February 16, 20251 yr Just want to add that I flew a few hours of serious IFR flights in 2024 and all went very well. My graphics settings are mostly high to ultra, TLOD =250-300. To gain a few more fps, I'm using DLSS Performance which seems to be pretty much on par with the Balanced in terms of image quality. I also slightly overclocked my 4090, + 175MHz clock = squeezing out another 2 fps. Now I have a pretty solid 40-45fps on average. I found having a solid 40fps average is a critical threshold. Below that, too often fps will dip below 30 fps, and it just feels jittery and nauseous. With 40-45 fps average, it almost never go down below 30 so the whole VR experience just feels really fluid and solid. Now my major gripe with 2024 is not VR-related, rather is that the basic C172's altimeter is still stuck with hPa, not inHg. Pretty much impossible to adjust it in the air to local altimeters in US. Once this is fixed, I'll probably start flying the 2024 exclusively. 9950X3D / 64GB / RTX5090 / Pimax Crystal Light / Win11
February 18, 20251 yr Hi Guys/Girls! Is Preset K still the latest when using Nvidia 572.42 Driver? I have installed the latest driver, the latest NvidiaInspector 2.4.0.16 and in NVInspector I have set: DLSS - Forced Preset Letter to Use Latest DLSS-FG - Forced Preset Letter to Use Latest DLSS-RR Forced Preset Letter to Use Latest I have swapped the profiles via DLSS-Swapper with Version Numbers: DLSS 310.2.1.0 and DLSS Frame Generation 310.2 (but I don´t use FG as a VR User so this one does not bother me) My DLSS-Overlay Indicator says Preset K and shows the corresponding DLSS Versionnumbers as well. Is this correct or am I missing something? Thanks in Advance! Marcus Regards, Marcus P.
February 24, 20251 yr Owne Speed MOD works great for people that use VD. But we can also dial the settings using this approach to FOV using link cable. Edited February 24, 20251 yr by TadeuPrimo A320 First Officer - i9-14900k - RTX4080 - 32GB DDR5 6000mhz - P3D v5.3 / XP12 / MSFS / FS2024 Instagram | Youtube | Airliners.net | Facebook | Twitch
February 25, 20251 yr would like some clarity on this mod. when i try it, it actually cuts the screen corners. the maximum i can reduce is to 90-95% before losing space. i see some videos and screenshots of people reducing to 50% - are they actually rendering 50% less or does this mod somehow expand the image to fit the screen anyway?
February 25, 20251 yr 1 hour ago, shameelx said: or does this mod somehow expand the image to fit the screen anyway? exactly that is the case. They render 50% (or another value) and the app does stretch the image to fit into the screen. Regards, Marcus P.
February 25, 20251 yr 3 hours ago, mpo910 said: exactly that is the case. They render 50% (or another value) and the app does stretch the image to fit into the screen. Can you provide a guide or some info on how to get the app to give back the screen area? I tried the app following a YouTube video, and while I improved my performance, I lost a bit of screen area. Any advice is appreciated. Robin
February 25, 20251 yr Yeah same with me, I lost space so it started to become a "letterbox" view, didn't even know you could get that fully back. I have however uninstalled the latest version though as it was causing massive stutters in MSFS2020, reinstalling original OpenXR Toolkit and it was back to to normal, but willing to try again one day as the performance increase was noticeable. Pico Neo3 Link VR - Windows 11 64bit, Gigabyte Z590 Aorus Elite Mobo, i7-10700KF CPU, Gigabyte RX 9070 XT OC 16gb (AMD GPU), 32gig Corsair 3600mhz RAM, SSD x2 + M.2 SSD 1tb x1 Saitek X45 HOTAS - Saitek Pro Rudder Pedals - Logitech Flight Yoke - Homemade 3 Button & 8-directional Joystick Box, SNES Controller (used as a Button Box - Additional USB Numpad (used as a Button Box)
February 25, 20251 yr You need the crop2fov button in VR. But 50% wint probably work on mist headsets. I am able to reduce to 82% in all sides of my HMD screens (left and right eye) and then crop2fov. With 50% I also get a letter box! Regards, Marcus P.
February 25, 20251 yr Author Just use the OpenToolkit Configurator as described in step 3 of my instructions. As every VR headset is different, let the configurator calculate the optimal resolution. Write down the calculated values in order to compare them to the values that appear in "crop2FoV" in OpenXR toolkit. Why is that necessary? The VR headset renders a bigger picture than it can display. This mod allows the system to render only the visible image (Field of view). If you use the the values given by the configurator, you use 100% resolution of your FoV. Best regards, Holger
March 1, 20251 yr sill dont get how this works. everytime i reduce the FOV i get the feel of looking through a box. if the purpose is to actually reduce teh FOV and lose screen space then you are actually losing quality for fps. i cant get to stretch the image once the fov is reduced if that is possible
September 16, 2025Sep 16 Author Maybe you should play with the values by yourself. If you have the impression to look through a box, you can alter the values so that you like what you see. Everything this mod does is to crop the image OUTSIDE your field of view. Best regards, Holger
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