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V1ROTA7E

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Everything posted by V1ROTA7E

  1. funny, just got a clearance like that the other day flying through Oman airspace and thought "oh, so those clearances do still exist in real life" LOL
  2. Your experience echoes mine. It’s almost like you get to a point where you need to tell them your qualifications just so they can have a bit of humility…and yes, there are plenty of things that are pretty far off from reality… at the same time, I get their skepticism because there are a bunch of liars out there… I think the program is moving in the right direction, there are plenty of little issues, but progress has been fast and consistent, and they’re always revising, iterating, etc. It is expensive, and the voice delay is annoying (probably why you got held high…it would have been on time, but the voice processing delay exacerbated the effect), but I do often find myself asking what I’m actually complaining about…i still use it every flight….even if I’m just out burning virtual holes in the sky.
  3. RE the throttle gates, Instead of using "Throttle Axis 1" use "Throttle Axis 1, 0 to 100%" Also, I'm going to try the 4 axis thing suggested above...using 2 axis only moved 2 levers, so I assigned Throttle 1 & 2 to one lever in MSFS and 3 & 4 on the other. My biggest issue is....the thing is not easy to actually fly lol. I get that it has mass, but good lord, this plane just reiterates that I'm a Boeing guy, through and through haha. It truly is a very strange hand flying airplane, if anyone has any suggestions/techniques.
  4. I agree. I think half of the stuff he said prior to the optiscaler stuff was unnecessary...I just went straight to the optiscaler and got it working. milage may vary.
  5. What i've done to remove everything is go into the content folder, and remove all of the stand-alone files, not the folders, then verify/repair the sim. You could probably go through and delete the dxgi.dll, etc. but i just find that a bit easier. You'd have to reinstall reshade if you use that and save your reshade.ini, and run DLSS swapper again, but other than that, it's an easy way to clear everything.
  6. There was a video posted that shows some massive FPS improvements while using DLSS 5. This looks promising...haven't tried it out yet, but looking forward to getting it running! https://www.youtube.com/watch?v=GZY6UzNvdJA
  7. Only tried out a couple of areas, so can't say for sure, but the coverage does seem a bit anemic. I'm personally leaning towards using Bijan's just because when you're flying at 500' or higher, you really don't care how detailed the bark of a tree is.... That said, owning both, i'll probably swap between the two, depending on mood. If they could up the density, i'd probably go with BB, but till then, i like Bijan's coverage.
  8. No. Not on takeoff or initial climb out. The point there is to get higher to improve fuel economy and as LBRS said, you’re not speed protected. I do, however use VS in cruise when stepping for a few reasons — 1) doesn’t jam the power and create the g-load, waking up the guys in the back 2) fuel economy 3) reduces the possibility of getting a resolution advisory from climb rate/closure rate if there’s traffic above
  9. For me, it was not improved. Went back to 5.1
  10. forgot to sign out of the beta! well, the usual stuff is broken (chaseplane, flow, etc). I was excited from FSExpo about the atmosphere model so tried it out. Some storms around miami. Sad to say, even with turning turbulence to realistic, it's still very mild. Not sure if that is officially in yet, but yeah.
  11. anyone try this out? https://flightsim.to/addon/103379/gsxcomms#google_vignette
  12. downside of a new FS every 4 years is having to re-buy addons again lol. But it keeps the machine churning...and...what's the alternative? X-Plane?? 🤢 haha. Seriously though, before these new MSFS iterations, all we had was P3D, before that FSX, before that, the list goes on. The way things are going, even with the problems we have in the sim, it's light years ahead of what we had before, no contest. But, it is funny how problems evolve from "Buffer pool size" and endless tweaks "DX10 enabler" to VRAM issues and slightly first-world problematic satellite imagery. I say hope they keep on releasing simulators, BUT that they support their past sims for a sufficient amount of time before 'forcing' a transition.
  13. Yeah. not as great as the old flyTampa one, but it's better than nothing. Still a fun airport and approach. Since it was Gaya, i was really expecting that you could 'walk' around and interact with stuff like the new Aerosoft airports, but, for the price, it's fine...Just a bit lazy, I think.
  14. They knocked this one one out of the park. A few PG trees that got merged into blobs, but you can only really notice them if you're super low. I'm sure Bijan will end up fixing those eventually, but these parks are still an amazing free upgrade. Probably the best they've done.
  15. Two things. One, at around 2:50 traffic comes close on the radar display to a collision. Two, management in the air overall appears to be pretty good maintaining spacing on arrival, but for the departures, traffic is not lining up after the landing traffic crosses the threshold. You could increase departure rate by getting traffic to line up earlier. The threshold crossing is obviously a bug in early development, so easy to let go. The voice thing will be interesting to learn about. Waiting with cautious optimism.
  16. hey, no hardware topics in this forum, Mr. Moderator 😆 But yes, Tobii is awesome.
  17. you'd be surprised! i've hit the VRAM limit a couple of times in the last month...absolutely maddening. Had to drop down to "DLSS Quality" with preset M...but if DLSS DLAA works with preset K better, I'll try that.
  18. Now that’s interesting. How much do you save by using K?
  19. @Stearmandriver FWIW, i did another short flight HNL-OGG in it yesterday, flew ECON speeds and it did decelerate with ptich. From that single test, it could be that when using an entered speed, the plane loses its ability to recalculate a deceleration path.
  20. Did it work? You should post a result
  21. I mean, with all due respect, you were satisfied with 30 FPS for a long time before upgrading…not saying you’re wrong, but just different standards.
  22. Yeah, i see your point. But before, it really looked so much better..to the point i wouldn't even use photogrammetry because the tiles below looked that good. I will concede that photogrammetry looks phenomenal relative to 2020. Maybe their goal is to make the entire world photogramatic(?) so wasting resources on a higher zoom level would be moot if everything is already at a high photogramatic level.
  23. Those are speeds that assume a balanced field, derived from the QRH/Performance Dispatch. Very basically, theyre conservative takeoff speeds.
  24. here ya go. PMDG models this correctly. Route KSJC-KSFO Boomerang departure, doesn't matter the runway, Surfer arrival D-> WAAVS when at FL250, ILS28L with the EDDYY transition...ended the flight before then, but loaded it for consistency. The PMDG was heavier so a shallower path, couldn't change the weight of the iFly in flight, so it was much lighter. PMDG weight was 142.0 freedom units. iFly was around 116.0. No winds loaded. Descent speed .70/290 in both. Didn't get pics of the descent before 10k, but it did slow the descent rate from ~1800fpm to around 900FPM at the first round of doughnuts for a 280 speed restriction. Levels off at 10 to get to 240. Once within 10 knots, it starts down. transitions to SPD when off the path. Doughnuts came and went, but here's just after passing the first deceleration point. Thru 10 Thru 10 No attempt to slow down.

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