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  1. Here's an AI breakdown: Sim Update 7Planned release: October 13, 2026. Includes the free National Championship Air Races mode. Continued performance, stability and crash improvements. Career-mode fixes and improvements are a major focus. New EFB ground-services app with pushback, GPU, baggage and other services. New DevMode performance tool showing the processing cost of individual aircraft systems. Marketplace improvements will be split between SU7 and SU8. POIs glowing too brightly at night should mostly be fixed in SU7, although some packages may follow later. Performance, stutters and LODA dedicated team continues working on microstutters, terrain loading and main-thread blockers. Some larger optimizations are being developed in a separate branch and probably won’t be in the current SU7 beta. No specific major engine breakthrough was announced. Asobo is still investigating the reported LOD reduction, but said there is no progress to report yet. They confirmed that Terrain Pre-Caching set to Ultra keeps more scenery behind the camera in RAM/VRAM and can reduce camera-panning stutters—provided you have enough memory. Lower pre-caching uses less memory but may create stutters when scenery must be moved back into VRAM. Terrain LOD is already automatically increased with altitude. Dynamic Detail only reduces detail to maintain your target FPS. Their advice is to set the maximum TLOD you want and let Dynamic Detail lower it when necessary. Disappearing landing gear on AI aircraft is generally caused by the individual aircraft’s LOD configuration and should be reported per aircraft. DLSS 5, FSR and graphicsDLSS 5 will eventually be supported, but there is no date. They are testing it and watching the community modifications. The problem is that DLSS 5 can alter lighting, shadows and ambient occlusion because it interprets and enhances the scene. They want better control through Nvidia’s API before officially integrating it. Masking cockpit displays to reduce DLSS/FSR ghosting is being investigated. AMD FSR work continues, but there is no estimated completion date. PS5 PSSR 1 produced worse results than Asobo’s TAA. PSSR 2 hasn’t been tested yet but is on the backlog. For your setup: I would keep using the sim’s supplied DLSS 3.10.6/DLAA Preset M for now. Nothing in this stream suggests that forcing DLSS 5 is ready for normal use. Career modeA dedicated “strike team” is working on Career. SU7 adds better mission filters, including: Payout Distance Duration Altitude Runway length Runway surface Mission generation is being improved to provide more realistic departure and destination airports. Fuel calculations and flight-planning integration are being improved. No new mission types are planned for the near future. The priority is repairing and improving existing missions. Career economy balancing will be considered, but only after serious money-loss and progression bugs are addressed. They want to allow users to select purchased liveries for company aircraft, but gave no timeline. Changing aircraft in Bush Trips is difficult because every aircraft must be checked for compatibility with the mission and spawn location. Multiplayer and better completion tracking for Bush Trips would require substantial changes to the mission system. Interestingly, the new runway-length filtering sounds directly related to that C408 being assigned a 1,058-foot runway post you asked about earlier. Weather and worldNo immediate overhaul of cloud depiction was announced. Work is happening on clouds, but it isn’t ready to be shown. Better third-party weather injection remains on the backlog with no timeline. Live-weather data itself cannot simply be exposed because of licensing restrictions. Satellite imagery updates have effectively been paused since MSFS 2024 launched. The priority is correcting colour and seasonal inconsistencies before adding more imagery. Photogrammetry trees remain a long-term problem rather than something with an immediate engine fix. World Hub has not been actively worked on because of limited development resources. Missing airports and runways receive the highest priority, followed by taxiway, parking and naming corrections. ATC and shared cockpitThere is no current plan to rewrite the default ATC system. Working Title and Asobo will continue fixing the existing ATC. AI/LLM-based ATC and advanced traffic injection are being left to third-party developers for now. Shared cockpit remains a long-term project because complex aircraft and WASM systems need their own synchronization support. A limited version for simple analogue aircraft might be possible, but definitely not this year and perhaps not even next year. World Update 23Covers Poland and the Baltic states. Tentatively planned for October 27, although it could slip by approximately a week. Includes: Two new photogrammetry areas Five handcrafted airports 77 POIs Three discovery flights Five landing challenges One MSFS 2024 rally race A professionally researched guided tour Other dates and announcementsOctober 6: Carenado Cessna T206H. October 13: SU7 and National Championship Air Races. October 27: Tentative World Update 23. Mid-October: Expected MSFS 2020 SU17 beta. November 17: Planned MSFS 2020 SU17 release. City Update 17 is being changed into a larger Livery Update, featuring licensed airline liveries. Remaining MSFS 2020 Local Legend/Famous Flyer aircraft conversions to native MSFS 2024 versions are planned for 2027. Next developer livestream is planned for November and should reveal the 2027 roadmap. Bottom lineThe stream was mainly about incremental repairs and content, not a transformative core-sim overhaul. The most relevant news for you is: SU7 is targeting October 13. Performance work continues, but larger optimizations may come in later betas/updates. DLSS 5 is being evaluated but isn’t ready. LOD reduction is still under investigation with no progress announced. Career runway filtering is coming in SU7. Default ATC isn’t getting a major rewrite. No major weather or cloud upgrade is imminent.
  2. My guess is the next MSFS will be launched in 2028 alongside the next gen Xbox.
  3. I have a 5080. I can get the vram down but there's still stutters.
  4. No doubt they produce incredible looking airports, but there’s not a single iniBuilds airport I own that doesn’t max out my VRAM. Even when I dial back the settings and don’t max out the VRAM, I still get stutters. For this reason, I just stay away from their products.
  5. I can't tell the difference on my 5080.
  6. It doesn't look good tbh and textures look similar to the default airport.
  7. I wouldn't really consider v310.7 to be the 'latest' update for end users. It’s a developer focused SDK release that primarily adds debugging tools, so there are zero real world performance gains for end users.
  8. I did but SU6 came with the latest DLSS file so it seems like the sim is taking advantage of it.
  9. Wow, performance using DLSS is incredible. I have my frames capped, MFX x4 and not a single stutter on my 5080.
  10. It's clickbait nonsense with recycled advice.
  11. I'm all for fun, but no one other than a handful of people knows exactly what Area 51 looks like or how it operates, so how are they making this scenery? Pure fiction and imagination?
  12. Literally a scenery package no one asked for lol.
  13. Well, there’s no reason that at 30,000 ft my CPU should be pegged at 100% and my fans going crazy. It’s like running a car engine at high RPM while parked for no reason. It won’t instantly damage anything, but it’s unnecessary heat and strain with no benefit.
  14. This is my CPU usage over LA which lasted for a good 2 mins. I had to end the game via task manager because my PC was about to melt. You would think with SU5 we'll be moving foward but instead we're going 10 steps back. I just can't figure out how we have a stable version and the team goes and messes it up again with these service updates.

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