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V1ROTA7E

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Everything posted by V1ROTA7E

  1. For me, it was not improved. Went back to 5.1
  2. forgot to sign out of the beta! well, the usual stuff is broken (chaseplane, flow, etc). I was excited from FSExpo about the atmosphere model so tried it out. Some storms around miami. Sad to say, even with turning turbulence to realistic, it's still very mild. Not sure if that is officially in yet, but yeah.
  3. anyone try this out? https://flightsim.to/addon/103379/gsxcomms#google_vignette
  4. downside of a new FS every 4 years is having to re-buy addons again lol. But it keeps the machine churning...and...what's the alternative? X-Plane?? 🤢 haha. Seriously though, before these new MSFS iterations, all we had was P3D, before that FSX, before that, the list goes on. The way things are going, even with the problems we have in the sim, it's light years ahead of what we had before, no contest. But, it is funny how problems evolve from "Buffer pool size" and endless tweaks "DX10 enabler" to VRAM issues and slightly first-world problematic satellite imagery. I say hope they keep on releasing simulators, BUT that they support their past sims for a sufficient amount of time before 'forcing' a transition.
  5. Yeah. not as great as the old flyTampa one, but it's better than nothing. Still a fun airport and approach. Since it was Gaya, i was really expecting that you could 'walk' around and interact with stuff like the new Aerosoft airports, but, for the price, it's fine...Just a bit lazy, I think.
  6. They knocked this one one out of the park. A few PG trees that got merged into blobs, but you can only really notice them if you're super low. I'm sure Bijan will end up fixing those eventually, but these parks are still an amazing free upgrade. Probably the best they've done.
  7. Two things. One, at around 2:50 traffic comes close on the radar display to a collision. Two, management in the air overall appears to be pretty good maintaining spacing on arrival, but for the departures, traffic is not lining up after the landing traffic crosses the threshold. You could increase departure rate by getting traffic to line up earlier. The threshold crossing is obviously a bug in early development, so easy to let go. The voice thing will be interesting to learn about. Waiting with cautious optimism.
  8. hey, no hardware topics in this forum, Mr. Moderator 😆 But yes, Tobii is awesome.
  9. you'd be surprised! i've hit the VRAM limit a couple of times in the last month...absolutely maddening. Had to drop down to "DLSS Quality" with preset M...but if DLSS DLAA works with preset K better, I'll try that.
  10. Now that’s interesting. How much do you save by using K?
  11. @Stearmandriver FWIW, i did another short flight HNL-OGG in it yesterday, flew ECON speeds and it did decelerate with ptich. From that single test, it could be that when using an entered speed, the plane loses its ability to recalculate a deceleration path.
  12. Did it work? You should post a result
  13. I mean, with all due respect, you were satisfied with 30 FPS for a long time before upgrading…not saying you’re wrong, but just different standards.
  14. Yeah, i see your point. But before, it really looked so much better..to the point i wouldn't even use photogrammetry because the tiles below looked that good. I will concede that photogrammetry looks phenomenal relative to 2020. Maybe their goal is to make the entire world photogramatic(?) so wasting resources on a higher zoom level would be moot if everything is already at a high photogramatic level.
  15. Those are speeds that assume a balanced field, derived from the QRH/Performance Dispatch. Very basically, theyre conservative takeoff speeds.
  16. here ya go. PMDG models this correctly. Route KSJC-KSFO Boomerang departure, doesn't matter the runway, Surfer arrival D-> WAAVS when at FL250, ILS28L with the EDDYY transition...ended the flight before then, but loaded it for consistency. The PMDG was heavier so a shallower path, couldn't change the weight of the iFly in flight, so it was much lighter. PMDG weight was 142.0 freedom units. iFly was around 116.0. No winds loaded. Descent speed .70/290 in both. Didn't get pics of the descent before 10k, but it did slow the descent rate from ~1800fpm to around 900FPM at the first round of doughnuts for a 280 speed restriction. Levels off at 10 to get to 240. Once within 10 knots, it starts down. transitions to SPD when off the path. Doughnuts came and went, but here's just after passing the first deceleration point. Thru 10 Thru 10 No attempt to slow down.
  17. Been a while since flying an NG, but, if i remember correctly, it will level off till 250 at 10 (specifically), then continue the descent, ignoring the path, potentially getting you high on path..that's the reason you'd want to slow down, as to no sacrifice the profile. One of the features of VNAV. Yes you'll need to help it out, but normally, it does prioritize the path and will not look at the speed because 'you can help it out' even though the 73's speedbrakes are effectively useless lol. The ol' drag required message simply means you've deviated 10 or more knots from the plane's desired speed and goes away once you get there, clear the message, or get below that speed. I know you know all this already. I think the confusion from my earlier statement was not saying that the level off only happens at 10,000...normal deceleration points will not level the plane, and it'll continue on path. What i did say before, which is true in the iFly is that at the deceleration points, the path angle doesn't change to help with that speed reduction like it does in the plane. If you're descending at, say 2200fpm on a normal path at 280, once there's a speed restriction on an arrival, say 250, the iFly won't slow the descent rate at the first doughnut, it'll stay at 2200fpm.
  18. Oh no, it’ll bug 240, but it won’t go into VNAV SPD* at 10 till it gets to the 10 knot threshold to continue descent. It’ll stay in PTH and keep on trucking down. Again, this might be plane specific, but in the NG, you could get to 9,990' and the plane would have leveled off in VNAV SPD to get to 250 before going back to PTH. yes, lol of course. but, for testing purposes in zero wind, the plane doesn't seem to respect deceleration points at all. Try the SSTIK into SFO with all those speed restrictions. The plane will make a path and not account for speed reductions on the descent.
  19. Nope, it’s happened each flight pretty consistently. I’ll deliberately stay fast with the speed window closed and it’ll blow right through 10 doing 280 kts. I’ve not tried to descend in ECON since it’s slow with the low simbrief cost indexes. If I remember correctly CI of 35 gave around 280 in the descent. But, I’ve always changed the speed to .xx/280 or 300
  20. noticed something with VNAV, it won't respect 250 below 10,000. Never flew the MAX, but a boeing's a boeing. It won't pitch up while in vnav to protect you from the speed limit.
  21. sure, but my point is, so is vatsim in that context. Vatsim has been around for years, SI only 2. Trust me when i say, i'm not "yes-manning" this project, but they have made some good progress as of late....like in the last 30 days. I think vectoring is getting really good. I've had it only twice that i was kept astronomically high on approach and the go-around was a goat-rope. Other than that, it's been pretty solid. They need to prioritize phraseology and traffic spacing...along with intersecting runways.
  22. lol, i've got a 3 Gigibit connection...def not my internet or pc.
  23. Huh?? Does every post have to be about something? This is a flight sim forum for god's sake. We're not discussing geopolitical affairs here....
  24. Idk man. You can go look at their live map…I was bored last night and around 05z there were like 360+ planes flying around on the network. Compare that to vatsim which had 500+. Id say a lot of people are willing to pay for a full ecosystem.
  25. It’s actually getting much better. A few caveats though…the updated IRIS voice engine significantly reduces TX/RX time…but it’s a paid upgrade on top of the subscription. There are phraseology issues which are slowly getting worked out. Vectoring is showing promise though, same with traffic separation, but it can get confused and start to go off the rails. It’s not perfect, by any stretch of the imagination, but it’s showing promise.

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