July 18, 2025Jul 18 1. Which setting affects what distance scenery pops in? 2. Can someone please explain Ambiant Occlusion and tell me if its a heavy hitter and what impact on visuals? 3. Same as Question 2 only for Texture Resolution? Thank you to anyone who can help me understand this better. Case: (Lian Li PC-011 Dynamic XL), PSU: (MEG Ai300p pcie 5 & ATX 3.0), Motherboard: (ASUS TUF Gaming x670E-PLUS WIFI 6E), CPU: (AMD Ryzen 7 7800-X3D) Memory: (G.Skill Trident Z5 NEO RGB Series 64GB DDR5 6000), GPU: (Zotac Gaming GeForce RTX 4090 AMP Extreme Airo). CPU Cooler: (ASUS ROG Strix LC RGB 360) Fans: (7 Corsair LL Series 120mm RGB)
July 19, 2025Jul 19 9 hours ago, Rob G said: 1. Which setting affects what distance scenery pops in? 2. Can someone please explain Ambiant Occlusion and tell me if its a heavy hitter and what impact on visuals? 3. Same as Question 2 only for Texture Resolution? Thank you to anyone who can help me understand this better. 1. Terrain LOD 2. Ambient occlusion generates soft shadows due to the occlusion of ambient light by 3D objects. It affects GPU frametimes moderately, with your 4090 you can keep it high or ultra 3. Texture resolution is the size of the textures... the higher it is, the better will textures look when you are close to them. With your GPU you can keep them on ultra, since the setting affects VRAM usage much more than performance 7800X3D | 2x32 GB DDR5-6000 CL32 | RTX 5080 | Alienware OLED 34" | 1 Gbps fiber
July 19, 2025Jul 19 For me, ambient occlusion on low looks the most realistic. On other settings, the shadowing looks far to heavy and not realistic at all. Easy to experiment though - it takes seconds to adjust as view a change in settings. Obviously, this can look different for different people with different monitor settings, and some with HDR, some without etc. Edited July 19, 2025Jul 19 by bobcat999 Rob (but call me Bob or Rob, I don't mind). I like to trick airline passengers into thinking I have my own swimming pool in my back yard by painting a large blue rectangle on my patio. Intel 14900K in a Z790 motherboard with water cooling, RTX 4080, 32 GB 6000 CL30 DDR5 RAM, W11 and MSFS on Samsung 980 Pro NVME SSD's. Core Isolation Off, Game Mode Off.
July 19, 2025Jul 19 Also, if you want good ground textures and good meshes for mountains, make sure you turn off Dynamic Settings. Dynamic Settings is like an auto FPS system used by MSFS 2024. It will try to keep MSFS 2024 running at whatever target FPS you set. The problem is if you set a target FPS that is too high for your system, then MSFS 2024 will degrade your ground textures, to keep the target FPS you set. So just turn Dynamic Settings off if you get bad ground textures. The disadvantage is that you may start to get stutters, but if you are getting stutters, you probably want to lower your graphics settings to something your computer can handle. Edited July 19, 2025Jul 19 by abrams_tank i5-12400, RTX 3060 Ti, 32 GB RAM
July 19, 2025Jul 19 Commercial Member Also the “buildings” and “trees” settings, the higher the setting the further their draw distance is. So I set my terrain LOD at 250 and the mentioned settings on high or ultra to help cover up any blurries that may be present
July 19, 2025Jul 19 2 hours ago, abrams_tank said: So just turn Dynamic Settings off 2 hours ago, rick celik said: Also the “buildings” and “trees” settings, the higher the setting the further their draw distance is. So I set my terrain LOD at 250 Agree with both the above so for me, this is where this thing becomes soooo useful...
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