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Why is my MSFS 2024 stuttery and my MSFS 2020 smooth?

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  • Author
2 minutes ago, cianpars said:

Whilst your internet could be a bit faster and integrated graphics is not ideal, generally high settings in MSFS24 seem to be around the same as ultra settings in MSFS20 and many make the mistake of thinking that because they run 2020 at ultra, they should be able to run 2024 at ultra as well.  You probably ned to run s0s4 at lower TLOD and OLED settings than you do in 2020 and there are a few settings in the 2024 graphics menu that have high impacts on performance and may be best set at medium or even off (I can't give you them all atm as I don't have flight simulator running, thogu
texture resolution is one that springs to mind and there have ben reports that turning off fauna can have a significant impact).

Thank you.

Simply put I am getting serious stuttering even at minimal settings, which leads me to believe that both my rig and my internet are not up to the job.  

 

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  • Whilst your internet could be a bit faster and integrated graphics is not ideal, generally high settings in MSFS24 seem to be around the same as ultra settings in MSFS20 and many make the mistake of t

  • Have no idea what a high end gaming laptop would do, but here stutters are a thing of the past.  One big reason your machine can't deliver 2024 has to do with the polygon density which is massively in

  • If you are not using an external monitor, and you are just using your laptop's monitor, I think you should play in 1080p. Laptop monitors are small, I think 1080p is fine for laptop monitor, unless yo

  • Author
5 minutes ago, abrams_tank said:

If these small PCs are running laptop graphics cards, I don't think it will be that much better.  I would just stick with your laptop, and lower your settings.  If I run MSFS 2024 on my laptop at all (I'm using a 4060 on my laptop), I run it at 1080p.  Are you connecting your laptop to an external monitor? Because if you are just using your laptop's monitor for MSFS 2024, 1080p should be sufficient for a laptop monitor.

No, no external monitor.

I have one, but I dont connect it.  I assume there is a performance penalty with running a side monitor?  

1 hour ago, Langeveldt said:


Simply put I need a gaming laptop for reasons that I spend half my year overseas and would like to sim then. My current laptop runs 2020 fine.

Right now I'm assuming there isn't a gaming laptop out there that will run MSFS 2024 decently well?  It's good to know all this as I was thinking of upgrading now.  I guess it's best to wait a few years and carry on enjoying 2020.  

Simply change to ethernet cable, and test again... I believe 45 mbps isn't great, but can work... At home I am more than fine with 200 / 20 (DL / UL)

What CACHE do you have? Default 16 GB? Change to 32 GB just for testing and....

Please make sure you disable, for testing purposes, all Default AI traffic. If you're in SU4 beta there are new specific options for Air Traffic, and the entries for aircraft moving or parked that end in "QUANTITY" should all be Off. You can then use an external traffic injector like the free FSLTL and it makes quite a difference.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
4 minutes ago, jcomm said:

Simply change to ethernet cable, and test again... I believe 45 mbps isn't great, but can work... At home I am more than fine with 200 / 20 (DL / UL)


Yep, just used an ethernet cable and rock bottom settings.  Stutter, stutter, stutter.  I think it's quite clear that my hardware just isn't up to the job with 2024, and it is fine for 2020.  

Edited by Langeveldt

4 minutes ago, Langeveldt said:


Yep, just used an ethernet cable and rock bottom settings.  Stutter, stutter, stutter.

See my post just above this last one from you.

Probably 45 mbps isn't enough for the deal 😕

I started playing MSFS 2020 at 100 Mbps and then upgraded to 200, and both are more than fine. No stutters in 2024 SU4 unless I enable default MSFS traffic.

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

  • Author
6 minutes ago, Langeveldt said:


Yep, just used an ethernet cable and rock bottom settings.  Stutter, stutter, stutter.

 

7 minutes ago, jcomm said:

Simply change to ethernet cable, and test again... I believe 45 mbps isn't great, but can work... At home I am more than fine with 200 / 20 (DL / UL)

What CACHE do you have? Default 16 GB? Change to 32 GB just for testing and....

Please make sure you disable, for testing purposes, all AI traffic. If you're in SU4 beta there are new specific options for Air Traffic, and the entries for aircraft moving or parked that end in "QUANTITY" should all be Off. You can then an external traffic injector like the free FSLTL and it makes quite a difference.


Thanks.  Yeah I'm using the default 16 gig, all traffic off.  

Going to test on an external monitor at 60Hz, see if that changes anything.  My laptop seems to want to run at 165Hz refresh rate, and I don't know if that's going to be causing issues.  

Edited by Langeveldt

1 hour ago, Langeveldt said:

I'm loathe to upgrade and drop a couple of thousand on a top of the range gaming laptop when I'm not sure it will cure the stutters.  

Have no idea what a high end gaming laptop would do, but here stutters are a thing of the past.  One big reason your machine can't deliver 2024 has to do with the polygon density which is massively increased in 2024.  2024 looks and runs best ever here and I am once again blown away by the entire experience.  Mega Kudos to MS/A for getting 2024 this far, with more to follow.

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

Same experiences as @Noel in my case, with a desktop which is farbfrom being a "gaming" rig... And yet fs 2024 performa simply great 

I am now using it even with FSHUD and FSLTL models and injector, and with the default airbuses SU4 is super smooth. 

Just enabling default Simulator Traffic cause stutters on my case on SU4 beta 1.6.7.0

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

1 hour ago, Langeveldt said:

No, no external monitor.

I have one, but I dont connect it.  I assume there is a performance penalty with running a side monitor?  

If you are not using an external monitor, and you are just using your laptop's monitor, I think you should play in 1080p. Laptop monitors are small, I think 1080p is fine for laptop monitor, unless you feel 1440p is really necessary.

Test MSFS 2024 in 1080p and see if the stutters reduce.  1080p is pushes your hardware a lot less than 1440p, and should help with the stutters.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

50 minutes ago, Noel said:

 One big reason your machine can't deliver 2024 has to do with the polygon density which is massively increased in 2024.  

Yes. A lot more polygons are being displayed in MSFS 2024, especially near the ground. That's why the ground in MSFS 2024 looks so much better than MSFS 2020 at very low altitudes.

The increased polygons rendered in MSFS 2024, necessarily means it requires better hardware than MSFS 2020, if you are repeating the same graphics settings in MSFS 2020, as you are in MSFS 2024.

Edited by abrams_tank

i5-12400, RTX 3060 Ti, 32 GB RAM

2 hours ago, Langeveldt said:

 


Thanks.  Yeah I'm using the default 16 gig, all traffic off.  

Going to test on an external monitor at 60Hz, see if that changes anything.  My laptop seems to want to run at 165Hz refresh rate, and I don't know if that's going to be causing issues.  

If you do it, try frame lock of 30 and then go DLSS x2 to get 60.

If I were you I would test with a plane that is loaded locally (like for example if you own the Blacksquare Duke, Flysimware Sierra, etc. etc.).  

Also the suggestion to drop to 1080p for testing purposes is a good one.  I doubt that solves it but you never know.  You can always go back to 1440.

Rhett

7800X3D 96 GB G.Skill Flare  Gigabyte 4090  Crucial P5 Plus 2TB

I am just stoked with how polished 2024 visuals are:  crisp, with some relief on the ground that adds to a sense of depth to the top surfaces of terrain.  Most of this is probably the NVCP sharpness hack but as well setting Primary Render Scale to 140 adds yet another level of crisp beyond what higher LODs can render.  Right now I'm not using any Dynamic/AutoFPS or other, just leave TLOD at 200.  And able to do the high Primary Scale to 140 because of the 4090, and because NV DLSS FG actually did improve though have not idea why--was in NV, or Win 11 or something Asobo did.  No 2nd screen related judder, strobing I learned is tied to frame rate lock.  This means when the surrounding tarmac isn't creating strobing at my locked rate of 60FPS-fg I can leave it locked which drops watts/temp now with nary a downside unlike a few months ago.  And when it's strobing from high contrast pixel arrays in certain lighting I simple hit a key assigned to remove the rate lock so it's wide open, and that obliterates 90% of all of those types of FG related artifact.

 Lighting now is just phenomenal and I see cloud depiction and weather in general seems to keep getting better as well.  And yes revised night lighting OTW.  

Noel

System:  9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL  64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync.

Aircraft used in MSFS 2024:  Fenix A320,  Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.

 

My success with 2024 and my 5900x / 3060ti is partly because my 4k screen was damaged so I bought an inexpensive curved, 32" 1080p gaming screen.

Also 2024 looks great at lower settings so less is more with 2024.

dd

Edited by Sky_Pilot071

There are a lot of factors, but from my brief testing of MSFS 2024 on a new PC I can say the following with confidence:

- First, the context: The whole thing about MSFS 2024 is LOD - Level of Detail. In 2020, when you saw scenery, a ground vehicle, jetway, building or plane, it was drawn in full. Now, each object has different levels of detail based on distance, and on your settings. The idea is that when something is far away, it should be lower resolution, not take up so much resources, allowing more objects and visual detail. That's a great theory, but it's still a work in progress, and the fact is that some default scenery, airports, and planes are still very buggy, and they seem to still be working on the LOD curves. It's getting better, but it's still a problem.

- There also seems to be some memory management issues, somewhere in the relationship between RAM, VRAM, and swap file. I'm pretty sure this is a focus of bug fixing at the moment in SU4 Beta testing.

- On my new PC, in beta testing, I've found a few things that have a significantly high impact on performance. Turn these down or off and test:

- Texture Resolution (lower it)

- Parked Aircraft Quantity (lower it, or off)

- Aircraft Traffic Quantity (lower it, or off)

- For your flight, turn OFF Live Traffic to test - for me this makes the difference.

- Try a flight without opening the EFB, just to see if you get better performance. On some flights, just opening it can cause a repeating, pulse/stutter that repeats every 1-2 seconds and doesn't go away until you quit.

Try those, and see if any help.

I have had this with 2020 and with 2024, for which only a Windows clean installation backup restore and sim reinstall (after trying to kill as much as other windows processes as possible) helped at some point. Also sometimes (...) just a really good deinstall , incl all appdata folders and clearing sim and nvidia caches, helps. And I have REALLY good hardware. And fast cable internet and cable LAN.

As my sim, both 2020 and 2024, now run very good, I made another complete system backup of my current sim pc (Acronis backup).

Edited by Rene_Feijen

MS FS 2020/2024 | 9800X3D  | 64GB DDR5 6000mhz |  ASUS ROG ASTRAL RTX 5090 32GB GDDR7 OC EDITION   | Varjo Aero | Navigraph | VATSIM | TPR Pedals | Virpil  | Honeycomb | Winwing FCU + EFIS | Behringer X Touch Mini | SPAD.next

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