Jump to content
Sign in to follow this  
Cpt_Piett

Frame generation in MSFS - the good and the bad

Recommended Posts

23 minutes ago, MrBitstFlyer said:

Interesting you say this, and I guess everything is system specific, but I have completely smooth frame times at 50 FG FPS.  Native that's 25fps, but absolutely smooth performance.  I can run at 60 FG fps,  but AutoFPS shows I am stuck around 100 TLOD.  Setting 50 FG FPS allows extra resource for more TLOD.  Interestingly, I can set 40 FG FPS (for more resources for TLOD) and still get completely smooth frame times.  Perhaps MSFS is well suited to low FG FPS as I haven't tried in any other games.

It could be lower than 30 native. It probably is since you’re running FG-FPS 50 without issues. And I think you’re right about MSFS vs more fast-paced games (well, MSFS is not a game but), where possibly higher native FPS is needed.


i9-12900KF @ 5.1GHz | MSI Trio Gaming X RTX4090 | MSI MPG Z690 Carbon EK X | G.Skill Trident Z5 32GB DDR5 | WD Black SN850 2TB SSD | Samsung 970 EVO Plus 500GB SSD | 2x Samsung 960 EVO 500GB SSDs | Hela 850R Platinum PCIe 5.0 w/ 12VHPWR cable | Corsair RM750X | LG 77" OLED 3840x2160 | Thrustmaster HOTAS Warthog | MFG Crosswind pedals | Thrustmaster TCA Captain Pack X Airbus Edition

“Intensify the forward batteries. I don’t want anything to get through”

Share this post


Link to post
Share on other sites
Posted (edited)
7 hours ago, Noel said:

The main artifacts associated with FG for me are strobing out the mostly side view at certain tarmacs, like FB's KDEN heading east out of a gate, like B45, in dawn light, when panning or moving.  It's really not good at all, but limited yes to certain lighting conditions.  Now add to that glass cockpit lines/symbols whenever you pan no matter what the speed:  they shimmer or are just unstable for lack of a better descriptor.   Compared to rock solid stable imagery, they're not good.  I've mentioned the 2-screen issue many times.  Doesn't matter if the 2nd screen is connected to the same GPU,. or the iGPU on the mainboard.  If I click something on my 2nd display, IOW make it active, then MSFS frame rate drops by maybe 40%.  That's not so bad but when returning to the main screen the judder is no good.  I'm spoiled by perfection in imagery.  

The CPU limits greatly how much traffic I can use w/ FSLTL, what I can set TLOD to, and also would let me set my base FPS lock from 36 to say 46 or so and retain all the wonderment of my current config.

Deleted - duplicate pst

Edited by brucewtb

Bruce Bartlett

 

Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Share this post


Link to post
Share on other sites
Posted (edited)
6 hours ago, Noel said:

The main artifacts associated with FG for me are strobing out the mostly side view at certain tarmacs, like FB's KDEN heading east out of a gate, like B45, in dawn light, when panning or moving.  It's really not good at all, but limited yes to certain lighting conditions.  Now add to that glass cockpit lines/symbols whenever you pan no matter what the speed:  they shimmer or are just unstable for lack of a better descriptor.   Compared to rock solid stable imagery, they're not good.  I've mentioned the 2-screen issue many times.  Doesn't matter if the 2nd screen is connected to the same GPU,. or the iGPU on the mainboard.  If I click something on my 2nd display, IOW make it active, then MSFS frame rate drops by maybe 40%.  That's not so bad but when returning to the main screen the judder is no good.  I'm spoiled by perfection in imagery.  

The CPU limits greatly how much traffic I can use w/ FSLTL, what I can set TLOD to, and also would let me set my base FPS lock from 36 to say 46 or so and retain all the wonderment of my current config.

Noel I have a similar setup to you - 2 monitors a 9900Kf and a 4090 - but with FG at 4K I only see very minor judder when moving the mouse pointer from monitor to monitor.  I have only just noticed it after I went looking for it and it has never been a distraction in the past.  For me upgrading from 3080ti to a 4090 has been one of my better FS purchases and has enabled me to hang on to my 9900KF at least until MSFS2024 arrives and possibly beyond that.  Like you I have to limit traffic and TLOD but everything else is the Ultra preset or higher with a steady 60 FPS except at Inibulids KJFK (that is some heavy hitter of an airport).  I think the 24gb of VRAM helps FG to  cope with base FPS below 30 certainly better than FPS in the mid 20s at KJFK with my previous 3080ti and its 12gb of VRAM.

Bruce

Edited by brucewtb
New info

Bruce Bartlett

 

Frodo: "I wish none of this had happened." Gandalf: "So do all who live to see such times, but that is not for them to decide. All we have to decide is what to do with the time that is given to us."

Share this post


Link to post
Share on other sites
4 hours ago, MrBitstFlyer said:

Interesting you say this, and I guess everything is system specific, but I have completely smooth frame times at 50 FG FPS.  Native that's 25fps, but absolutely smooth performance.  I can run at 60 FG fps,  but AutoFPS shows I am stuck around 100 TLOD.  Setting 50 FG FPS allows extra resource for more TLOD.  Interestingly, I can set 40 FG FPS (for more resources for TLOD) and still get completely smooth frame times.  Perhaps MSFS is well suited to low FG FPS as I haven't tried in any other games.

A new PC or upgrade is not near, but I'm still happy with my PC for now. Absolutely with Noel on this - smooth frame times equal a smooth and flyable sim with little difference between 40 or 60 FG FPS visually.

Well written.

If you are seeing 20 fps ( in your case 25 ) without any long frames and FG doubles that, then you will have a smooth sim.

As long as the total FPS is at least 30 ( some say 25 )….


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
Share on other sites

Here I am using large 4K TV’s as displays and they are running at 60 hertz.

If I limit MSFS to 57-60 ( incl FG ) than I see small stutters now and then, which I do not see when running MSFS at Unlimited.

Not using FG and running at 30 fps / Limited is less smooth, especially when banking or making turns. However, 2 displays are connected to the 4090.


13900 8 cores @ 5.5-5.8 GHz / 8 cores @ 4.3 GHz (hyperthreading on) - Asus ROG Strix Gaming D4 - GSkill Ripjaws 2x 16 Gb 4266 mhz @ 3200 mhz / cas 13 -  Inno3D RTX4090 X3 iCHILL 24 Gb - 1x SSD M2 2800/1800 2TB - 1x SSD M2 2800/1800 1Tb - Sata 600 SSD 500 Mb - Thermaltake Level 10 GT case - EKWB Extreme 240 liquid cooling set push/pull - 2x 55’ Sony 4K tv's as front view and right view.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 1x 65” Sony 4K tv as left view.

FOV : 190 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

Share this post


Link to post
Share on other sites

During my tests I have seen for example 80 FPS constant (FG and as limited into NVCP to 80) but the 99% FPS was around 40fps in the active monitoring from Nvidia Geforce (going one time shortly even to 1fps), so the consistency and minimum constant fps is important and many times difficult to achieve.


Valentin Rusu

AMD Ryzen 5900x OC, EVGA RTX 3080 Ti FTW3, DDR4 32GB @3200MHz, Samsung 840 PRO Raid for Win 10 Pro, Samsung 960 PR0 512GB NVMe SSD

Share this post


Link to post
Share on other sites
10 hours ago, brucewtb said:

Noel I have a similar setup to you - 2 monitors a 9900Kf and a 4090 - but with FG at 4K I only see very minor judder when moving the mouse pointer from monitor to monitor.  I have only just noticed it after I went looking for it and it has never been a distraction in the past.  For me upgrading from 3080ti to a 4090 has been one of my better FS purchases and has enabled me to hang on to my 9900KF at least until MSFS2024 arrives and possibly beyond that.  Like you I have to limit traffic and TLOD but everything else is the Ultra preset or higher with a steady 60 FPS except at Inibulids KJFK (that is some heavy hitter of an airport).  I think the 24gb of VRAM helps FG to  cope with base FPS below 30 certainly better than FPS in the mid 20s at KJFK with my previous 3080ti and its 12gb of VRAM.

Bruce

I'm exceedingly pleased w/ the 4090 it's been a nice upgrade, the processing and the VRAM allows me to run at render scale 160 and that has markedly improved what was already very good IQ.  And has allowed me to bump up my based locked rate to 35-36 or so.  Since it's a matter of flipping FG on I tried again last evening after a couple of weeks of having FG off.  Initially it looked pretty decent, with modest artifacts in the glass cockpit as mentioned.   For reasons beyond comprehension that started getting more noticeable after a few minutes at the gate, panning the aircraft.  After pushback I turned on the taxi and runway turnoff lights on in the FBW320n, this was a dusk departure at KMSP, because lights illuminate the sides of the taxiway once again strobing happening with any motion or panning.  This is the same issue I got at KDEN at dawn.  The rate of 70FPS, doubled 35 w/ FG on, was nice.  But far nicer was getting rid of the artifacts when panning by once again disabling FG.   Bruce when you click on the 2nd display what happens to the frame rate on the main?  Once again here it was a drop of about 40%, then when clicking back on the main a modest judder.  It's all of these issues combined that has me disabling FG.  This really depends I think on how motion is happening and perhaps what is being clicked on on the 2nd display.  Anyway, I'm very happy at a rate of 35 right now at FB's KMSP again.  Would I rather see that doubled to 70 or 64 or what have you?  I would, but not for these aberrations it's just less desirable overall.  A new CPU will let me pump the base rate up to maybe 45, which is way good enough in terms of RATE and I have to think will provide that much more CPU overhead to cope with the occasional hiccough that can still happen.  This CPU has been worked very hard for 4y now with huge numbers of overclocked hours so getting time to retire it into my music workstation.  And who knows maybe more overhead fromn a 7800X3D will soften some of these aberrations.

  • Like 1

Noel

System:  7800x3D, Thermal Grizzly Kryonaut, Noctua NH-U12A, MSI Pro 650-P WiFi, G.SKILL Ripjaws S5 Series 32GB (2 x 16GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Edge Sync for near zero Frame Time Variance achieving ultra-fluid animation at lower frame rates.

Aircraft used in A Pilot's Life V2:  PMDG 738, Aerosoft CRJ700, FBW A320nx, WT 787X

 

Share this post


Link to post
Share on other sites
Posted (edited)
34 minutes ago, Vali said:

During my tests I have seen for example 80 FPS constant (FG and as limited into NVCP to 80) but the 99% FPS was around 40fps in the active monitoring from Nvidia Geforce (going one time shortly even to 1fps), so the consistency and minimum constant fps is important and many times difficult to achieve.

A very good point indeed! Those 1% and 0.1% lows can ruin an otherwise good simming session. Also - frame time consistency is always more important than FPS when it comes to how smooth the sim runs. I find that the best way to achieve very low frame time variance is to lock FPS using RTSS in front edge sync mode. 

My sweet spot is RTSS-locked at 80, G-Sync, V-Sync on in NCP, off in sim, ultra low latency in NCP. Things are then extremely smooth, responsive and snappy, even when panning around extremely fast. No artifacts.

If I'm aiming for the highest TLODs with AutoFPS, I let FPS run freely and set target FPS in the app to 65 or so. In remote areas the FG-FPS will then be way higher than the target FPS, and AutoFPS will crank up TLOD until my FPS is close to 65. Hence, sacrificing performance for extremely detailed terrain textures and mesh. 

At the heaviest airports with PG in the vicinity, I do get stutters, especially when panning around, even though FG-FPS is around 60 or so. Things are simply more sluggish. Which I have to accept if I want to fly into iniBuilds EGLL with AI traffic in the Fenix...

Edited by Cpt_Piett

i9-12900KF @ 5.1GHz | MSI Trio Gaming X RTX4090 | MSI MPG Z690 Carbon EK X | G.Skill Trident Z5 32GB DDR5 | WD Black SN850 2TB SSD | Samsung 970 EVO Plus 500GB SSD | 2x Samsung 960 EVO 500GB SSDs | Hela 850R Platinum PCIe 5.0 w/ 12VHPWR cable | Corsair RM750X | LG 77" OLED 3840x2160 | Thrustmaster HOTAS Warthog | MFG Crosswind pedals | Thrustmaster TCA Captain Pack X Airbus Edition

“Intensify the forward batteries. I don’t want anything to get through”

Share this post


Link to post
Share on other sites

If only Asobo would implement this , so we AMD users can use it properly also. although I a m happy at the moment with my smooth fps without FG, but it is a bit ironic that it's not yet available for AMD


 Rig Specs; CPU AMD Ryzen 7950X3d, GPU AMD Liquid Red Devil 7900XTX 24GB,  Memory 32GB 2x8 3000 CL30, WD-SN850 Black 500 GB, WD-SN850 Black  2TB, Asus MoBo X670E D Hero, Be Quit Straight power 1200 Watt platinum. 18 Noctua fans , Aquacomputer Octo tempsensores, yes I am a PC freak.

watercooled 2 x360 rads noctua's push pull EKWB blocks for GPU and CPU 

Screen LG 34GN850-B  with freesync premium     

                                                         

Share this post


Link to post
Share on other sites

I don't know! I've been using TV frame interpolation for about 4 years years now and I am not convinced that it is not the still best option. For all the fancy talk of AI etc in DLSS 3 it seem that there are still lots of people complaining about artifacts and stutters. I run MSFS at 4K with all the graphics setting maxed out with a 10900K and 3090 with the Vsync on and set my refresh rate to either 23hz or 29hz and thanks to the Samsung 4KTV Judder Reduction (frame interpolation) I get either 46 or 58fps on screen.

Either way its perfectly smooth and I hardly ever see a stutter. Granted I have had a long time to tweak it, especially the TrackIR profile. But all in all my experience with this approach to frame generation is monumentally superior to the dlssg-to-fsr3 mod ( I can't imagine how bad someones sim experience was if it was improved after the addition of that mod!🤣). And by the sound of it, I suspect in many cases it's better than Nvidia FG.

Anyone using a modern TV for display purposes with MSFS owes it to themselves to try it! There are a ton of Pros and no cons that I can see.

Share this post


Link to post
Share on other sites
21 hours ago, Cpt_Piett said:

Are people distracted by the artifacts?

Not i, but it's precisely because of such issues that I use dlss switcher to advance to the (hopefully) most recently optimized version of the tech...


We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically.
 
Devons rig
Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 32GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB /  1x Samsung - 970 EVO Plus 2TB NVMe /  1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5

Share this post


Link to post
Share on other sites

I move the mouse from screen to screen and don't see any jitters, I always have FG on.

I'm using ncp surround with bezel correction turned on. And running MSFS in window mode covering 1-1/2 of the double wide display on two monitors. The other 1/2 of the right monitor is reserved for other programs, like maps or the internet.

The only distraction is that control inputs don't work when the mouse pointer is off the MSFS window.

But I don't see any pause or jitter moving the mouse off and onto the MSFS window.

The wide screen experience spoils my appreciation of 16:9 which seems less immersive.

 

 

 


 


Ryzen5 5800X3D, RTX4070, 600 Watt, TWO Dell S3222DGM 32" screens spanned with Nvidia surround 5185 x 1440p, 32 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, CH Flightstick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel.

Share this post


Link to post
Share on other sites
1 hour ago, HiFlyer said:

Not i, but it's precisely because of such issues that I use dlss switcher to advance to the (hopefully) most recently optimized version of the tech...

Agree, it makes a lot of sense to always have the latest DLSS version. 


i9-12900KF @ 5.1GHz | MSI Trio Gaming X RTX4090 | MSI MPG Z690 Carbon EK X | G.Skill Trident Z5 32GB DDR5 | WD Black SN850 2TB SSD | Samsung 970 EVO Plus 500GB SSD | 2x Samsung 960 EVO 500GB SSDs | Hela 850R Platinum PCIe 5.0 w/ 12VHPWR cable | Corsair RM750X | LG 77" OLED 3840x2160 | Thrustmaster HOTAS Warthog | MFG Crosswind pedals | Thrustmaster TCA Captain Pack X Airbus Edition

“Intensify the forward batteries. I don’t want anything to get through”

Share this post


Link to post
Share on other sites
23 hours ago, Cpt_Piett said:

I've been flight simming for more than 25 years. I've custom-built PC's for just as long. Performance has always been a problem. The most game-changing upgrade I've ever done was getting the 4090. 

Comments? Is it worth getting a RTX40-series card? Are people distracted by the artifacts?

Hopefully this thread will generate some discussion as FG seems to be a very hot topic.

Having some in-depth direct comparisons between my 5900x/3090Ti (FSR3 software Frame Generation) and several nearly identical systems with 4090's, I can say that the 3090Ti has 10-15 percent less fps in the worst case and sometimes even better fps than the 4090.

FG rules, even if it's only the inofficial software version.

Share this post


Link to post
Share on other sites
Posted (edited)
57 minutes ago, Ojisan_alpha said:

even if it's only the inofficial software version

I don't know how anyone can say that. Although the dlssg-to-fsr3 mod (I assume that is what you are talking about here) does deliver the extra frames its a stutter and ghosting of menus mess. 30fps without it is far far superior to 60fps with it. At least for anyone who knows what they are doing! I thinkered with it for about a month up to and including the current version and it simply doesn't work in MSFS. It may work very well indeed in other titles. I don't know. But even the developer acknowledged that it has problems in MSFS.

Edited by FBW737

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Tom Allensworth,
    Founder of AVSIM Online


  • Flight Simulation's Premier Resource!

    AVSIM is a free service to the flight simulation community. AVSIM is staffed completely by volunteers and all funds donated to AVSIM go directly back to supporting the community. Your donation here helps to pay our bandwidth costs, emergency funding, and other general costs that crop up from time to time. Thank you for your support!

    Click here for more information and to see all donations year to date.
×
×
  • Create New...