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Blueline308

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  1. I couldn't care less. I was simply asking a question. You must have inferred something that wasn't there.
  2. Has there ever been another software in "Early Access" longer than BATC?
  3. They have ALWAYS acted this way. Frankly, if those 3 left the arena, I wouldn't blink an eye. They have always acted shady.
  4. I watched a video of a guy using it a few days ago and the voices still sounded robotic and not real world, but to each thier own....
  5. Yes. I never understood why it did that. You would think that would have been fixed in the first update. SMH.
  6. It is this attitude that kinda turns me off to BATC. Their Discord is pure mean at times.
  7. I played it and it was the smoothest release so far. Things are looking good.
  8. Got it through MS Store, as usuual. RELEASE NOTES Sim Update 5 Beta - 1.7.16.0 Stability & Performance Fixed Model Instance being potentially destroyed upon a Build Package while reloading active LODs (could crash the sim when building the package of the currently used aircraft) General Bug Fixes Fixed an issue where the mission steps panel and the discovery objective panel could be truncated after switching between full screen and windowed using the ALT+ENTER shortcut Fixed text in logbook that was not correctly translated Aircraft The PERFORMANCE_DATA section of the flight_model.cfg has been moved to the flight_performance.cfg file. It will still be loaded from the flight_model.cfg if it is missing from the flight_performance.cfg to ensure backwards compatibility. Boeing 737 MAX 8 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on or when activating a flight director mode when no mode was previously active. Adjusted FLC mode to more closely adjust for target speed. Fixed an issue where the FMC message TAKEOFF SPEEDS DELETED could be shown in flight. Improved Glideslope tracking to reduce pitch oscillations. Improved autothrottle response and tracking in SPD target modes. Improved autothrottle tracking accuracy in thrust target modes. Fixed an error during automatic PERF INIT when the plane spawns in the air. Aircraft Core Systems Added VarSet capabilities for Hydraulic and Pneumatic valves’ target positions, to replace their respective malfunctionning Key Events. Simvars are: HYDRAULIC_VALVE_TARGET_POS and PNEUMATICS_VALVE_TARGET_STATUS ModelBehaviors: To reflect this change, new “EX1” parameters have been added to functions “ASOBO_Hydraulic_Valve_Parameters” and “ASOBO_Pneumatics_Valve_Parameters” that uses proper simvars to set the targets positions of valves. Glass Cockpits G1000 NXI Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Garmin G3000 / G5000 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Garmin G3X Touch Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. GNS 430/GNS 530 Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Primus Epic 2.0 Integrated Avionics System Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. Pro Line 21 Integrated Avionics System Optimized the PFD’s artificial horizon for memory savings. Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. UNS-1Ew SBAS-Flight Management System Fixed an issue where the flight director could sometimes command the wrong pitch/bank angle immediately after turning the flight director on. EFB Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport. Planner App - Fixed an issue where stale chart data could sometimes overwrite chart data from a newly selected airport. Career Changed misleading name of the Super Heavy specialization and Heavy certification to Oversized General Bug Fixes Fixed taxi to gate clearance sent twice when infringed Added “Stop after holdshort line” step validation if overpassed but not infringed Fixed Announce taxi to helipad flow not available. Fixed acknowledge frequency change not automatically completing when infringed Fixed ATC broken after taking off without clearance Fixed part of the flightplan not displayed in some IFR missions Free Flight Modified the ‘Fly Now’ button to be grayed out when selecting an helipad while an airplane is selected Fixed aircraft fuel resetting to its default quantity when selecting a fuel amount then exiting and going back in the aircraft configuration screen Airports Generic Airports EGLC : Fixed missing water around airport KHRF : Fixed wrong ICAO : 6S5 to KHRF KGRR : Fixed missing terminal KGDK : Fixed wrong ICAO : I19 to KGDK KGDA : Fixed wrong ICAO : 5M9 to KGDA KGDA : Fixed missing buildings KDVO : Fixed misplaced beacon tower KPDG : Fixed misplaced beacon tower KGLN : Fixed airport needed to be closed according to real life OKKK : Fixed wrong ICAO : OKBK to OKKK KDWA : Fixed missing runway designators KMII : Fixed airport needed to be closed according to real life KJRO : Fixed wrong ICAO : I43 to KJRO KBRG - Fixed wrong airport altitude 01V : Fixed airport needed to be closed according to real life 02K : Fixed airport needed to be closed according to real life 02MU : Fixed airport needed to be closed according to real life 02ND : Fixed airport needed to be closed according to real life 02NE : Fixed airport needed to be closed according to real life 02OR : Fixed airport needed to be closed according to real life 02PS : Fixed airport needed to be closed according to real life 02Y : Fixed airport needed to be closed according to real life 03FD : Fixed airport needed to be closed according to real life 03I : Fixed airport needed to be closed according to real life 03IN : Fixed airport needed to be closed according to real life 03NE : Fixed airport needed to be closed according to real life 03PS : Fixed airport needed to be closed according to real life 03WY : Fixed airport needed to be closed according to real life 04F : Fixed airport needed to be closed according to real life Traffic Air Traffic Fixed Offline AI Traffic. We have fixed and reactivated it. It wasblocking some traffic add-ons. Traffic that can be in “sleeping” state for various reasons, will now be ignored by the traffic conflict system to avoid lock ups. Various traffic behavior improvements when taxiing onto the runway and taking off. Fixed an issue that had Live Traffic planes spin when holdingshort. Traffic will now have NAV and TAXI lights on during daytime also. Virtual Reality Fixed loss of inputs sometimes occurring when launching the Preflight training in VR Fixed an issue that caused the Yoke/Collective highlight not to be active in VR on some aircraft. Fixed an issue sometimes causing the yoke/collective to not be grabbable in VR Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glasscockpit. Fixed an issue that caused the yoke/collective interaction to fail if the second controller was targeting a collideable glass cockpit. Fixed lighting issues with clouds fogging (fixes cockpit glass flickering through clouds, and lighting differences using Quad Views) Peripherals Remapped “VR - camera Reset” on gamepads to RB+Menu / R1+Options Various Peripheral Fixes Fixed DualSense wireless controller scroll axis in menus. DevMode Removed option to select old LOD curve General Fixed AutoSet filter disappearing from the console after Build Added “Debug biomes” and “Debug surface type” in the “Debug > Terrain” menu Scenery Editor Fixed VectorPlacement no longer in groups when loaded by the editor. SimObject Editor Added missing hydraulic actuator types LiquidDroppingDoor and ThrustReverser Fixed edit in place mode + live reload wrongly saving files Updated cockpit.cfg params in the editor SDK Changed the way status update message are sent when the user enables/disables the addon camera through the ingame panel Fixed SimVarWatcher documentation links Few Camera API changes: Added functions to load some parts of the world Changed the way position and rotation referential are handled Added the possibility to focus a SimObject and follow its movement based on its object Id Keep the world arounf the arocraft loaded while using the Camera API and going far away of the aircraft to avoid it to fall under the ground Samples Fixed SimVarWatcher debug build in SDK samples WASM API Fixed fstat for stdin, stdout and sterr Added “fsMapViewSetWeatherRadarTiltInRadians”, “fsMapViewSetWeatherRadarStabilization”, “fsMapViewSetWeatherRadarPitchLimitsInRadians”, “fsMapViewSetWeatherRadarBankLimitsInRadians” and “fsMapViewSetWeatherRadarScanRate” in MapView API Exporter Blender Fixed landing gears animations in DA62 Sample. Fixed invalid vertex normal on skinned meshes.
  9. Just another antique. Wish they would give us something with modern avionics and nav systems. Oh well.
  10. Isn't it from the same company that took lots of pre-orders and never delivered the product, then kinda offered refunds, then went out of business, then had a public argument amongst the owners, then came back in business?
  11. I have a 3080Ti. How do I get Nvidia frame gen working on it? All I have is FSR as an option. Thanks,
  12. How does this help? Does it speed game loading? The author never really states the benefits of it.

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