July 31, 2025Jul 31 From someone's post and a reply by the MSFS Team: Question: why they can’t simply use sliders to impact detail to go from Xbox to highest end PC is hard to fathom. Hello, This is exactly how MSFS (2020) and MSFS 2024 already work currently. There are multiple builds for different devices (PC, Xbox Series X, and Xbox Series S). The PC build gives players full control over their graphical settings and options. The two Xbox builds have locked-in settings that are pre-set and optimized for the specific capabilities of each console. The notion that the PC build has been “dumbed down” or in any way diminished because the sim is also available on Xbox has never been true. The minimum PC hardware requirements are for a lower-spec machine than an Xbox Series S console. Thanks, MSFS Team Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 31, 2025Jul 31 21 minutes ago, Blueline308 said: SU5 proves otherwise. What it proves is that in their overarching goal of improving performance on both PC and XBox at that time (due to the #1 heaviest voted item at that time, by PC users, complaining about performance on their PC, some less powerful than Xboxes), was not done in a good way initially via SU5... i.e. the quality/performance trade-off wasn't done well, or well enough. Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
July 31, 2025Jul 31 3 hours ago, Noel said: The two Xbox builds have locked-in settings that are pre-set and optimized for the specific capabilities of each console. The notion that the PC build has been “dumbed down” or in any way diminished because the sim is also available on Xbox has never been true. The minimum PC hardware requirements are for a lower-spec machine than an Xbox Series S console. Interesting. I could make the following assumptions: - Low: minimum PC requirements - Med: Xbox S? - High: Xbox X? What I mean is that I think the locked settings for an Xbox X would be similar to High for MSFS 2020. Since I don't have an Xbox, I can't confirm. Would this be true? Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
July 31, 2025Jul 31 3 hours ago, Noel said: This is exactly how MSFS (2020) and MSFS 2024 already work currently. There are multiple builds for different devices (PC, Xbox Series X, and Xbox Series S). The PC build gives players full control over their graphical settings and options. The two Xbox builds have locked-in settings that are pre-set and optimized for the specific capabilities of each console. The notion that the PC build has been “dumbed down” or in any way diminished because the sim is also available on Xbox has never been true. The minimum PC hardware requirements are for a lower-spec machine than an Xbox Series S console. Thanks, MSFS Team So true, and I wish they’d publicize this more. the other thing they don’t talk about enough (at least for cantankerous flight simmers like us) is that Xbox under the hood is literally running Windows on AMD PC hardware. which blows the whole “Xbox makes it a game not a sim” illogic right out of the water there are a tremendous number of advantages to Xbox ever since MSFS came out and forced them to enable keyboard, mouse, and actual flight sim peripherals. the only downside to Xbox is that the hardware isn’t refreshed on an annual basis like PCs are.
July 31, 2025Jul 31 8 minutes ago, Luis Hernandez said: Interesting. I could make the following assumptions: - Low: minimum PC requirements - Med: Xbox S? - High: Xbox X? What I mean is that I think the locked settings for an Xbox X would be similar to High for MSFS 2020. Since I don't have an Xbox, I can't confirm. Would this be true? Due to the aging hardware at this point, Xbox S is more like Low and the X is more like Medium. the challenge with the X is that it runs at 4K, which utterly hobbles even most PC’s. If it’ll actually run 1080p/HD on an equivalent display, it’d be able to do High.
July 31, 2025Jul 31 8 minutes ago, UrgentSiesta said: the other thing they don’t talk about enough (at least for cantankerous flight simmers like us) is that Xbox under the hood is literally running Windows on AMD PC hardware. which blows the whole “Xbox makes it a game not a sim” illogic right out of the water Indeed, and a rather uninformed and naive logic at that. Just because the UI/UX and extent of tinker-bility presented to the X-Box user is minimal and different compared to a full-blown Windows OS, does not mean the X-Box platform and its underlying capabilities are somehow less capable. Edited July 31, 2025Jul 31 by lwt1971 Len 1980s: Sublogic FS II on C64 ---> 1990s: Flight Unlimited I/II, MSFS 95/98 ---> 2000s/2010s: FS/X, P3D, XP ---> 2020+: MSFS Current system: i9 13900K, RTX 4090, 64GB DDR5 4800 RAM, 4TB NVMe SSD
July 31, 2025Jul 31 Author Despite the above statement from MSFS Team I can't come up with a reason why there should ever be a downturn in graphic quality in MSFS 2020. Was requiring too much server bandwidth so MS/A dialed back some graphical quality elements. Are they just trying to stay within budget essentially? After all this title came out in Aug 2020 so is now 5 years old and while Xbox S/X is stuck with fixed hardware PC hardware marched on to now deliver fully double of what Xbox X is capable of. If they developed a build design to let those w/ high end CPU/GPU to exploit the best MSFS 2020 can deliver, then we would seemingly want to assume at the very least we would not see any downturn in graphical quality and would hopefully see some upturn and so be able to tap into an LOD commensurate with what top end hardware can manage. Again, Xbox's basic power is fixed. In ~2y we should see next gen Xbox which is touted to be capable of what today's high end PCs can do. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
July 31, 2025Jul 31 1 hour ago, lwt1971 said: Indeed, and a rather uninformed and naive logic at that. Just because the UI/UX and extent of tinker-bility presented to the X-Box user is minimal and different compared to a full-blown Windows OS, does not mean the X-Box platform and its underlying capabilities are somehow less capable. Yep. and given the price point at $500, it makes a heckuva backup rig (if your addiction…um, “hobby” is as advanced as mine 😜). And one the whole family & guests can safely enjoy. you know, a n the living room - AWAY from “My Precious” 😂
July 31, 2025Jul 31 There are still people on the forums that think Xbox users can only use Xbox controllers. Xbox is a great option for those on a budget. The series X which is optimized for gaming with a 12 teraflop GPU and 16 GB GDDR RAM, is a great entry point into flight Simming for those on a limited budget. There are users that can't hit 4k 30 FPS on PC, while MSFS on Series X is capable of 4k 30 FPS. Edited July 31, 2025Jul 31 by brinx Flight Sim PC - OS: Windows 11 Pro. CPU: i9-13900K. RAM: 64GB. GPU: NVidia RTX 4090 OCFlight Sim Xbox - Seriex X, 3TB
July 31, 2025Jul 31 5 minutes ago, brinx said: There are still people on the forums that think Xbox users can only use Xbox controllers. Xbox is a great option for those on a budget. The series X which is optimized for gaming with a 12 teraflop GPU and 16 GB GDDR RAM, is a great entry point into flight Simming for those on a limited budget. There are users that can't hit 4k 30 FPS on PC, while MSFS is capable of 4k 30 FPS. Yep. I guess an issue is that you don’t get to choose how that 30fps is achieved. for me, I’d rather play at HD resolution with higher graphics than 4K at lower graphics. totally agree with your point, tho 👍
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