bridge device:
OpenGL Vendor       : NVIDIA Corporation
OpenGL Render       : NVIDIA GeForce RTX 4090/PCIe/SSE2 (75b0000000)
OpenGL Version      : 4.6.0 NVIDIA 546.33 (460/0)
OpenGL Extensions   : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 

CPU count        : 20
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 2560, 1440 }
0:00:00.000 I/wmgr: Re-building fbos for window 0000027367B147A0 using pool 5
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: 543c15512fee34ee7ec741bd10d0
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_flat.xsa with hash: 6f848fd3c6ce6c9875a321e8fcef15
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: 9ef49ac51ac68813918e61fca7f2bee
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/legacy_depth.xsa with hash: 7dadf71c114182491b2b3bd604a732c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: 3b9c96f57a8cec0c48e863de81b9531
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/blit.xsa with hash: 314124f5dc839a3e4665d7f3b3ea9812
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: 20beea3752d67d02a6b3a455297d4bc
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/font.xsa with hash: 707d652b055d4328292599e53dc6378
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/minify_mapping.xsv with hash: 307f6e1823e6ec51633dfd556f2417d1
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/minify.xsa with hash: c34918c9927a703fa51741c4207e6213
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/gstack_mapping.xsv with hash: d9f847179619589be69ae6f516d6621
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/gstack.xsa with hash: 1144a644687c9df7e37f9a872b57b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/in_place_blur_mapping.xsv with hash: 4d2f926fe826c61751c6968dc36bf28f
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/in_place_blur.xsa with hash: dba380599bb624f5a1559271a4283da
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/single_pass_blur_mapping.xsv with hash: 60d8dc296bf5d77740c35dd72cff5614
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/single_pass_blur.xsa with hash: f162fd4f8b04395cc59f3e122cbb17e
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/background_blur_mapping.xsv with hash: cb867d4f18187a67242c8e931ccb54
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/background_blur.xsa with hash: cd603ec8ec4f7ed8f8d4eb6b6b7c7d38
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/resolve_mapping.xsv with hash: 2aaacab5d0c6782542932212ee53f960
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/resolve.xsa with hash: 4286f19ebaffa7efd4ef258243b835e9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/fake_terrain_mapping.xsv with hash: 7f69c8c769e34432b6451c04b61a8c8
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/fake_terrain.xsa with hash: 256c47a78a8aee9241bacbbba919d
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 2c793ad961b662ecd1407a3a8d5a2d20
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/line3d.xsa with hash: 66119195eed73b6cc529673abe96051
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: 1427ad5687f87651852742d78afd456
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/terrain.xsa with hash: f41cc4f0f746f348298f81f29874757
0:00:00.000 I/FMOD: 0: SAMSUNG (NVIDIA High Definition Audio) (3,2)
0:00:00.000 I/FMOD: 1: Digital Audio (S/PDIF) (3- High Definition Audio Device) (3,2)
0:00:00.000 I/FMOD: Initial Sample rate: 48000 speaker mode: 0 (0 speakers)
0:00:00.000 I/FMOD: Using driver 0: SAMSUNG (NVIDIA High Definition Audio)
0:00:00.000 I/GFX/VK: Disabling fullscreen exclusive mode for swapchain 000002736EA5A540
0:00:00.000 I/GFX/VK: Destroying old swapchain for 000002736EA5A540
0:00:00.000 I/GFX/VK: Created swapchain for 000002736EA5A540 with size { 2560x1440x3 }. Mode: VK_PRESENT_MODE_FIFO_KHR
0:00:00.000 I/wmgr: Re-building fbos for window 0000027367B147A0 using pool 5
Fetching plugins for C:\X-Plane 12/Resources/plugins

Loaded: C:\X-Plane 12/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

FlyWithLua: Your system path is C:\X-Plane 12/
FlyWithLua: System Dir: C:\X-Plane 12/
FlyWithLua: Plugin Dir: C:\X-Plane 12/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts
FlyWithLua: Plugin Internals Dir: C:\X-Plane 12/Resources/plugins/FlyWithLua/Internals/
FlyWithLua: Plugin Modules Dir: C:\X-Plane 12/Resources/plugins/FlyWithLua/Modules/
FlyWithLua: Plugin Scripts Quarantine Dir: C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts (Quarantine)/
FlyWithLua: Plugin Version: 2.8.11 build Oct 19 2023 19:35:08
Loaded: C:\X-Plane 12/Resources/plugins/FlyWithLua/win_x64/FlyWithLua.xpl (CarstenLynker.FlyWithLua.NG+).

TGXP: Traffic Global V1.1.0171
[Traffic Global/win_x64/Traffic Global.xpl]: Dataref 'sim/weather/use_real_weather_bool' has been replaced. Please use the new name.
TGXP: 63 TCAS aircraft enabled.
Loaded: C:\X-Plane 12/Resources/plugins/Traffic Global/win_x64/Traffic Global.xpl (jkcc.trafficglobal).

TGXP: CPU supports 20 threads, X-Plane allowed to use 20
TGXP: X-Plane on core #2, want core #2
0:00:00.000 D/HID: HID Bridge Running
0:00:00.000 I/INS: Global scenery version: 120904
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/tchotchke_mapping.xsv with hash: b06f5bebedcf330a1fbb47aa57c35fa
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/tchotchke.xsa with hash: e020f7104ab232909aaaa823c5743777
I found the following scenery packages (prioritized in this order):
  0 Global Scenery/Global Airports/
  1 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
  2 Custom Scenery/Aerosoft - LPFR Faro/
  3 Custom Scenery/Lights_Afghanistan/
  4 Custom Scenery/Lights_Alabama/
  5 Custom Scenery/Lights_Alaska/
  6 Custom Scenery/Lights_Albania/
  7 Custom Scenery/Lights_Argentina/
  8 Custom Scenery/Lights_Arizona/
  9 Custom Scenery/Lights_Arkansas/
 10 Custom Scenery/Lights_Armenia/
 11 Custom Scenery/Lights_Australia/
 12 Custom Scenery/Lights_Austria/
 13 Custom Scenery/Lights_Azerbaijan/
 14 Custom Scenery/Lights_Bangladesh/
 15 Custom Scenery/Lights_Belarus/
 16 Custom Scenery/Lights_Belgium/
 17 Custom Scenery/Lights_Bhutan/
 18 Custom Scenery/Lights_Bolivia/
 19 Custom Scenery/Lights_Bosnia/
 20 Custom Scenery/Lights_Brazil/
 21 Custom Scenery/Lights_BritishColumbia/
 22 Custom Scenery/Lights_BritishIsles/
 23 Custom Scenery/Lights_Bulgaria/
 24 Custom Scenery/Lights_California/
 25 Custom Scenery/Lights_Cambodia/
 26 Custom Scenery/Lights_Canada/
 27 Custom Scenery/Lights_Canary/
 28 Custom Scenery/Lights_Central-america/
 29 Custom Scenery/Lights_Chile/
 30 Custom Scenery/Lights_China/
 31 Custom Scenery/Lights_Colombia/
 32 Custom Scenery/Lights_Colorado/
 33 Custom Scenery/Lights_Connecticut/
 34 Custom Scenery/Lights_Croatia/
 35 Custom Scenery/Lights_Cyprus/
 36 Custom Scenery/Lights_Czech-republic/
 37 Custom Scenery/Lights_Delaware/
 38 Custom Scenery/Lights_Denmark/
 39 Custom Scenery/Lights_Ecuador/
 40 Custom Scenery/Lights_Estonia/
 41 Custom Scenery/Lights_Falkland Islands/
 42 Custom Scenery/Lights_Faroe-islands/
 43 Custom Scenery/Lights_Fiji/
 44 Custom Scenery/Lights_Finland/
 45 Custom Scenery/Lights_Florida/
 46 Custom Scenery/Lights_France/
 47 Custom Scenery/Lights_French_Guyana/
 48 Custom Scenery/Lights_GCC_States/
 49 Custom Scenery/Lights_Georgia/
 50 Custom Scenery/Lights_Georgia1/
 51 Custom Scenery/Lights_Germany/
 52 Custom Scenery/Lights_Greece/
 53 Custom Scenery/Lights_Guyana/
 54 Custom Scenery/Lights_Hawaii/
 55 Custom Scenery/Lights_Hungar/
 56 Custom Scenery/Lights_Iceland/
 57 Custom Scenery/Lights_Idaho/
 58 Custom Scenery/Lights_Iiran/
 59 Custom Scenery/Lights_Iiraq/
 60 Custom Scenery/Lights_Illinois/
 61 Custom Scenery/Lights_India/
 62 Custom Scenery/Lights_Indiana/
 63 Custom Scenery/Lights_Indonesia/
 64 Custom Scenery/Lights_Iowa/
 65 Custom Scenery/Lights_Israel_and_palestine/
 66 Custom Scenery/Lights_Italy/
 67 Custom Scenery/Lights_Japan/
 68 Custom Scenery/Lights_Jordan/
 69 Custom Scenery/Lights_Kansas/
 70 Custom Scenery/Lights_Kazakhstan/
 71 Custom Scenery/Lights_Kentucky/
 72 Custom Scenery/Lights_Kosovo/
 73 Custom Scenery/Lights_Kyrgyzstan/
 74 Custom Scenery/Lights_Laos/
 75 Custom Scenery/Lights_Latvia/
 76 Custom Scenery/Lights_Lebanon/
 77 Custom Scenery/Lights_Lithuania/
 78 Custom Scenery/Lights_Louisiana/
 79 Custom Scenery/Lights_Luxembourg/
 80 Custom Scenery/Lights_Maine/
 81 Custom Scenery/Lights_Malaysia_Singapore_Brunei/
 82 Custom Scenery/Lights_Maldives/
 83 Custom Scenery/Lights_Malta/
 84 Custom Scenery/Lights_Maryland/
 85 Custom Scenery/Lights_Massachusetts/
 86 Custom Scenery/Lights_Mexico_/
 87 Custom Scenery/Lights_Michigan/
 88 Custom Scenery/Lights_Minnesota/
 89 Custom Scenery/Lights_Mississippi/
 90 Custom Scenery/Lights_Missouri/
 91 Custom Scenery/Lights_Moldova/
 92 Custom Scenery/Lights_Mongolia/
 93 Custom Scenery/Lights_Montana/
 94 Custom Scenery/Lights_Myanmar/
 95 Custom Scenery/Lights_Nebraska/
 96 Custom Scenery/Lights_Nepal/
 97 Custom Scenery/Lights_Netherlands/
 98 Custom Scenery/Lights_Nevada/
 99 Custom Scenery/Lights_New_Caledonia/
100 Custom Scenery/Lights_New_Hampshire/
101 Custom Scenery/Lights_New_Jersey/
102 Custom Scenery/Lights_New_Mexico/
103 Custom Scenery/Lights_New_York/
104 Custom Scenery/Lights_New_Zealand/
105 Custom Scenery/Lights_North_Carolina/
106 Custom Scenery/Lights_North_Dakota/
107 Custom Scenery/Lights_North_Korea/
108 Custom Scenery/Lights_Norway/
109 Custom Scenery/Lights_Ohio/
110 Custom Scenery/Lights_Oklahoma/
111 Custom Scenery/Lights_Oregon/
112 Custom Scenery/Lights_Pakistan/
113 Custom Scenery/Lights_Papua_New_Guinea/
114 Custom Scenery/Lights_Paraguay/
115 Custom Scenery/Lights_Pennsylvania/
116 Custom Scenery/Lights_Peru/
117 Custom Scenery/Lights_Philippines/
118 Custom Scenery/Lights_Poland/
119 Custom Scenery/Lights_Portugal/
120 Custom Scenery/Lights_Puerto_Rico/
121 Custom Scenery/Lights_Rhode_Island/
122 Custom Scenery/Lights_Romania/
123 Custom Scenery/Lights_Serbia/
124 Custom Scenery/Lights_Slovakia/
125 Custom Scenery/Lights_Slovenia/
126 Custom Scenery/Lights_South_Africa/
127 Custom Scenery/Lights_South_Carolina/
128 Custom Scenery/Lights_South_Dakota/
129 Custom Scenery/Lights_South_Korea/
130 Custom Scenery/Lights_Spain/
131 Custom Scenery/Lights_Sri_lanka/
132 Custom Scenery/Lights_Suriname/
133 Custom Scenery/Lights_Sweden/
134 Custom Scenery/Lights_Switzerland/
135 Custom Scenery/Lights_Syria/
136 Custom Scenery/Lights_Taiwan/
137 Custom Scenery/Lights_Tajikistan/
138 Custom Scenery/Lights_Tennessee/
139 Custom Scenery/Lights_Texas/
140 Custom Scenery/Lights_Thailand/
141 Custom Scenery/Lights_Turkey/
142 Custom Scenery/Lights_Turkmenistan/
143 Custom Scenery/Lights_Ukraine/
144 Custom Scenery/Lights_Uruguay/
145 Custom Scenery/Lights_Utah/
146 Custom Scenery/Lights_Uzbekistan/
147 Custom Scenery/Lights_Venezuela/
148 Custom Scenery/Lights_Vermont/
149 Custom Scenery/Lights_Vietnam/
150 Custom Scenery/Lights_Virginia/
151 Custom Scenery/Lights_Washington/
152 Custom Scenery/Lights_Wemen/
153 Custom Scenery/Lights_West_Virginia/
154 Custom Scenery/Lights_Wisconsin/
155 Custom Scenery/Lights_Wyoming/
156 Custom Scenery/X-Plane Airports - KBTV Burlington/
157 Custom Scenery/X-Plane Landmarks - Berlin and Frankfurt/
158 Custom Scenery/X-Plane Landmarks - Budapest/
159 Custom Scenery/X-Plane Landmarks - Chicago/
160 Custom Scenery/X-Plane Landmarks - Dubai/
161 Custom Scenery/X-Plane Landmarks - Las Vegas/
162 Custom Scenery/X-Plane Landmarks - London/
163 Custom Scenery/X-Plane Landmarks - Los Angeles/
164 Custom Scenery/X-Plane Landmarks - New York/
165 Custom Scenery/X-Plane Landmarks - Paris/
166 Custom Scenery/X-Plane Landmarks - Portland/
167 Custom Scenery/X-Plane Landmarks - Rio De Janeiro/
168 Custom Scenery/X-Plane Landmarks - Saint Louis/
169 Custom Scenery/X-Plane Landmarks - San Francisco/
170 Custom Scenery/X-Plane Landmarks - Sydney/
171 Custom Scenery/X-Plane Landmarks - Washington DC/
172 Custom Scenery/simHeaven_X-World_Africa-1-vfr/
173 Custom Scenery/simHeaven_X-World_Africa-2-regions/
174 Custom Scenery/simHeaven_X-World_Africa-3-details/
175 Custom Scenery/simHeaven_X-World_Africa-4-extras/
176 Custom Scenery/simHeaven_X-World_Africa-5-footprints/
177 Custom Scenery/simHeaven_X-World_Africa-6-scenery/
178 Custom Scenery/simHeaven_X-World_Africa-7-forests/
179 Custom Scenery/simHeaven_X-World_Africa-8-network/
180 Custom Scenery/simHeaven_X-World_America-1-vfr/
181 Custom Scenery/simHeaven_X-World_America-2-regions/
182 Custom Scenery/simHeaven_X-World_America-3-details/
183 Custom Scenery/simHeaven_X-World_America-4-extras/
184 Custom Scenery/simHeaven_X-World_America-5-footprints/
185 Custom Scenery/simHeaven_X-World_America-6-scenery/
186 Custom Scenery/simHeaven_X-World_America-7-forests/
187 Custom Scenery/simHeaven_X-World_America-8-network/
188 Custom Scenery/simHeaven_X-World_Antarctica-2-regions/
189 Custom Scenery/simHeaven_X-World_Antarctica-3-details/
190 Custom Scenery/simHeaven_X-World_Antarctica-4-extras/
191 Custom Scenery/simHeaven_X-World_Antarctica-6-scenery/
192 Custom Scenery/simHeaven_X-World_Antarctica-7-forests/
193 Custom Scenery/simHeaven_X-World_Antarctica-8-network/
194 Custom Scenery/simHeaven_X-World_Asia-1-vfr/
195 Custom Scenery/simHeaven_X-World_Asia-2-regions/
196 Custom Scenery/simHeaven_X-World_Asia-3-details/
197 Custom Scenery/simHeaven_X-World_Asia-4-extras/
198 Custom Scenery/simHeaven_X-World_Asia-5-footprints/
199 Custom Scenery/simHeaven_X-World_Asia-6-scenery/
200 Custom Scenery/simHeaven_X-World_Asia-7-forests/
201 Custom Scenery/simHeaven_X-World_Asia-8-network/
202 Custom Scenery/simHeaven_X-World_Australia-Oceania-1-vfr/
203 Custom Scenery/simHeaven_X-World_Australia-Oceania-2-regions/
204 Custom Scenery/simHeaven_X-World_Australia-Oceania-4-extras/
205 Custom Scenery/simHeaven_X-World_Australia-Oceania-5-footprints/
206 Custom Scenery/simHeaven_X-World_Australia-Oceania-6-scenery/
207 Custom Scenery/simHeaven_X-World_Australia-Oceania-7-forests/
208 Custom Scenery/simHeaven_X-World_Australia-Oceania-8-network/
209 Custom Scenery/simHeaven_X-World_Vegetation_Library/
210 Global Scenery/X-Plane 12 Demo Areas/
211 Global Scenery/X-Plane 12 Global Scenery/
212 Resources/default scenery/1000 autogen/
213 Resources/default scenery/1000 decals/
214 Resources/default scenery/1000 roads/
215 Resources/default scenery/1000 world terrain/
216 Resources/default scenery/1200 atc data/
217 Resources/default scenery/1200 beaches/
218 Resources/default scenery/1200 forests/
219 Resources/default scenery/700 roads/
220 Resources/default scenery/900 beaches/
221 Resources/default scenery/900 europe objects/
222 Resources/default scenery/900 forests/
223 Resources/default scenery/900 roads/
224 Resources/default scenery/900 us objects/
225 Resources/default scenery/900 world object placeholders/
226 Resources/default scenery/airport scenery/
227 Resources/default scenery/default apt dat/
228 Resources/default scenery/sim objects/
229 Resources/tutorials/tutorials_Alaska/
230 Resources/tutorials/tutorials_Hawaii/
231 Resources/tutorials/tutorials_Portland/
232 Resources/tutorials/tutorials_Seattle/

We found a duplicate runway 06/24 vs 06/24 at airport OPOR (Global Scenery/Global Airports/Earth nav data/apt.dat
We found a duplicate runway 06/24 vs 06/24 at airport OPOR (Global Scenery/Global Airports/Earth nav data/apt.dat
0:00:00.000 E/APT: The airport KAFW (Fort Worth Alliance) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport KAGC (Allegheny Co) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport KPSM (PORTSMOUTH INTL AT PEASE) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport KTRI (Tri Cities Rgnl Tn Va) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 I/NAVT: Airspaces are done loading async...
0:00:00.000 E/APT: The airport EBCV (Chievres Air Base) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport EEEI (Ämari Military Aerodrome) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport ETOU (Wiesbaden Erbenheim AAF) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport LERT (Cadiz Rota) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport OEDF (King Fahd Intl) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport RCFN (Taitung Fongnian) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport RCKH (Kaohsiung Intl) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 E/APT: The airport RJOP ([H] Komatsushima AB) has lost some controllers due to bad frequencies.  Each controller needs at least one frequency in the range of 118.00 to 136.990 mhz.
0:00:00.000 W/APT: WARNING: airport Stony Creek (ID XY000M) overrides code AU999 but it has already been overridden by Bunurong Field (ID XY000G)
0:00:00.000 W/APT: WARNING: airport Washington Island (ID XK2P2) overrides code WI47 but it has already been overridden by Timberline (ID XKWI47)
0:00:00.000 W/APT: WARNING: airport [H] Grace Hospital Emergency Medical (ID 5NC3) overrides code BQ1 but it has already been overridden by Gilliam-McConnell (ID XK002J)
0:00:00.000 W/APT: WARNING: airport [H] Mays (ID OH71) overrides code 6CM but it has already been overridden by Chapman Memorial Field (ID 00I)
0:00:00.000 W/APT: WARNING: airport [X] Stockton Muni (ID SN07) overrides code 07S but it has already been overridden by Beaumont Hotel (ID 7K9)
0:00:00.000 I/APT: Airport '[H] Kewanee Hospital' (ID 14IL, code 0IL5) overrides '[H] City of Pontiac' (ID 0IL5).
0:00:00.000 I/APT: Airport '[H] Mendota Community Hospital' (ID 74IL, code 14IL) overrides '[H] Kewanee Hospital' (ID 14IL).
0:00:00.000 I/APT: Airport 'Outlaw Flyers' (ID XK009M, code 16XS) overrides 'Propwash' (ID 16XS).
0:00:00.000 I/APT: Airport 'Ickes' (ID XK006G, code 1PS0) overrides '[H] Southern Adams County' (ID 1PS0).
0:00:00.000 I/APT: Airport 'Pela 15' (ID XK007J, code 1TN1) overrides '[H] Clayton' (ID 1TN1).
0:00:00.000 I/APT: Airport 'Etna' (ID XK004V, code 2AR1) overrides 'Ozark Aerodrome' (ID 2AR1).
0:00:00.000 I/APT: Airport 'Flying Hare Field' (ID XK009C, code 34XS) overrides 'Kenley Ranch' (ID 34XS).
0:00:00.000 I/APT: Airport 'Philadelphia Gliderport' (ID 0PA0, code 3PA2) overrides 'Neeb' (ID 3PA2).
0:00:00.000 I/APT: Airport 'Clark' (ID 3TX6, code 3T6) overrides 'Gum Island' (ID 3T6).
0:00:00.000 I/APT: Airport 'Middle Bass Island' (ID XK0033, code 3T7) overrides 'Pavlat' (ID 3T7).
0:00:00.000 I/APT: Airport '[H] Reston Hospital Center' (ID 5VA4, code 43VA) overrides '[H] State Police Division Six' (ID 43VA).
0:00:00.000 I/APT: Airport 'Gerald Weidner' (ID H33, code 4IS9) overrides '[H] Doctors Hospital' (ID 4IS9).
0:00:00.000 I/APT: Airport 'Catoctin Crosswind' (ID XK005S, code 4MD7) overrides 'Wood' (ID 4MD7).
0:00:00.000 I/APT: Airport 'Kapaun-Wilson Field' (ID 00Y, code 4MN5) overrides '[H] Chisago Health Services' (ID 4MN5).
0:00:00.000 I/APT: Airport '[H] Meritus Hospital' (ID XK005Q, code 5MD3) overrides '[H] Sinai Hospital' (ID 5MD3).
0:00:00.000 I/APT: Airport 'Old Hoppe Place' (ID 67TX, code 67T) overrides 'Fisher Ranch' (ID 67T).
0:00:00.000 I/APT: Airport 'Rancho Sabino Grande' (ID XK0083, code 6TX2) overrides 'Circle M Ranch' (ID 6TX2).
0:00:00.000 I/APT: Airport 'Heathcliff Airpark' (ID XK00A6, code 7OH7) overrides 'Hydebrook' (ID 7OH7).
0:00:00.000 I/APT: Airport 'American Creek' (ID AK80, code 80A) overrides 'McLean Brothers' (ID 80A).
0:00:00.000 I/APT: Airport 'Slate River Airpark' (ID XK00B8, code 8VA1) overrides 'Grand Pre Farm' (ID 8VA1).
0:00:00.000 I/APT: Airport 'Barnesville Muni' (ID 8M3, code 9MN3) overrides ' Fountain Lake' (ID 9MN3).
0:00:00.000 I/APT: Airport 'CD-3 Airstrip' (ID XPA000D, code AK20) overrides 'Quail Creek' (ID AK20).
0:00:00.000 I/APT: Airport 'Boobyalla' (ID XY003Z, code AU27) overrides 'Dookie' (ID AU27).
0:00:00.000 I/APT: Airport 'Snowy Range' (ID XY000K, code AU53) overrides 'Mundrabilla Road' (ID AU53).
0:00:00.000 I/APT: Airport 'Dingo' (ID XY0034, code AU90) overrides 'Cranbrook' (ID AU90).
0:00:00.000 I/APT: Airport 'Hidden Valley' (ID XK0011, code AZ43) overrides 'Solair Estates' (ID AZ43).
0:00:00.000 I/APT: Airport 'Lower Loon Creek' (ID ID67, code C53) overrides 'John Deere Dubuque Works' (ID C53).
0:00:00.000 I/APT: Airport 'Cayuse Creek USFS' (ID S74, code C64) overrides 'Wawasee' (ID C64).
0:00:00.000 I/APT: Airport 'Colorado Springs East' (ID A50, code CO49) overrides 'Flying Lazy D Ranch' (ID CO49).
0:00:00.000 I/APT: Airport 'Pakuba Airfield' (ID HUKF, code HUPA) overrides 'Bugungu Airstrip' (ID HUPA).
0:00:00.000 I/APT: Airport 'Foster Field' (ID 7A4, code IL28) overrides 'Werries' (ID IL28).
0:00:00.000 I/APT: Airport 'Harrold' (ID 2IN6, code IN16) overrides 'Wilkins Strip' (ID IN16).
0:00:00.000 I/APT: Airport 'Wolfe Field' (ID 3C9, code IN65) overrides 'Culp Farms' (ID IN65).
0:00:00.000 I/APT: Airport 'Astorga' (ID XLE000K, code LEAT) overrides 'Lleida - Alfes' (ID LEAT).
0:00:00.000 I/APT: Airport '[H] Kantonsspital St.Gallen' (ID XLS0010, code LSHG) overrides '[H] Gampel' (ID LSHG).
0:00:00.000 I/APT: Airport 'Mountainair Muni' (ID Q04, code M10) overrides 'Hunter' (ID M10).
0:00:00.000 I/APT: Airport '[H] Northern Maine Med Center' (ID XK00AH, code ME48) overrides '[H] Maine Aquarium' (ID ME48).
0:00:00.000 I/APT: Airport 'Bel-Voir Acres' (ID MO61, code MO04) overrides 'Lyell' (ID MO04).
0:00:00.000 I/APT: Airport 'Table Rock' (ID 36M, code MO32) overrides 'Princeton-Kauffman Meml' (ID MO32).
0:00:00.000 I/APT: Airport '[H] Red River Heliport' (ID XK006N, code N02) overrides '[H] Keystone' (ID N02).
0:00:00.000 I/APT: Airport 'Blue Heron' (ID NK93, code N25) overrides 'Westport' (ID N25).
0:00:00.000 I/APT: Airport 'Harvey Point Defense Test Act' (ID XK008A, code NC01) overrides 'May' (ID NC01).
0:00:00.000 I/APT: Airport 'Deck Airpark' (ID 02W, code NC11) overrides 'Bear Creek' (ID NC11).
0:00:00.000 I/APT: Airport 'Cielo Dorado Estates' (ID TA50, code NM05) overrides 'Williams' (ID NM05).
0:00:00.000 I/APT: Airport 'Porter' (ID 2I6, code OH92) overrides 'Camstra' (ID OH92).
0:00:00.000 I/APT: Airport 'Kingsdale Air Park' (ID 76W, code PA23) overrides 'Mifflintown' (ID PA23).
0:00:00.000 I/APT: Airport 'Cloudbound' (ID XK006F, code PA47) overrides 'Jim Shearer' (ID PA47).
0:00:00.000 I/APT: Airport 'Port Alsworth' (ID XPA000G, code PALJ) overrides 'Wilder Runway' (ID PALJ).
0:00:00.000 I/APT: Airport 'Adjuntas' (ID XTJ0003, code PR20) overrides '[H] Old San Juan' (ID PR20).
0:00:00.000 I/APT: Airport 'Flying R.N.' (ID KS10, code S10) overrides 'Lake Chelan' (ID S10).
0:00:00.000 I/APT: Airport 'Fazenda Sao Miguel' (ID SJOY, code SDTV) overrides '[H] Tivoli Center' (ID SDTV).
0:00:00.000 I/APT: Airport 'Savana' (ID XSB0007, code SIBN) overrides 'Fazenda Canaa' (ID SIBN).
0:00:00.000 I/APT: Airport 'Irmãos Gonçalves' (ID XSB0008, code SIDG) overrides 'Fazenda Jotabasso' (ID SIDG).
0:00:00.000 I/APT: Airport 'Rio Negrinho' (ID SSRN, code SILN) overrides 'Fazenda Rio Capim' (ID SILN).
0:00:00.000 I/APT: Airport 'Jorge Luiz Stocco' (ID XSB000C, code SJOY) overrides 'Fazenda Sao Miguel' (ID SJOY).
0:00:00.000 I/APT: Airport 'Planalto Serrano Rgl' (ID XSB000H, code SNCP) overrides 'Carutapera' (ID SNCP).
0:00:00.000 I/APT: Airport 'Tancredo Thomas de Faria' (ID SBGU, code SSGG) overrides 'Fazenda Jacare de Chifre' (ID SSGG).
0:00:00.000 I/APT: Airport 'Sao Joao dos Patos' (ID XSB0003, code SSYR) overrides 'Fazenda Santa Maria' (ID SSYR).
0:00:00.000 I/APT: Airport 'Zirondi' (ID XSB0009, code SSZD) overrides '[H] Aficel' (ID SSZD).
0:00:00.000 I/APT: Airport 'Playa Pintada' (ID XSVPQ, code SVPQ) overrides 'El Pardillero' (ID SVPQ).
0:00:00.000 I/APT: Airport 'Luis Eduardo Magalhaes' (ID XSB000G, code SWNB) overrides 'Nobres' (ID SWNB).
0:00:00.000 I/APT: Airport 'Aero Estates' (ID TS96, code T25) overrides 'Jennings Ranch' (ID T25).
0:00:00.000 I/APT: Airport 'Goldthwaite Muni' (ID XK007O, code T37) overrides 'Locker Brothers' (ID T37).
0:00:00.000 I/APT: Airport 'Flying B Ranch' (ID XK009L, code TA12) overrides '[H] Petroleum Helicopters Inc' (ID TA12).
0:00:00.000 I/APT: Airport 'West Liberty' (ID XK009G, code TS35) overrides '[H] Marriott Astrodome' (ID TS35).
0:00:00.000 I/APT: Airport 'Hammer Airfield' (ID XK009K, code TS75) overrides 'Mitchell Nr One' (ID TS75).
0:00:00.000 I/APT: Airport 'Fair Weather Field' (ID XK009I, code TX42) overrides 'Bransom Farm' (ID TX42).
0:00:00.000 I/APT: Airport 'Eberly Ranch' (ID XK008Z, code TX70) overrides 'Hess' (ID TX70).
0:00:00.000 I/APT: Airport 'Turkmenabat' (ID XUT0003, code UTAV) overrides 'TURKMENABAT' (ID UTAV).
0:00:00.000 I/APT: Airport 'Mukah Lapangan Terbang' (ID XWB0005, code WBGK) overrides 'Mukah' (ID WBGK).
0:00:00.000 I/APT: Airport 'Mundaring Weir' (ID YMWR, code YMDW) overrides 'MAITLAND DOWNS' (ID YMDW).
0:00:00.000 I/APT: Airport 'Mandemar' (ID XY004M, code YMMR) overrides 'MUNMARLARY' (ID YMMR).
0:00:00.000 I/APT: Airport 'Raglan' (ID XY0040, code YRAG) overrides 'Raglan' (ID YRAG).
0:00:00.000 I/APT: Airport 'Port Hedland/Wodgina' (ID XY001Z, code YWGA) overrides 'Wonga Beach' (ID YWGA).
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_compute_mapping.xsv with hash: 9f486e6616a7dc8b23c66aebac77025
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cube_filter_compute.xsa with hash: b970e81c1e2de7dbb12f252c39ba2bac
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_raster_mapping.xsv with hash: c426ba5d306571c4a49c7474f15b6a8
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cube_filter_raster.xsa with hash: 9f8484fce26cea42f132d19692f931b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ssr_deferred_mapping.xsv with hash: b9481662785b133d6da257d64c54039
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ssr_deferred.xsa with hash: 271d76767173d21d8bfb22be6b1c1e5
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ssr_mesh_mapping.xsv with hash: c8430fc207c9e531c5daed05adfb
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ssr_mesh.xsa with hash: 6b50fa3363f0ff88b8da0b31382495f
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: ce2a9edbf336879c7eb84b6ab8821fc
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ground_lights.xsa with hash: f676c8adcf60fb812abad8aa61e71a
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: e36dadb389c14dbb687db3054b25851
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/light.xsa with hash: 7de9587e05aeeba761e84d332db4cf1
0:00:00.000 I/REN: Setting texture resolution read from prefs as 5
0:00:00.000 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:00.000 I/REN: Setting |3-d drawing detail read from prefs as 3.
0:00:00.000 I/REN: Setting |drawing range read from prefs as 3.
0:00:00.000 I/REN: Setting |draw parked aircraft at airports read from prefs as 0.
0:00:00.000 I/REN: Setting |Cloud quality read from prefs as 3.
0:00:00.000 I/REN: Setting |FSR quality level read from prefs as 0.
0:00:00.000 I/REN: Setting |SSAO quality level read from prefs as 4.
0:00:00.000 I/REN: Setting |Enable 3D trees read from prefs as 0.
0:00:00.000 I/REN: Setting |3-d shadows read from prefs as 4.
0:00:00.000 I/REN: Setting |Tree quality level read from prefs as 4.
0:00:00.000 I/REN: Setting |HDR anti-aliasing read from prefs as 3.
0:00:00.000 I/REN: Setting |Texture Resolution read from prefs as 4.
0:00:00.000 I/gfx: Max budget for managed buffers changed to 536870912
0:00:00.000 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *enabled*, using TEMPORARY IPv6 addresses
0:00:00.000 I/NET: Ethernet (Intel(R) Ethernet Controller (2) I225-V) 192.168.1.163
0:00:00.000 I/NET: Ethernet (Intel(R) Ethernet Controller (2) I225-V) 2600:1700:6a32:3070:54f2:78b3:78e1:9281
0:00:00.000 I/NET: (RakNet) Init: Successful!
0:00:00.000 I/NET: Networking initialized successfully
0:00:00.000 I/TEX: Target scale moved to 16.000000
0:00:00.000 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:00.000 I/WIN: Showing subscreen Main Menu
0:00:00.000 I/OVR: User is entering the holodeck.
0:00:00.000 I/WIN: Opened window Primary V11 UI
0:00:00.000 I/WIN: Opened window Ex-visuals standby
0:00:00.000 I/WXR: wxr cache: (window 0000027367B147A0) 1280 x 720
0:00:00.000 I/FCG: Applying changes from Flight Configuration screen
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: fe65a62864e0c9fb1e96d6c85774b7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/lit.xsa with hash: 1a74d46bf809710acaeb8ef4901645
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: bc1dc6f2296a9f7c456d1aad54c483f1
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain.xsa with hash: 734d4efae3d6eed6b20a5d95b589bb2
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: a27d99ac871b63f6d3abbdfb43e4c3f
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/shadow_rect.xsa with hash: b6a64f2883a140ce1ad854135e54ece2
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: d898172b2737ffcf3b5449e54bfbc062
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/debug.xsa with hash: 2daeedf6bacb38b0a9f6b01c854bb5
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/z_minmax_mapping.xsv with hash: 3163f1bffc61bedff09090265629be5
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/z_minmax.xsa with hash: ca5e324b16b5571dd7d7deb69e1875c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/lumi_histo_mapping.xsv with hash: c072e83538cae18353eeacf2dd10a3
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/lumi_histo.xsa with hash: e77bb6c7368653fac03dd1451ee8ad84
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/histo_debug_mapping.xsv with hash: b1dd2ffea5b3ded26a72d2725aba7836
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/histo_debug.xsa with hash: f08cdd91f26f63f2db8f93f8dfea88a3
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/vegetation_data_mapping.xsv with hash: 189e1c765dfdd33bfbcc1cd69182b43d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/vegetation_data.xsa with hash: 2a7aac88a0c7e3e279d2f9e316977726
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/vegetation_cull_mapping.xsv with hash: f67145d1528d9a848f3c62d62e90b8ff
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/vegetation_cull.xsa with hash: b87f1db75cc27ea24dbf919de2c179
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/weather_apply_compute_mapping.xsv with hash: cef49def1d88ef59c61bb04b4a62296d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/weather_apply_compute.xsa with hash: f55932d820a0c313a8e0ecad0fa9015
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/weather_apply_raster_mapping.xsv with hash: 6ebe3a36c7083184bedb5d2a7d3656
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/weather_apply_raster.xsa with hash: ea6b7b886b48948ee77cd1eaf3474d9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_upscale_mapping.xsv with hash: 9503fe2d1e7122a834ef5aa74412c3
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_upscale.xsa with hash: 17b8fdb27dc250b76c9ec2153af7397b
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/volumetric_apply_mapping.xsv with hash: e8d3ab7b6171156f5010b77c8021fde3
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/volumetric_apply.xsa with hash: ef117464f32937825eaf6adba23
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_render_raster_mapping.xsv with hash: 1584be3db98257faaf2506b6d86f3e
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_render_raster.xsa with hash: b0ea136b8921015547f54b409d6817
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_render_compute_mapping.xsv with hash: bfa51b88d86094264b848babb801ddb
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_render_compute.xsa with hash: d774b5d0f3ece53437a60c0fdcd8564
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_update_mapping.xsv with hash: 3382b8d93dce2e91ed66a6b3e3fbb1a
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_update.xsa with hash: 8fb767c8bf15317f5f97ad9117deec99
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_minify_mapping.xsv with hash: 701cd0df8eeca7973ddacaf1e5826778
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_minify.xsa with hash: 809891d7e783bea34f6c1b856ac7451
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_map_mapping.xsv with hash: 73d1bb3bfa1df12a57788d19119de147
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_map.xsa with hash: 35398a118cd0e85aa7c83b32f5eafe
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_shadows_mapping.xsv with hash: 3eb81ecb6071c7cdb8c3c7279a210b9
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_shadows.xsa with hash: 1e2fdab9a7990b0412c5ea5173b859
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_categorize_mapping.xsv with hash: 929520aa1f46286d442d28462acfd79
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_categorize.xsa with hash: 1878164cfe3cd8a12462bc1c99586f
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cloud_opacity_mapping.xsv with hash: ae6e7d5df69ba21bc67ab2c80d9262f
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cloud_opacity.xsa with hash: c2f3e231a42e161fd6d185dc7a89e65
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ripple_mapping.xsv with hash: cb74d67c42da2f7152c59efbc343d6d5
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ripple.xsa with hash: f5c990d9d79ba8e8eec4c31b88eeaa
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_surface_mapping.xsv with hash: db964e716d6751ecf43cdc7aed8b7375
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_surface.xsa with hash: 89994cacf4fd3e2c6177a7dc1594fad8
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_forces_mapping.xsv with hash: 64ade1f7a804fc727ca919c87b104b
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_forces.xsa with hash: 30f67bacbcd572ce42c6a976c417a72
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_visualize_mapping.xsv with hash: bbd0429aaa59e32c78f4bdc2a9537535
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_visualize.xsa with hash: fbf02ed44edbb82df124adb7c561334
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_forces_visualize_mapping.xsv with hash: ea173137aa102429ce4f7059394b228
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_forces_visualize.xsa with hash: ac89c63b9697a3819c8266321a9c0d
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_temperature_mapping.xsv with hash: f484a187f4f788beb912d76845a5fb
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_temperature.xsa with hash: be495e77d5cf6261d57cfc692afde48f
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_normals_mapping.xsv with hash: 49a48a662ac2dea376645478d5d46e6c
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_normals.xsa with hash: bec8c7f35db2f3e8fb37f6d526b55ba
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_droplets_compute_mapping.xsv with hash: ea2ed3bfa6a8f473628252992b1893bc
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_droplets_compute.xsa with hash: 5ef3f6c55ff39a1a58dc093a43a3d92
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/rain_draw_mapping.xsv with hash: 3363ca815c4567e459be312bfcb1ea5a
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/rain_draw.xsa with hash: 1b22f48082fa59c42574daaf5c9c956f
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/compute_fft_mapping.xsv with hash: 2ba4b3948ffcaf4724a12087368cd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/compute_fft.xsa with hash: 36783959638635c2ccea3150c824
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/cacao_mapping.xsv with hash: e81a50838bd334eff85e69386e707e4
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/cacao.xsa with hash: fbf6e71d59cc11e4ac88c17a54747ea6
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/fsr_mapping.xsv with hash: f369cf80cd99eeabebaefc6dc2b0d1c7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/fsr.xsa with hash: 6ef1a5bc206d6d72c32a5f4b37c324
0:00:00.000 I/NAVT: NavData is done loading async...
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: abe2429a65a13dfe9525deae5ccd9
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/sectional2.xsa with hash: f2cd4819929f8af349a01a356587c499
Initializing off screen memory.
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/scatter_compute_t_mapping.xsv with hash: 77d2db9f54b8d89d3712ce823594f6d7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/scatter_compute_t.xsa with hash: c28592c2b8f246d73a75f02ce0c75346
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/scatter_compute_multi_mapping.xsv with hash: 3d90ee255ea2b8451d418c9d9441a91
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/scatter_compute_multi.xsa with hash: c0986fa05e7a233626b4d93f6c793e70
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/scatter_compute_skydome_mapping.xsv with hash: 83c527669137064e9e453b172b5e7dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/scatter_compute_skydome.xsa with hash: 5550a9358dec23ffd65e23d5b29a88f8
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/scatter_compute_scattering_mapping.xsv with hash: 2fa19c25ba93ba843502b1a83197866
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/scatter_compute_scattering.xsa with hash: f0745ba7c422ffc20f737461c1f9e90
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/scatter_render_atmosphere_mapping.xsv with hash: 40594647e116e3b65763e3e6284cba4
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/scatter_render_atmosphere.xsa with hash: 609d916668134119d217f146e4d6e7c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 9123f47fb235cf1d683c2185b3adcc1d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/deferred_ssao.xsa with hash: 47d5c81a4f8e64a94ee40e566a25c66
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: df194dab91ee5029e8d66ededc616
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ssao_blur.xsa with hash: ad716f5593ed2c5550422d3ffe9fda98
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/deferred_gbuf_mapping.xsv with hash: d39d918ddeedc5ed1cadabfc6ed83627
0:00:00.000 I/NAVT: Navaids are done loading async...
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/deferred_gbuf.xsa with hash: 9e684c181e9aefd72c8e154f0e76e9e
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/msaa_categorize_mapping.xsv with hash: 175877c0dba91db5b3115ab428c66c7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/msaa_categorize.xsa with hash: 90369c6113f0d36fc96c1cced92b26b1
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/csm_resolve_mapping.xsv with hash: e9d8161e219932729f21f1a5186640
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/csm_resolve.xsa with hash: 3cc1c36187b8aa99917f858270333c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: 2da87c537210b33179414575d44734d6
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/hdr.xsa with hash: cbf6bb46ef4a272c4a1a1237f160337d
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: 1679c86e86afb5b403eee3b13cd627
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/blur.xsa with hash: 89ccfa63e9442a882e1c746465f05f4f
Initializing off screen memory complete.
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_spectrum_mapping.xsv with hash: 816b28c76bce710cdf1c5afde622982
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_spectrum.xsa with hash: 4bf285a1dd6b3480c294b91f93e06830
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_bake_textures_mapping.xsv with hash: 5ce72d267d733dfa71533f87e4bb1c7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_bake_textures.xsa with hash: 81d812823f568cc461f0e1f3879169a1
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_variance_mapping.xsv with hash: 90dd87afa95cc2677c7f79ad387c
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_variance.xsa with hash: ca1c1337208a2215a8b5063d42166ea
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_mesh_data_mapping.xsv with hash: 1acc374769a459b3b237d801586c332
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_mesh_data.xsa with hash: 71feb3c968f39c47ba6c654dde4816
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_mesh_bake_mapping.xsv with hash: 2860f45041eb8431e99c6cbf92de61
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_mesh_bake.xsa with hash: dd409a4b7620f3f3e858855213b88111
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_shading_mapping.xsv with hash: 5f104d113b21df6941df96cd4f9e62
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_shading.xsa with hash: de7293ce1d657713e7ff4a7cbaf5
0:00:00.000 I/NAVT: Fixes are done loading async...
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_meta_data_mapping.xsv with hash: cdad0e7285a88d8ca5cd796f23dfc5
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_meta_data.xsa with hash: c6528a21d060dcf17f73e84b04d18fc
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/ocean_readback_mapping.xsv with hash: ef4a596ef373cfeef9602f992c63b2ec
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/ocean_readback.xsa with hash: 7e8f717b435136543d319e22d207e7
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/planet_mapping.xsv with hash: 68cfe7b7d77112595a6c19a7cdeb0e3
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/planet.xsa with hash: 815c13c9622796a555a4442b46e81c
0:00:00.000 I/NAVT: Airways are done loading async...
0:00:00.000 I/NAVT: All navt data is done loading async...
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 3c38e17e50d697534ba313b97a68d030
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/dome.xsa with hash: 59b1e4441be91aed660fa1ed4a854d2
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/stars_mapping.xsv with hash: dae4e194c31b0ba51c7d6ff6460c6
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/stars.xsa with hash: 9eb95241ccedc4ed28cff972e767046
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 8ecd27e489f78c937f125f796e2b789
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/particle.xsa with hash: da4e5455592b6c4ebac2f07e578ca79f
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/manip3d_mapping.xsv with hash: 16d5bded92d5854d5fecb75f5e6aba0
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/manip3d.xsa with hash: 561b8844b0b2b0b796f2e8b54a1f1fb6
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 64cb3418d1ce844e98ac2aa4164c55d
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/spv/puff.xsa with hash: 83bb4d72acbf6cf1c9353b2a84b3afd6
0:00:00.000 I/FCG: Starting new flight in Aircraft/Laminar Research/Cirrus SR22/Cirrus SR22.acf at D60W
0:00:00.000 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:00.000 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Cirrus SR22/Cirrus SR22.acf
FlyWithLua Info: XPLM_MSG_FMOD_BANK_UNLOADING & xplm_RadioBank  true
FlyWithLua Info: fmod_uninitialize() FmodSounds.size =  0
FlyWithLua Info: fmod_uninitialize()  Should be 0 now FmodSounds.size =  0
Fetching plugins for C:\X-Plane 12/Aircraft/Laminar Research/Cirrus SR22/plugins

Loaded: C:\X-Plane 12/Aircraft/Laminar Research/Cirrus SR22/plugins/xlua/win_x64/xlua.xpl (com.x-plane.xlua.1.1.0r1).

0:00:00.000 D/OBJ: CPU Geometry: 5460 (100.00%) 8094 (100.00%) "Aircraft/Laminar Research/Cirrus SR22/SR22_cockpit.obj"
0:00:00.000 I/FMOD: Master bank Aircraft/Laminar Research/Cirrus SR22/fmod/ Sample rate: 48000 speaker mode: 3 (2 speakers)
0:00:00.000 I/SND: This aircraft is using FMOD in FULL mode.
FlyWithLua Info: XPLM_MSG_FMOD_BANK_LOADED & xplm_RadioBank  true
0:00:00.000 I/FLT: Init dat_p0 type:loc_ram apt:KMIA start at:D60W
0:00:00.000 I/SCN: DSF load time: 563 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-080/+26-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 62908 for file Global Scenery/Global Airports/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 69654 for file Global Scenery/Global Airports/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 4227 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 356 for file Custom Scenery/simHeaven_X-World_America-1-vfr/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 3717 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 9822 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 43467 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 17764 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 5312 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 54572 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1537 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 87374 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 26209 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 85033 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 4768 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 167086 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+24-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 351901 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+24-080.dsf (2234 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 351350 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+26-080.dsf (2182 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 569 for file Custom Scenery/Lights_Central-america/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 60 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 602 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2428 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 5473 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 261 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 188 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-080/+24-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 22495 for file Global Scenery/Global Airports/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2260 for file Custom Scenery/Lights_Central-america/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2333 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 5308 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 11016 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground1_NML.dds compressed texture used as material source
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/LA1wet_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw5_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw6_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/LA2wet_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw11_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw12_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw7_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw9_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground2_NML.dds compressed texture used as material source
0:00:00.000 I/SCN: DSF load time: 43105 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 3925 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 6403 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-080/+26-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 159095 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+26-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 684 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1638 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2159 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 9157 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 295819 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+24-082.dsf (100850 tris, 14 skipped for -30.4 m^2)
0:00:00.000 I/SCN: DSF load time: 16020 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 671 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1522 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+24-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 260457 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+26-079.dsf (57295 tris, 4 skipped for -20.2 m^2)
0:00:00.000 D/OBJ: CPU Geometry: 5 (2.65%) 9 (2.27%) "Custom Scenery/simHeaven_X-World_America-6-scenery/objects/US-houses/house_09x10x2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 10 (3.01%) 18 (2.63%) "Custom Scenery/simHeaven_X-World_America-6-scenery/objects/US-houses/house_09x20x1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 5 (2.40%) 9 (2.14%) "Custom Scenery/simHeaven_X-World_America-6-scenery/objects/US-houses/house_09x09x1.obj"
0:00:00.000 I/SCN: DSF load time: 471573 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+24-081.dsf (22258 tris, 1 skipped for -3541.0 m^2)
0:00:00.000 I/SCN: DSF load time: 806072 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+24-079.dsf (198518 tris, 20 skipped for -30.0 m^2)
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan1.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan2.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_02.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_03.dds declares 10 mips, provides 11 mips
0:00:00.000 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw2_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 I/SCN: DSF load time: 17872 for file Global Scenery/Global Airports/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 988 for file Custom Scenery/Lights_Central-america/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 535 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1784 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 7837 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 18019 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 571 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 919 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-080/+25-079.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 200480 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+25-079.dsf (23740 tris, 5 skipped for -2177.8 m^2)
0:00:00.000 I/SCN: DSF load time: 9248 for file Global Scenery/Global Airports/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 813 for file Custom Scenery/Lights_Central-america/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 542 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2036 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 7109 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 17072 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 554 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 418 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-080/+25-080.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 85263 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-080/+25-080.dsf (7472 tris, 0 skipped for 0.0 m^2)
0:00:00.000 E/DSF: The DSF Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+24-082.dsf has a number of problems with its road network: 1 doubled nodes, 0 direction reverses, 0 short segments, 0 roads deleted.
0:00:00.000 I/SCN: DSF load time: 3694 for file Global Scenery/Global Airports/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 819 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1635 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 3183 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 8562 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 20012 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 8976 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2449 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+25-082.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 2203714 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+26-082.dsf (365791 tris, 18 skipped for -28.1 m^2)
0:00:00.000 D/OBJ: CPU Geometry: 16 (7.62%) 24 (7.14%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower6.obj"
0:00:00.000 D/OBJ: CPU Geometry: 11 (6.21%) 15 (4.81%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_0.obj"
0:00:00.000 D/OBJ: CPU Geometry: 8 (4.88%) 12 (4.44%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_5.obj"
0:00:00.000 D/OBJ: CPU Geometry: 9 (8.57%) 15 (9.09%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower5_0.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (6.15%) 78 (9.15%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower7_0.obj"
0:00:00.000 D/OBJ: CPU Geometry: 4 (1.96%) 6 (1.92%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 31 (13.90%) 48 (11.94%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower12_0.obj"
0:00:00.000 D/OBJ: CPU Geometry: 8 (4.88%) 12 (4.44%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_4.obj"
0:00:00.000 D/OBJ: CPU Geometry: 88 (4.42%) 132 (3.11%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower12_2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (5.02%) 78 (9.15%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower7_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 8 (3.70%) 12 (2.99%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 4 (5.56%) 6 (5.26%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower5_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 16 (5.26%) 24 (5.13%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower12_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 16 (10.81%) 36 (15.38%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (14.63%) 54 (19.57%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (16.67%) 54 (21.95%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_4.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (13.95%) 54 (19.57%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 4 (7.14%) 6 (7.14%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower5_2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (16.90%) 42 (17.07%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 24 (16.67%) 54 (21.95%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower3_5.obj"
0:00:00.000 D/OBJ: CPU Geometry: 4 (7.69%) 6 (7.69%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower8_6.obj"
0:00:00.000 D/OBJ: CPU Geometry: 36 (33.33%) 54 (33.33%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower5_3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 43 (1.63%) 54 (0.86%) "Resources/default scenery/1000 autogen/US/urban_high/objects/antenna_100m.obj"
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/R_TWR_LIT.dds declares 10 mips, provides 11 mips
0:00:00.000 I/SCN: DSF load time: 627468 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+25-082.dsf (309979 tris, 28 skipped for -83145.0 m^2)
0:00:00.000 E/DSF: The DSF Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+26-082.dsf has a number of problems with its road network: 39 doubled nodes, 0 direction reverses, 0 short segments, 16 roads deleted.
0:00:00.000 I/SCN: DSF load time: 81466 for file Global Scenery/Global Airports/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 41214 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 527 for file Custom Scenery/simHeaven_X-World_America-1-vfr/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 4158 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 74735 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 24014 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 223632 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 8530 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 188010 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+25-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 77127 for file Global Scenery/Global Airports/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1070115 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+25-081.dsf (370927 tris, 43 skipped for -9194.3 m^2)
0:00:00.000 D/OBJ: CPU Geometry: 27 (2.14%) 39 (1.72%) "Resources/default scenery/1000 autogen/US/industrial/obstacles/objects/mast400m.obj"
0:00:00.000 D/OBJ: CPU Geometry: 27 (0.93%) 39 (0.67%) "Resources/default scenery/1000 autogen/US/industrial/obstacles/objects/mast200m.obj"
0:00:00.000 D/OBJ: CPU Geometry: 30 (1.00%) 42 (0.63%) "Resources/default scenery/1000 autogen/US/industrial/obstacles/objects/mast200m2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 30 (1.23%) 42 (0.74%) "Resources/default scenery/1000 autogen/US/industrial/obstacles/objects/mast200m3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 27 (0.86%) 39 (0.55%) "Resources/default scenery/1000 autogen/US/industrial/obstacles/objects/mast200m4.obj"
0:00:00.000 I/SCN: DSF load time: 157255 for file Custom Scenery/Lights_Florida/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 5960 for file Custom Scenery/simHeaven_X-World_America-3-details/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 D/OBJ: CPU Geometry: 35 (0.26%) 78 (0.24%) "Resources/default scenery/1000 autogen/global_objects/objects/RooftopHelipad2A.obj"
0:00:00.000 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/gruredyellow.dds declares 9 mips, provides 10 mips
0:00:00.000 I/SCN: DSF load time: 240345 for file Custom Scenery/simHeaven_X-World_America-4-extras/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 156939 for file Custom Scenery/simHeaven_X-World_America-5-footprints/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 E/DSF: The DSF Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+25-081.dsf has a number of problems with its road network: 61 doubled nodes, 0 direction reverses, 0 short segments, 43 roads deleted.
0:00:00.000 I/SCN: DSF load time: 314176 for file Custom Scenery/simHeaven_X-World_America-6-scenery/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 3258 for file Custom Scenery/simHeaven_X-World_America-7-forests/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 200817 for file Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+26-081.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:00.000 I/SCN: DSF load time: 1403494 for file Global Scenery/X-Plane 12 Global Scenery/Earth nav data/+20-090/+26-081.dsf (452231 tris, 41 skipped for -2126.2 m^2)
0:00:00.000 D/OBJ: CPU Geometry: 114 (25.00%) 213 (28.74%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower9_1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 50 (10.96%) 93 (12.55%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower9_2.obj"
0:00:00.000 D/OBJ: CPU Geometry: 84 (24.78%) 174 (31.35%) "Resources/default scenery/1000 autogen/US/urban_high/objects/tower9_3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 72 (0.49%) 108 (0.29%) "Resources/default scenery/1000 autogen/global_objects/objects/RooftopHelipad3.obj"
0:00:00.000 D/OBJ: CPU Geometry: 46 (0.55%) 84 (0.34%) "Resources/default scenery/1000 autogen/global_objects/objects/RooftopHelipad1.obj"
0:00:00.000 D/OBJ: CPU Geometry: 44 (0.43%) 66 (0.26%) "Resources/default scenery/1000 autogen/global_objects/objects/RooftopHelipad4.obj"
0:00:00.000 E/DSF: The DSF Custom Scenery/simHeaven_X-World_America-8-network/Earth nav data/+20-090/+26-081.dsf has a number of problems with its road network: 99 doubled nodes, 0 direction reverses, 0 short segments, 70 roads deleted.
0:00:00.000 D/OBJ: CPU Geometry: 584 (100.00%) 1464 (100.00%) "Resources/default scenery/sim objects/dynamic/ford_carrier_parts/Gerald_R_Ford_Deck.obj"
0:00:00.000 D/OBJ: CPU Geometry: 57 (100.00%) 57 (100.00%) "Resources/default scenery/sim objects/dynamic/ford_carrier_parts/Gerald_R_Ford_HangarPavement.obj"
0:00:00.000 D/OBJ: CPU Geometry: 122 (0.08%) 216 (0.08%) "Resources/default scenery/sim objects/dynamic/Perry.obj"
0:00:00.000 I/SCN: Preload time: 120616
0:00:00.000 E/GFX: Rebuilding offscreens for window resize: x=2560 y=1440 hdrx=2560 hdry=1440
0:00:00.000 I/SCN: Preload time: 8589635
0:00:00.000 D/OBJ: CPU Geometry: 584 (100.00%) 1464 (100.00%) "Resources/default scenery/sim objects/dynamic/ford_carrier_parts/Gerald_R_Ford_Deck.obj"
0:00:00.000 D/OBJ: CPU Geometry: 57 (100.00%) 57 (100.00%) "Resources/default scenery/sim objects/dynamic/ford_carrier_parts/Gerald_R_Ford_HangarPavement.obj"
0:00:00.000 D/OBJ: CPU Geometry: 122 (0.08%) 216 (0.08%) "Resources/default scenery/sim objects/dynamic/Perry.obj"
0:00:00.000 I/REPLAY: Registered birth event for flt 0, entity id: 31
0:00:00.000 I/REPLAY: Creating flt entity with entity id 31 and p_index 0
0:00:00.000 I/SCN: Preload time: 474973
0:00:00.000 I/RWX: WEATHER UPDATE at zulu-time 1704590797
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua: Found fwl_prefs.ini in the FlyWithLua plugin path and it is
./Resources/plugins/FlyWithLua/fwl_prefs.ini
FlyWithLua Info:  deinitFmodSupport() FmodSounds.size =  0
FlyWithLua Info: deinitFmodSupport()  Should be 0 now FmodSounds.size =  0
FlyWithLua Info: Lua engine (re)started. LUA_RUN =1, SDK_VERSION = 400, XPLANE_VERSION = 12090, XPLANE_LANGUAGE = English and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: FlyWithLua.ini full path 
C:\X-Plane 12/Resources/plugins/FlyWithLua/Internals/FlyWithLua.ini
FlyWithLua Info: Discovered 10 HID devices.
FlyWithLua Info: Initial assignments successfully saved.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts/3d_rain_edits.lua
FlyWithLua Info: Finished loading script file C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts/3d_rain_edits.lua
FlyWithLua Info: All script files loaded successfully.
FlyWithLua Info: Loading time for all scripts is 0.08 sec.
TGXP: TG AI Processing on core #4, want core #4
TGXP: Loaded 30741 airports.
TGXP: Loading traffic BGL 'C:\X-Plane 12/Resources/plugins/Traffic Global\Traffic_Global_Airlines.bgl'
TGXP: Loaded schedule in 0.265 seconds.
0:00:00.000 I/OVR: Reading VR conf file: Aircraft/Laminar Research/Cirrus SR22/Cirrus SR22_vrconfig.txt
0:00:00.000 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:00:00.000 D/FCG: MTBF set to 5000.0 hours
0:00:40.215 I/RWX: WEATHER UPDATE at zulu-time 1704590799
0:00:40.215 I/TEX: Pre-warming paging cache
0:00:40.215 I/TEX: Target scale moved to 1.000000
0:00:40.215 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground1_NML.dds compressed texture used as material source
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/LA1wet_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw5_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw6_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/LA2wet_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw12_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw7_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw9_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground2_NML.dds compressed texture used as material source
0:00:40.215 I/TEX: Pager pre-warm status: Stable evaluation: false. Stable collection: false. Execution queue: 3. Retirement queue: 6
0:00:40.215 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan1.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan2.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_02.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_03.dds declares 10 mips, provides 11 mips
0:00:40.215 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw2_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:40.215 I/TEX: Finished pre-warming paging cache. Time taken: 3.917s
0:00:40.215 I/WIN: Opened window menu bar
0:00:44.694 D/NET: On external visuals machine, connected to master on 192.168.1.233
0:00:44.948 I/TEX: Target scale moved to 16.000000
0:00:45.240 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw5_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:45.240 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw6_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:45.240 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw11_FAR_LIT.dds declares 10 mips, provides 11 mips
0:00:45.517 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground2_NML.dds compressed texture used as material source
0:00:46.837 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan1.dds declares 10 mips, provides 11 mips
0:00:46.837 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan2.dds declares 10 mips, provides 11 mips
0:00:46.837 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_02.dds declares 10 mips, provides 11 mips
0:00:46.837 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_03.dds declares 10 mips, provides 11 mips
0:00:47.597 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/R_TWR_LIT.dds declares 10 mips, provides 11 mips
0:00:48.397 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/gruredyellow.dds declares 9 mips, provides 10 mips
0:02:14.839 D/NET: Confirming ex-visuals readiness to master
0:02:14.839 I/OVR: User is leaving the holodeck.
0:02:14.839 D/STM: Transitioning from state state_Normal to state_NormalLoading
0:02:14.839 I/ACF: Loading airplane number 0 with Aircraft/737NG Flightdeck/B737-800X/b738.acf
FlyWithLua Info: XPLM_MSG_FMOD_BANK_UNLOADING & xplm_RadioBank  true
FlyWithLua Info: fmod_uninitialize() FmodSounds.size =  0
FlyWithLua Info: fmod_uninitialize()  Should be 0 now FmodSounds.size =  0
Fetching plugins for C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/plugins

0:00:00.000 I/LUA: Running scripts/B738.anav/B738.anav.lua
[xlua/win_x64/xlua.xpl]: Dataref 'sim/weather/precipitation_on_aircraft_ratio' has been replaced. Please use the new name.
[xlua/win_x64/xlua.xpl]: Dataref 'sim/weather/rain_percent' has been replaced. Please use the new name.
0:02:14.839 I/LUA: Running scripts/B738.a_AXP_1_EQ_commands/B738.a_AXP_1_EQ_commands.lua
0:02:14.839 I/LUA: Running scripts/B738.a_AXP_2_flightcontrol_commands/B738.a_AXP_2_flightcontrol_commands.lua
0:02:14.839 I/LUA: Running scripts/B738.a_AXP_3_FMOD_commands/B738.a_AXP_3_FMOD_commands.lua
0:02:14.839 I/LUA: Running scripts/B738.a_AXP_4_FMOD_logic/B738.a_AXP_4_FMOD_logic.lua
0:02:14.839 I/LUA: Running scripts/B738.a_fms/B738.a_fms.lua
[xlua/win_x64/xlua.xpl]: Dataref 'sim/cockpit2/controls/flap_ratio' has been replaced. Please use the new name.
[xlua/win_x64/xlua.xpl]: Dataref 'sim/flightmodel/misc/cgz_ref_to_default' has been replaced. Please use the new name.
[xlua/win_x64/xlua.xpl]: Dataref 'sim/cockpit/pressure/cabin_vvi_set_m_msec' has been replaced. Please use the new name.
[xlua/win_x64/xlua.xpl]: Dataref 'sim/weather/barometer_sealevel_inhg' has been replaced. Please use the new name.
0:02:14.839 I/LUA: Running scripts/B738.calc/B738.calc.lua
[xlua/win_x64/xlua.xpl]: Dataref 'sim/weather/barometer_current_inhg' has been replaced. Please use the new name.
0:02:14.839 I/LUA: Running scripts/B738.glaresheild/B738.glaresheild.lua
[xlua/win_x64/xlua.xpl]: Dataref 'sim/cockpit/switches/EFIS_map_mode' is deprecated and will be removed in a future version.
0:02:14.839 I/LUA: Running scripts/B738.LATLON/B738.LATLON.lua
0:02:14.839 I/LUA: Running scripts/B738.tablet/B738.tablet.lua
0:02:14.839 I/LUA: Running scripts/B738.zz.sim_cockpit/B738.zz.sim_cockpit.lua
0:02:14.839 I/LUA: Running scripts/B738.ZZZ_AXP_5_added_logic_ULTIMATE/B738.ZZZ_AXP_5_added_logic_ULTIMATE.lua
0:02:14.839 I/LUA: Running scripts/HUD_FIX/HUD_FIX.lua
Loaded: C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/plugins/xlua/win_x64/xlua.xpl (com.x-plane.xlua.1.3.0r1).

[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/flightmodel2/controls/flap_handle_deploy_ratio' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit2/controls/flap_ratio' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/flightmodel/misc/cgz_ref_to_default' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/barometer_current_inhg' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit/pressure/cabin_vvi_set_m_msec' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/barometer_sealevel_inhg' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit2/engine/indicators/EGT_deg_C' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit/pressure/cabin_vvi_actual_m_msec' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/operation/failures/rel_antice' is deprecated and will be removed in a future version.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/speed_sound_ms' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit/pressure/cabin_altitude_set_m_msl' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/cockpit/pressure/cabin_altitude_actual_m_msl' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/runway_friction' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/temperature_sealevel_c' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/dewpoi_sealevel_c' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/temperature_ambient_c' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/precipitation_on_aircraft_ratio' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/temperature_le_c' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/wind_speed_kt' has been replaced. Please use the new name.
[zibomod/win_x64/zibomod.xpl]: Dataref 'sim/weather/rain_percent' has been replaced. Please use the new name.
Zibomod plugin running.
Zibomod plugin: Reading navigation data...
Zibomod plugin: Loaded file >C:\X-Plane 12/Custom Data/earth_nav.dat<
Navaids: 8352
Zibomod plugin: Loaded file >C:\X-Plane 12/Custom Data/earth_fix.dat<
Navaids & Fixs: 244809
Zibomod plugin: Loaded file >C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/B738X_apt.dat<
Airports: 24374
Zibomod plugin: Loaded file >C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/B738X_rnw.dat<
Runways: 59790
Zibomod plugin: Loaded file >C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/B738X_gate.dat<
Gates: 155958
Zibomod plugin: Loaded file >C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/B738X_jetway.dat<
Jetways: 14375
Loaded: C:\X-Plane 12/Aircraft/737NG Flightdeck/B737-800X/plugins/zibomod/win_x64/zibomod.xpl (zibomod.by.Zibo).

0:02:14.839 D/OBJ: CPU Geometry: 27728 (100.00%) 32367 (100.60%) "Aircraft/737NG Flightdeck/B737-800X/b738_cockpit.obj"
0:02:14.839 D/OBJ: CPU Geometry: 27728 (100.00%) 32367 (100.60%) "Aircraft/737NG Flightdeck/B737-800X/b738_cockpit.obj"
0:02:14.839 I/FMOD: Master bank Aircraft/737NG Flightdeck/B737-800X/fmod/ Sample rate: 48000 speaker mode: 3 (2 speakers)
0:02:14.839 I/SND: This aircraft is using FMOD in FULL mode.
FlyWithLua Info: XPLM_MSG_FMOD_BANK_LOADED & xplm_RadioBank  true
0:02:14.839 I/FLT: Init dat_p0 type:loc_specify_lle lat:25.798750 lon:-80.285188 ele(ft):13.167908 psi:176.896378 spd(kts):0.001242
0:02:14.839 I/SCN: Preload time: 167051
0:02:14.839 I/REPLAY: Registered birth event for flt 0, entity id: 526
0:02:14.839 I/REPLAY: Creating flt entity with entity id 526 and p_index 0
0:02:14.839 I/SCN: Preload time: 478099
0:02:14.839 I/RWX: WEATHER UPDATE at zulu-time 1704590912
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua: Found fwl_prefs.ini in the FlyWithLua plugin path and it is
./Resources/plugins/FlyWithLua/fwl_prefs.ini
FlyWithLua Info: Load exit file.
FlyWithLua Info:  deinitFmodSupport() FmodSounds.size =  0
FlyWithLua Info: deinitFmodSupport()  Should be 0 now FmodSounds.size =  0
FlyWithLua Info: Lua engine (re)started. LUA_RUN =2, SDK_VERSION = 400, XPLANE_VERSION = 12090, XPLANE_LANGUAGE = English and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: FlyWithLua.ini full path 
C:\X-Plane 12/Resources/plugins/FlyWithLua/Internals/FlyWithLua.ini
FlyWithLua Info: Discovered 10 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts/3d_rain_edits.lua
FlyWithLua Info: Finished loading script file C:\X-Plane 12/Resources/plugins/FlyWithLua/Scripts/3d_rain_edits.lua
FlyWithLua Info: All script files loaded successfully.
FlyWithLua Info: Loading time for all scripts is 0.08 sec.
0:02:14.839 I/LUA: WARNING: dataref avitab/is_in_menu is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref avitab/brightness is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref avitab/panel_enabled is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref avitab/panel_powered is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref librain/initialize is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref env/snow is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref env/rain is used but not defined.
0:02:14.839 I/LUA: WARNING: dataref env/active is used but not defined.
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
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WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
WARNING! hs_time_sec < replay::s_manager.record_start_time()
0:02:14.839 I/OVR: Reading VR conf file: Aircraft/737NG Flightdeck/B737-800X/b738_vrconfig.txt
0:02:14.839 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:02:41.305 I/TEX: Pre-warming paging cache
0:02:41.305 I/TEX: Target scale moved to 1.000000
0:02:41.305 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw5_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw6_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw11_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground2_NML.dds compressed texture used as material source
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan2.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan1.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_02.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_03.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/R_TWR_LIT.dds declares 10 mips, provides 11 mips
0:02:41.305 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/gruredyellow.dds declares 9 mips, provides 10 mips
0:02:41.305 I/TEX: Pager pre-warm status: Stable evaluation: false. Stable collection: true. Execution queue: 1. Retirement queue: 6
0:02:41.305 I/TEX: Finished pre-warming paging cache. Time taken: 2.602s
FlyWithLua Info: Searching for Lua quarantined script files
FlyWithLua Info: The folder /Resources/plugins/FlyWithLua/Scripts (Quarantine)/ does not exist or it is empty.
Zibomod plugin: RELEASE v4.00.5
TGXP: Listen for master traffic on port 49015
TGXP: Increased UDP decompression buffer to 3024
[Traffic Global V1.1.0171]: Dataref 'sim/weather/visibility_reported_m' has been replaced. Please use the new name.
[Traffic Global V1.1.0171]: Dataref 'sim/weather/precipitation_on_aircraft_ratio' has been replaced. Please use the new name.
[Traffic Global V1.1.0171]: Dataref 'sim/weather/rain_percent' has been replaced. Please use the new name.
0:02:46.260 I/TEX: Target scale moved to 16.000000
0:02:47.780 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw6_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:47.780 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw5_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:47.821 W/TEX: DDS file Resources/default scenery/1000 world terrain/textures12/urban_FAR/uw11_FAR_LIT.dds declares 10 mips, provides 11 mips
0:02:47.821 W/TEX: Resources/default scenery/1000 world terrain/textures12/apt/apt_ground2_NML.dds compressed texture used as material source
0:02:49.220 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan1.dds declares 10 mips, provides 11 mips
0:02:49.220 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/karavan2.dds declares 10 mips, provides 11 mips
0:02:49.304 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_02.dds declares 10 mips, provides 11 mips
0:02:49.304 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/camping/wohnw_03.dds declares 10 mips, provides 11 mips
0:02:50.261 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/R_TWR_LIT.dds declares 10 mips, provides 11 mips
0:02:50.661 W/TEX: DDS file Custom Scenery/simHeaven_X-World_America-6-scenery/objects/landmarks/gruredyellow.dds declares 9 mips, provides 10 mips
0:02:54.820 I/RWX: WEATHER UPDATE at zulu-time 1704590933
0:03:54.822 I/RWX: WEATHER UPDATE at zulu-time 1704590993
0:04:54.824 I/RWX: WEATHER UPDATE at zulu-time 1704591053
0:05:54.825 I/RWX: WEATHER UPDATE at zulu-time 1704591113
0:06:54.827 I/RWX: WEATHER UPDATE at zulu-time 1704591173
0:07:54.788 I/RWX: WEATHER UPDATE at zulu-time 1704591233
0:08:54.710 I/RWX: WEATHER UPDATE at zulu-time 1704591293
0:09:54.671 I/RWX: WEATHER UPDATE at zulu-time 1704591353
0:10:54.672 I/RWX: WEATHER UPDATE at zulu-time 1704591413
0:11:54.674 I/RWX: WEATHER UPDATE at zulu-time 1704591473
0:12:54.636 I/RWX: WEATHER UPDATE at zulu-time 1704591533
0:13:01.556 I/SIM: Exiting the sim without confirmation
0:13:01.556 D/STM: Transitioning from state state_Normal to state_ShuttingDown
FlyWithLua Info: Load exit file.
FlyWithLua Info: Exit file loaded.
FlyWithLua Info:  deinitFmodSupport() FmodSounds.size =  0
FlyWithLua Info: deinitFmodSupport()  Should be 0 now FmodSounds.size =  0
FlyWithLua Info: FlyWithLua plugin disabled.
FlyWithLua Info:  deinitFmodSupport() FmodSounds.size =  0
FlyWithLua Info: deinitFmodSupport()  Should be 0 now FmodSounds.size =  0
TGXP: Packet send size HWM 0
Zibomod plugin unloaded.
Clean exit from threads.
0:13:01.556 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----
 

 


Edited by Bob Scott
//admin edit: put massive log file text behind page break

Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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Not sure why it put a line on some of the text, it's not like that in the text file. 


Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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I wonder if this has something to do with the tablet. 


Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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Posted (edited)
1 hour ago, Mike_CFII_MEL said:

I wonder if this has something to do with the tablet. 

You need to test with stock plane at same airport, stock plane at another airport, zibo mod at another airport. No other way to know. And check your log for same issue at each one. Saves you reposting log.

Edited by mjrhealth

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Hi Everybody,

A reinstall fixed that issue, so I have no errors and the only warnings left are as follows.

0:00:00.000 W/APT: WARNING: airport Stony Creek (ID XY000M) overrides code AU999 but it has already been overridden by Bunurong Field (ID XY000G)
0:00:00.000 W/APT: WARNING: airport Washington Island (ID XK2P2) overrides code WI47 but it has already been overridden by Timberline (ID XKWI47)
0:00:00.000 W/APT: WARNING: airport [H] Grace Hospital Emergency Medical (ID 5NC3) overrides code BQ1 but it has already been overridden by Gilliam-McConnell (ID XK002J)
0:00:00.000 W/APT: WARNING: airport [H] Mays (ID OH71) overrides code 6CM but it has already been overridden by Chapman Memorial Field (ID 00I)
0:00:00.000 W/APT: WARNING: airport [X] Stockton Muni (ID SN07) overrides code 07S but it has already been overridden by Beaumont Hotel (ID 7K9)


Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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In case anyone is wondering, it is quite inconsiderate of others to post 1000 lines of your log file into a forum post.

  • Upvote 1

Bob Scott | President and CEO, AVSIM Inc
ATP Gulfstream II-III-IV-V

System1 (P3Dv5/v4/XP12): i9-13900KS @ 6.0GHz, water 2x360mm, ASUS Z790 Hero, 32GB GSkill 7800MHz CAS36, ASUS RTX4090
Samsung 55" JS8500 4K TV@30Hz,
3x 2TB WD SN850X 1x 4TB Crucial P3 M.2 NVME SSD, EVGA 1600T2 PSU, 1.2Gbps internet
Fiber link to Yamaha RX-V467 Home Theater Receiver, Polk/Klipsch 6" bookshelf speakers, Polk 12" subwoofer, 12.9" iPad Pro
PFC yoke/throttle quad/pedals with custom Hall sensor retrofit, Thermaltake View 71 case, Stream Deck XL button box

Sys2 (MSFS/XP11): i9-10900K @ 5.1GHz, 32GB 3600/15, nVidia RTX4090FE, Alienware AW3821DW 38" 21:9 GSync, EVGA 1000P2
Thrustmaster TCA Boeing Yoke, TCA Airbus Sidestick, 2x TCA Airbus Throttle quads, PFC Cirrus Pedals, Coolermaster HAF932 case

Portable Sys3 (P3Dv4/FSX/DCS): i9-9900K @ 5.0 Ghz, Noctua NH-D15, 32GB 3200/16, EVGA RTX3090, Dell S2417DG 24" GSync
Corsair RM850x PSU, TM TCA Officer Pack, Saitek combat pedals, TM Warthog HOTAS, Coolermaster HAF XB case

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3 hours ago, Bob Scott said:

In case anyone is wondering, it is quite inconsiderate of others to post 1000 lines of your log file into a forum post.

Didn't know it wasn't allowed, how about putting a limit on text then!!! I think it's inconsiderate when you remove a text that was asked for by others to help out someone in need! You have a tablet and don't want to read my file, move on, it's that simple.

any real help tat require a large file, I'll go to X-Plane.org for help.

Thanks everyone!!!!!


Former Beta Tester - (for a few companies) - As well as provide Regional Voice Set Recordings

       Four-Intel I9/10900K | One-AMD-7950X3D | Three-Asus TUF 4090s | One-3090 | One-1080TI | Five-64GB DDR5 RAM 6000mhz | Five-Cosair 1300 P/S | Five-Pro900 2TB NVME        One-Eugenius ECS2512 / 2.5 GHz Switch | Five-Ice Giant Elite CPU Coolers | Three-75" 4K UHDTVs | One-24" 1080P Monitor | One-19" 1080P Monitor | One-Boeing 737NG Flight Deck

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1 hour ago, Mike_CFII_MEL said:

Didn't know it wasn't allowed, how about putting a limit on text then!!! I think it's inconsiderate when you remove a text that was asked for by others to help out someone in need! You have a tablet and don't want to read my file, move on, it's that simple.

any real help tat require a large file, I'll go to X-Plane.org for help.

Thanks everyone!!!!!

If someone has a tablet or phone, and elects to read the thread, they won't know that they just signed up to download and page past dozens of pages of your log file until they get to that post.  So no, it isn't as simple as "just move on." 

The log file text wasn't removed, it was placed behind a page break so everyone reading the thread doesn't have to wade through page after page of plain text...something you could have done in the first place...or maybe you could have asked before dropping a giant file dump into a forum post.

I doubt the admins at the org would be any less annoyed at a file dump in their forums than I am.


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11 minutes ago, Bob Scott said:

I doubt the admins at the org would be any less annoyed at a file dump in their forums than I am.

Well, on the Org, one can attach the complete file to a post.

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1 hour ago, Bob Scott said:

If someone has a tablet or phone, and elects to read the thread, they won't know that they just signed up to download and page past dozens of pages of your log file until they get to that post.  So no, it isn't as simple as "just move on." 

The log file text wasn't removed, it was placed behind a page break so everyone reading the thread doesn't have to wade through page after page of plain text...something you could have done in the first place...or maybe you could have asked before dropping a giant file dump into a forum post.

I doubt the admins at the org would be any less annoyed at a file dump in their forums than I am.

1. AVSIM was created so individuals like myself that have issues can come and find solutions, not worry about someone else hardware.
2. I created my own topic looking for help, I didn't hijack someone else posting, so if someone enters into a topic one should be prepared to see logs, especially if the topic is called Log file - Waring Messages.
3. You assume I know anything about breaks, how does one ask for something they don't know exists?
4. I put a snippet of my issue up, it wasn't until someone that took the time to help me and asked for the log file did the giant dump as you put it took place.
5. At the .org one can upload files, so why would  giant dump be required?


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