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Yikes: Displacement Mapping HUGE cost to the GPU + FPS

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Just relooked at the optimization video posted here yesterday and discovered the wide-open native frame rate went from 67FPS to 97FPS in my test scenario--and you will not see this unless you disable it, close MSFS then relaunch.   That was such a remarkable finding I thought I'd best post it here for all to see.

Cheers

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Is it really only to show wheel tracks in snow, mud etc? Then I will get rid of it asap as well

Greetings, Chris

AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024

1 hour ago, Noel said:

Just relooked at the optimization video posted here yesterday and discovered the wide-open native frame rate went from 67FPS to 97FPS in my test scenario--and you will not see this unless you disable it, close MSFS then relaunch.   That was such a remarkable finding I thought I'd best post it here for all to see.

Cheers

Does this only operate when you are on the ground?   Maybe it does not really kick in when frame rates matter..

Bert

  • Author

I don't know Bert but on the ground is where frame rates matter and that is where the issue surfaced for me, on ground w/ the big increase in rate, and that is native rate.  If you look at its description on the right in-sim I believe it specifically states it's for nearby terrain or something along those lines.  That is such a massive hit I am able to increase some other settings that will mean more to me I'm pretty sure but will see shortly.   The optimization video def shows this as well, from whence I got the idea to try it.  You can see his results here and if you're using FG and have ample headroom sure you can use it but it's just not going to be worth the kind of hit I got with it since I do not use FG.

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Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

And we needed a video to find this out? 

It should be obvious that such a feature has to be rendered and calculated and that it will be very costly.

I’ve not seen much difference on/off with this setting. Except that enabling/disabling on the ground can cause mesh issues that doesn’t disappear until the flight is reloaded.

7950X3D | RTX 4090 | 64GB DDR5

3 hours ago, AnkH said:

Is it really only to show wheel tracks in snow, mud etc?

No, the whole ground terrain.

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

It looks fantastic in VR for bush planes and helicopters so I leave it on. 

Displacement mapping off turns the wonderfully uneven terrain back into everywhere flat like 2020. Useless turning this off for VFR/bush flying.  Maybe those who only fly airliners will find it useful to turn it off..

CPU Ryzen 7800X 3D  RAM 32GB Corsair VENGEANCE DDR5 6000MHz GPU GEFORCE RTX 4090
Monitor AOC AGON AG352UCG UltraWide G-Sync @ 3440x1440
Internal Storage 1TB NVMe PCIe SSD 
External Storage Three 4Tb HDs

4 hours ago, Farlis said:

And we needed a video to find this out? 

It should be obvious that such a feature has to be rendered and calculated and that it will be very costly.

I'm glad this was brought up, personally. I'd never have known otherwise. Didn't really know what that feature was tbh

AMD 9950X3D | 64 GB RAM | RTX 5090

FMR: 747 FO, 757/767 CAPT, 737 Check Airman
Current 777 CAPT

 

KJFK asphalt, UK09 dirt, displacement mapping on and off

mfsf 2024 beta 2 was close and reopened between images.

edit: frame gen OFF

 

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Edited by Fielder

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

The difference might show up when flying and scenery has to load on the run instead of being preloaded.

5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB  PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.

 

8 hours ago, Noel said:

Just relooked at the optimization video posted here yesterday and discovered the wide-open native frame rate went from 67FPS to 97FPS in my test scenario--and you will not see this unless you disable it, close MSFS then relaunch.   That was such a remarkable finding I thought I'd best post it here for all to see.

Cheers

Displacement Mapping sometimes turns off by itself even I dont use Dynamic Settings. Could it be AutoFps? I dont think so. 
And yes, it eats VRAM quite a lot and the difference is not really significant above 500ft

DA B760M PRO4 | i5-13400F | RTX 3060 12 GB | G.Skills Ripjaws 32GB | MSI MAG A550BN | Ace Power 1 TB NVMe  | Cooler Master Hyper 212

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