September 2, 2025Sep 2 Hi All. I'm guessing it's just me but since applying SU3 I don't see any background airport service vehicles operating. I know some of the MS Options reset/changed in SU3, but I've been through them all and can't see anything obvious. Anyone got any thoughts please? Thanks
September 2, 2025Sep 2 same question - it´s not settings related !! AMD Ryzen 9 9950X3D , watercooled, GeForce RTX 4090, RAM 64GB Kingston Fury 6000Mhz , Fractal Design 7 XL, MSI X670 Carbon, all SSD
September 2, 2025Sep 2 After Sim Update 3, settings that affect airports are managed through global graphics and traffic options that control the density of objects and AI traffic in the entire world, including airports. Airport-relevant global settings The following options found in the game's General Options > Graphics and Traffic settings are the most relevant for how airports look and perform: Characters Quality: Sets the level of detail for animated ground crew and passenger models at airports. Traffic Airport Quality: Adjusts the quality of ground vehicles, such as fuel trucks, service vehicles, and pushback tugs. Fauna Density: While not strictly airport-specific, this can affect animals in surrounding areas. Ground Aircraft Density: Controls the number of static (parked) aircraft at airport gates and aprons. Air Traffic: Adjusts the amount and type of AI-controlled aircraft on the ground and in the air. Road Traffic: Controls vehicle traffic on nearby roads, though road traffic is excluded from airport perimeters. Off Screen Terrain Pre-Caching: Set to Ultra to prevent stutters while quickly panning the camera at airports. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
September 2, 2025Sep 2 In my case is the setting on ultra - but they are "static aircraft" and aircraft traffic bounded - so if you disable these and use f.e. addon traffic - you don´t see the ground crews - MSFS2024 limitation (again) ! Edited September 2, 2025Sep 2 by AUA425 AMD Ryzen 9 9950X3D , watercooled, GeForce RTX 4090, RAM 64GB Kingston Fury 6000Mhz , Fractal Design 7 XL, MSI X670 Carbon, all SSD
September 2, 2025Sep 2 If using BATC for ATC and Traffic injection I set all "Quantity" entries to OFF, otherwise if using default FS 2024 Traffic I set them to LOW, and I do see all types of objects at the airports. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
September 3, 2025Sep 3 Hi, Same issue here, i am using GSX, fsltl traffic and Self Loading Cargo, everything up to date but there is no more ground traffic arround AI traffic. Can someone share his setting please ? Thank you Edited September 3, 2025Sep 3 by Squatdrop
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