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V1ROTA7E

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Everything posted by V1ROTA7E

  1. I can't figure out why the prop brake breaks. It never fails to break, but it doesn't brake. If it's broken, it can't brake, but if it doesn't brake while it's broken, expect it to break.
  2. Yeah this looks more like it's geared towards xbox users. Pretty sure there are tree height fixes on .to for PC.
  3. Good point. Figured I'd try it out. It does what it says. Flow already can have the user change TLOD and OLOD on the fly, but there is a quick loading screen while the LOD changes. It's up for less than a second FYI. The only thing I worry about personally, is using reshade, going into the menu and changing something is a dice roll every time while in flight.
  4. Similar to the other thing, but this is linked directly to Flow. Haven't tried it...looks interesting though. Here's the link. Intro Terrain LOD and sometimes Object LOD are the main settings affecting performance on many systems and we know how hard it is to find a balance between good performance on the ground at complex scenery or dense cities while at the same time not losing quality when airborne when the stress on the system is far less. This widget for Flow Pro adds an item on the wheel that solves this compromise. Its main purpose is to switch Terrain LOD and Object LOD at a predefined altitude automatically. Behavior/Display The widget adds an item on your Flow wheel showing the current LOD settings and indicating the current state of the widget: "ALOD" (dark green, default): Automatic mode, it is monitoring the current altitude (above ground AGL) against the setting "Auto LOD treshold": If the altitude is higher than the treshold+500ft, the "Auto TLOD above" and "Auto OLOD above" are set If the altitude is lower than the treshold-500ft, the "Auto TLOD above" and "Auto OLOD above" are set "LOD" (gray): Widget is not active (note: in this state manual changes in the Graphics settings will not be reflected on the wheel!) "HLOD" (bright green): A predefined "high" static LOD setting is active "LLOD" (red): A predefined "low" static LOD setting is active Installation/Usage Unzip the download into your Community folder and restart the Sim. You will find the "LOD Updater" widget in your toolbox, drag it onto the Flow Pro wheel. Default setup is to switch at 6000ft AGL which is a usable value since it avoids switching while on final approach. Check/adjust the LOD values for Terrain and Object (Auto below, Auto above, Static high and Static low) to suit your system's performance. If you don't want to have one of the LODs switched, just set the same value as "above" and "below". The Static high preset LODs are intended so you can switch to them temporarily for instance to take screenshots with more details. The Static low preset LODs are intended to quickly switch to them if you face performance issues and quickly need to gain performance in a critical situation. I recommend leaving those at 50/50. Initial mode is the mode that the widget loads in when starting a flight - I recommend leaving it at "2" which is Auto so you usually don't have to touch the widget. Switching mode: Click the widget to switch between "Off" and your Initial Mode. Use mousewheel scroll on the widget to switch between High - Auto - Low (scrolling up from "Auto" brings you to "High", scrolling down from "Auto" brings you to "Low" Notes - Whenever the widget actually switches LODs, the screen will briefly show a popup and the screen will get black for a fraction of a second but it happens very quickly so it is not too intrusive. This is the way MSFS changes the LODs as well if you do it via the Graphics Settings. Nothing I can do about it. - The Auto mode checks the altitude every 30 seconds, so it will not immediately switch once you cross the altitude but rather a bit delayed. This is normal. - When loading in and the current graphics settings do not match the values in your desired "Initial Mode", it will set the values of your initial mode after 30 seconds, so don't be surprised if they are not immediately matching. - The Auto-switch happens at "above treshold+500ft" and "below treshold-500ft" to make sure if you level out at the treshold altitude or it deviates due to very uneven terrain there aren't constant changes performed. Also the 30s check interval avoids reoccurring switches in such a situation. In case you still face multiple switches especially flying low over various terrain, just click the widget to disable it temporarily. - Changes to Terrain LOD are not immediate, the sim will load/reduce the Details once the switch is done gradually. Object LODs do not immediately free up the memory so the effect is delayed a bit too. Switching to higher LODs will shortly put more stress on the system and your internet connection to load the increased details.
  5. I’m with you. Probably gonna end up selecting “fast.” These planes go through so many cycles between the time you last flew it to the time you fly it again. Selecting realistic would have system malfunctions occur almost never since I imagine it’d be dependent on the number of flight hours you’ve actually put into the plane. I prefer a rolling clock, and that’s what the description of “fast” seems to accomplish. Plus waiting for fuel IRL is already a drag, don’t want that experience at home too haha.
  6. "Are there going to be cookies?" "No, we're never making any cookies." "It sure smells like cookies." "....actually those are cupcakes." "Yeah, ok, sure, I guess." "Oh yeah, here are the cookies that we've been making." "I thought you said.....never mind." Does it matter...at all? No, of course not. Not one bit, unless you're profiting off of this. But, it does set a precedent. I'm not a fan of this marketing strategy, in any other industry, this would be considered lying.
  7. That pretty much says there that the project is the A380. Low poly version of their 380 is used as static. Plus, given how much they denied their airport project was OMDB, I’m not 100% inclined to take everything they say at face value.
  8. Press the speed select knob in to open the speed window.
  9. complete cockpit texture overhaul. some easter eggs, but meticulous attention to detail
  10. I've gotta disagree. They said another dev was doing OMDB........That's a lie if I've ever seen one.
  11. Performance is remarkably good (especially for iniBuilds)....then again, there's not much scenery to load around the airport since it's in a desert. With FSLTL (around 100 planes, static and dynamic) I get around 80 FPS (with FG) at the gate with the Horizon 789. Taking off on 30R, facing the city, terminals, and traffic, FPS do drop a bit to around 60, with dips into the 50's. That's to be expected, i guess with the amount of traffic, Dubai City, and all the stuff at the airport. I don't usually use FSLTL, but good for a stress test. With no traffic, frames stay in the 80's. TLOD 300, everything else ULTRA. Yeah, I know, forgot to arm the speedbrake LOL.
  12. https://store.inibuilds.com/products/inibuilds-dubai-omdb-msfs These guys are something else. Take that as you wish....LOL
  13. 30Hz?! There's be no reason to use this if you're stuck at 30Hz LOL. I'm sure you could maintain 30 FPS with no issues. You'd effectively be running the sim at 15 FPS!
  14. Maybe for the hack, but untrue otherwise. Using the native frame gen, my FPS drop to as low as 28, and it doubles the frame rate. 56 FPS looks like 56 FPS.
  15. i believe he gets around 35+, so he shouldn't have any issues.
  16. In this case, because it's a "hack," yes, I'd disable Gsync and set a hard refresh rate of 60Hz. It should get rid of the flickering. Apparently, the slight ghosting is normal for the first few seconds in external view when panning around fast. But like I said, do not use Riva Tuner to set a max framerate, it's gotta be done in the NVCP.
  17. You must have not done something correctly. You need to set a FPS cap in the NVCP MSFS profile of 60. Assuming you’re not using Gsync or similar, this would be your monitor’s refresh rate (60Hz). Do not use Afterburner for this or it will cause flickering and stuttering. Secondly, you need to enable Vsync in the NVCP. Not “fast,” not “adaptive,” just select “on.”
  18. I noticed this too. It'd be neat if instead of shooting back up to your max LOD (causing frame spikes and objects fading in and out), it would instead step the LOD up/down in increments and "level off" at a value that would hold your FPS target. i.e. you set your target to 40 FPS, your max target LOD is 300. If your FPS dips below 40, it'd reduce the LOD in increments (say 10 LOD at a time) until your FPS stabilized at 40, then hold that LOD (say it's 260). Then, when there's a bit of overhead (FPS increasing above your target), it would do the inverse and increase your LOD in increments of 10 until it reached your target again. I think this would result in a far less noticeable culling of objects, and a smoother experience. There would also be no need for the altitude thing since it'd be completely dependent on your target FPS.
  19. You're not wrong, but the jetstream drops quite a bit further south in the winter time, and also picks up speed. In the US, it gets pretty bumpy over the rockies, especially when it comes to mountain wave. So, when you're in the flight levels, you can expect a fair bit of CAT in the winter time. Where it's warmer yes, you get turbulence from thermal heating and lower pressures associated with that. I've been using this tool for awhile, and quite like it.
  20. Hm, I'm not having the trees issue, thank goodness BUT, there are no static airplanes...I've tried reinstalling 4 times, to no avail. Bought it through simmarket (normally i get their stuff through Orbx) since there's a discount. It downloads the installer, no serial required (which i thought was kinda weird), and in the options you can select whether you want static models, parked cars, or 3d people. I decided to tick static models (to be disabled) on the first go out of habit from other airports. After getting it installed, there were no static models, as expected....LOL, but then realized what the point of this airport was in the first place....the static models. So, tried reinstalling with everything unticked. I see 3d mechanics fixing the "air," parked cars everywhere, but no planes. Not sure if anyone else is experiencing this as well. It looks like a fun airport...(but with KSEA from BMW, KRNT, and downtown, performance DOES suffer quite a bit).
  21. Got it, it was like $10, so don't expect the world. It's still carenado. That said, it does fly nice. Did a short bush hop up in Alaska. Feels good on the ground, responsive during taxi. Not overly dramatic with the need for right rudder on takeoff. Not sure if there's a tablet or a way to change static elements or the GPS like in some of their other planes. It'll be a nice addition to check out bush strips.
  22. From discord: Could be a static for their new scenery....Who knows?
  23. Not sure if it's working as intended, or I don't understand how to work it correctly. What I'm trying to accomplish is the ability to maintain a specific framerate. This appears to adjust TLOD based on AGL, but doesn't make adjustments based on Framerate. (this doesn't recognize Frame Gen BTW, so set half of what your desired target is) I went for a pretty extreme setting of TLOD 6 at 1000 AGL, hoping that it would reduce TLOD to maintain my FPS target, but it didn't. Pretty sure i'm missing something.
  24. LOL found the issue. I've gotta read next time. Download this thing. It's under the description.
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