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Yikes: Displacement Mapping HUGE cost to the GPU + FPS

Featured Replies

  • Author
8 minutes ago, History said:

Displacement Mapping sometimes turns off by itself even I dont use Dynamic Settings. Could it be AutoFps? I dont think so. 
And yes, it eats VRAM quite a lot and the difference is not really significant above 500ft

I see AutoFPS can toggle it off but I'm not using AutoFPS so it stays on if not manually disabled.  Fortunately VRAM is good here but wow what a nice bump in headroom I was able to increase TLOD and even render scaling I'm stoked!

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

The latest 0.4.4.8-test version of AutoFPS can turn Displacement Mapping off if either turn on auto settings reduction and your FPS stay below target for too long and you have selected it as a setting to reduce. If can also turn off if VRAM + protection is enabled, by having GPU-Z running in the background, and VRAM overflow is impending. If it does turn it off, it will not turn it back on again unless performance limits have improved and until > 100 ft to avoid ground texture corruption issues. Regardless of any changes AutoFPS makes to any setting, it restores them all to original on exit.

Edited by Reset XPDR

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

2 hours ago, Reset XPDR said:

The latest 0.4.4.8-test version of AutoFPS can turn Displacement Mapping off 

Isnt switching displacement mapping on or off working properly only with a sim restart?

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

55 minutes ago, AnkH said:

Isnt switching displacement mapping on or off working properly only with a sim restart?

Not in my testing. It turns off no problem but turning back on when on the ground can create all sorts of bumpy ground textures within a few hundred feet radius of your aircraft, hence why I have AutoFPS configured to not turn it back on unless you are > 100 ft where you are normally moving fast enough for it to clear itself very quickly if it does occur.

The only graphics setting that requires a sim restart to enact is Texture Resolution.

9800X3D | 4090 | 64GB | 2+1TB NVME | 2TB SSD | 2TB HDD | 85/50/43” TVs | Quest 3 | DOF H3 Motion Rig | Buttkicker | T.16000M Flight Kit

MSFS @ 4K Ultra DLSS Performance FG 80 FPS |  VR VDXR Godlike 80Hz SSW | MSFS VR DLSS Quality, Ultra Preset - Windows 11

Acer Nitro 5 | i5-11400H | RTX 3060 6 GB | 32GB DDR4 | 15.6" FHD IPS 144Hz | 2 x 512 GB SSD | Windows 11

best displacement map ever, left a deep impression:

spacer.png

 

Edited by turbomax

AMD 7800X3D, Windows 11, Gigabyte X670 AORUS Elite AX Motherboard, 64GB DDR5 G.SKILL Trident Z5 NEO RGB (AMD Expo), RTX 4090,  Samsung 980 PRO M.2 NVMe SSD 2 TB PCIe 4.0, Samsung 980 PRO M.2 NVMe SSD 1 TB PCIe 4.0, 4K resolution 50" TV @60Hz, VR: Pimax Crystal Light + HP Reverb G2 @ 90 Hz, Honeycomb Bravo Throttle Quadrant, be quiet 1000W PSU, Noctua NH-U12S chromax.black air cooler.

60-130 fps. no CPU overclocking.

very nice.

Displacement mapping I believe also effects the default airport ground textures, for example it renders the depressions between the cement tiles. But I could be wrong, I can't test ATM as I'm in the air.

Edited by Tuskin38

  • Author
7 hours ago, Reset XPDR said:

Not in my testing.

I saw what you mentioned re the bumpy surface when reenabling DM.  If I recall correctly as mentioned in my testing was that the frame rate did not restore to the much higher rate when on the ground and turning DM from ON to OFF.  At the moment it doesn't matter because I've had such a jump in frame rate with it off I'm now able to sustain at least 60FPS-native everywhere + at least 10% headroom over that.  I will look again on this issue of whether or not a relaunch of the sim is required to get the big FPS increase.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

  • Author
3 hours ago, turbomax said:

best displacement map ever, left a deep impression:

spacer.png

 

For sure, but it's a super expensive effect.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

6 minutes ago, Noel said:

I saw what you mentioned re the bumpy surface when reenabling DM.  If I recall correctly as mentioned in my testing was that the frame rate did not restore to the much higher rate when on the ground and turning DM from ON to OFF.  At the moment it doesn't matter because I've had such a jump in frame rate with it off I'm now able to sustain at least 60FPS-native everywhere + at least 10% headroom over that.  I will look again on this issue of whether or not a relaunch of the sim is required to get the big FPS increase.

what about if you're like at FL380 does it make a difference?

  • Author
2 minutes ago, Tuskin38 said:

what about if you're like at FL380 does it make a difference?

Dunno, but what I do know is demand on the ground is nearly always the greatest, right?  Sure.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

23 minutes ago, Noel said:

Dunno, but what I do know is demand on the ground is nearly always the greatest, right?  Sure.

But does it really have an FPS effect if you sit e.g. on KLAX from Inibuilds? 

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

  • Author
2 hours ago, AnkH said:

But does it really have an FPS effect if you sit e.g. on KLAX from Inibuilds? 

Have no idea as I haven't tested that there.  And as you know there is interplay between all the players determining how much 'effect' something like this will have, all the players including CPU/GPU/VRAM etc.  What I do know is now I'm able to easily maintain at least 60FPS native so I am super stoked.  In the exact same scenario I would barely have been able to sustain 58FPS and have had to dial back expectation to 50FPS and sometimes less, now it's north of 70 or even 80FPS which is ginormous!  

Addendum:  it def has less of an impact at a large airport and that too may have to do w/ how much 'displacement' gets mapped.  At LFPG just now in the 787X the impact was around 12%.   The airport where I first noticed this was a small regional airport with fields off of the tarmac that had some relief for sure, therein might be the difference.   It might matter at a big terminal if you're on a runway bordered by terrain with lots of displacements.  And apparently as the control states it applies to 'close' terrain or something like that.

Edited by Noel

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

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