June 12, 20241 yr I certainly am... After a decent time (well over a year) of not having to tweak anything more, I'm on the edge of having to start the '1000 settings but which ones will help?!' process all over again. And it's definitely since loading SU15. I've checked to make sure that nothing is untoward in the settings, OpenXR Toolkit, etc.. I've gone back a couple of nVidia driver versions to ones I know were spot on, etc, etc, etc.. The specific stuff that is happening, which wasn't before, is: - an unstable view. Randomly the viewpoint will move around a small amount. Weirdly, there aren't more microstutters than normal, other than... - occasional black screen freezes. Everything freezes, screen goes black, maybe once a flight, and then after a couple of seconds, pops back as though nothing ever happened - a relatively frequent random switching between cockpit view and random external views. I'll look across to the engine temp gauges, for example, and suddenly I'm underneath the wing, or other random places. Again, I've changed the lighting, the screen layout and brightness and the room curtains and brightness (all the things we learn can confuse inside/out tracking) but it still does it. All my temperatures are OK; everything else working fine; lowered settings a touch on the usual suspects but it's still happening... I've noticed a few passing comments of folks with 4090's having this type of stuff since the update. Mine's a 4080. Anyone else having similar issues? Any magic cure-alls? Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 12, 20241 yr Have not had much time yet since the update, but a very quick test didn’t have any issues. Although I find one day I load a flight, smooth as silk, next day same flight it’s not. ! Possibly the weather I guess 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
June 12, 20241 yr 3 hours ago, AJZip said: - a relatively frequent random switching between cockpit view and random external views. I'll look across to the engine temp gauges, for example, and suddenly I'm underneath the wing, or other random places. Again, I've changed the lighting, the screen layout and brightness and the room curtains and brightness (all the things we learn can confuse inside/out tracking) but it still does it. This is very likely to be a hardware issue and unlikely to be caused by SU15. It is the headset hardware and driver that's responsible for the headtracking - not the VR application. Your issue might have manifested after SU15, but that doesn't mean SU15 is the cause. I had a Reverb G2 that started to have similar tracking issues not long after I got it. It would occur like you describe - just looking slightly in another direction could suddenly throw off the tracking so much that my viewpoint would suddenly jump outside the car/plane. I could not manage to make any changes to my surroundings that would help with the problem. I eventually gave up and got rid of the G2.
June 12, 20241 yr Author 8 minutes ago, JacquesBrel said: I had a Reverb G2 that started to have similar tracking issues not long after I got it. It would occur like you describe - just looking slightly in another direction could suddenly throw off the tracking so much that my viewpoint would suddenly jump outside the car/plane. I could not manage to make any changes to my surroundings that would help with the problem. I eventually gave up and got rid of the G2. Yes - that is a possibility. I have a spare cable that I might switch to just in case it's 'that' issue. As HP/Microsoft / etc seem determined to kill off the G2, I'm probably on borrowed time anyway. Clearly no rush of folks saying they have had particular issues since SU15 so I'll set off back on the track of the various checks and tweaks with the G2 that we've all come to know and love 🙂 That and watch what normal users think to the Crystal Light once it starts rolling out properly. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 12, 20241 yr Author 3 hours ago, JacquesBrel said: This is very likely to be a hardware issue and unlikely to be caused by SU15. It is the headset hardware and driver that's responsible for the headtracking - not the VR application. Your issue might have manifested after SU15, but that doesn't mean SU15 is the cause. I had a Reverb G2 that started to have similar tracking issues not long after I got it. It would occur like you describe - just looking slightly in another direction could suddenly throw off the tracking so much that my viewpoint would suddenly jump outside the car/plane. I could not manage to make any changes to my surroundings that would help with the problem. I eventually gave up and got rid of the G2. Might be a total coincidence, but have you seen @ryanbatc 's post from earlier today? Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 12, 20241 yr Dirty sensor ? 3080rtx on a i7 12700k with 32 Gig ddr5. 2gig Ssd Quest 2 Windows 11
June 12, 20241 yr I have also the feeling that since a certain beta of SU15 stutters increased with VR. I have a Quest 3.
June 12, 20241 yr 34 minutes ago, AJZip said: Might be a total coincidence, but have you seen @ryanbatc 's post from earlier today? He says he's maybe had that issue for a while? I'm not sure how relevant it is, if we're talking about possible VR issues with SU15?
June 12, 20241 yr Author 2 hours ago, JacquesBrel said: He says he's maybe had that issue for a while? I'm not sure how relevant it is, if we're talking about possible VR issues with SU15? Yes - I agree. Coincidence probably. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 13, 20241 yr I sometimes wonder how inside-out tracking copes with being sat in front of a monitor where the image follows your head movement. Maybe, on occasion, it doesn't. You could try switching the monitor off and see if that helps.
June 13, 20241 yr 1 hour ago, Grindathotte said: I sometimes wonder how inside-out tracking copes with being sat in front of a monitor where the image follows your head movement. Maybe, on occasion, it doesn't. You could try switching the monitor off and see if that helps. When I started having tracking issues with my G2 this was the first thing I tried, and it didn't help. It seems that the tracking logic can handle stuff moving around on the monitor while all other stuff isn't moving much. Also, when I viewed the passthrough image from the G2 tracking cameras, the monitor image was usually just an overexposed white spot with no details visible to the cameras.
June 13, 20241 yr Author 1 hour ago, JacquesBrel said: When I started having tracking issues with my G2 this was the first thing I tried, and it didn't help. It seems that the tracking logic can handle stuff moving around on the monitor while all other stuff isn't moving much. Also, when I viewed the passthrough image from the G2 tracking cameras, the monitor image was usually just an overexposed white spot with no details visible to the cameras. Yes - I agree with this. I used to have more issues with the first generation Reverb and X-plane11 that, from memory, projected the full screen as default. That was easily fixed by windowing and minimising the screen view and ensuring the room was nice and bright. However, the Gen2 Reverb is better with the extra cameras. Also, MSFS is different in that it shows the double VR image which maybe both reduces the light variations of screen movement. Edited June 13, 20241 yr by AJZip Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
June 13, 20241 yr There is an ongoing issue with Bing servers since yesterday and one of the symptoms is stuttering and freezing roughly every 30 seconds. Is this what you are experiencing? Ryzen 9800X3D, RTX 5090, 64GB, Win 11. MSFS2020. Moza, MFG, Fulcrum & Virpil controllers. Quest 3 for VR.
June 13, 20241 yr Author 4 hours ago, Donka said: There is an ongoing issue with Bing servers since yesterday and one of the symptoms is stuttering and freezing roughly every 30 seconds. Is this what you are experiencing? Hmmm...amongst other stuff but mine has been playing up longer than that. I think I'm getting somewhere, though. Now I've started going back to first principles, I am realising how many settings were reset - presumably during the update. I've been trawling my old notes from at least 5 updates ago and started to tweak the settings back to that position (as you can see, I've had a surprisingly long stretch of only needing small tweaks...unfortunately the small tweaks that I always think 'I'll jot that down in the morning before I forget what I've done' and then, as predicted, forget to do just that!). Little by little, I think I'm starting to get back to the original stability. Ryzen 7 9800x3D @5.2GHz; ASUS X670-P Motherboard; nVidia 4080 (factory o/c); 32G 5600MHz DDR5 SDRAM; Pimax Crystal Light VR Headset; Quest 3 VR Headset
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