January 19Jan 19 2 minutes ago, ryanbatc said: Well it was working just prior to SU4. So I think they accidentally broke something Maybe with all that night overhaul and sepia removal MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 14Feb 14 @kiwikat I gave this a go tonight quickly over central Spain. My first thoughts are, really encouraging. However I still find the limitations of the sim a bit immersion breaking. At cruise altitude I would get far away freeways lit up that would disappear as I got closer. For me it's a bit immersion breaking to see that. I know it's a limitation with the sim, not with your add-on. It looked absolutely amazing around the aircraft. I really hope this limitation can be tackled somehow. (This was in SU5. I know it's a lot better than in SU4) I dropped you a vote for mod of the month on flightsim.to, as I feel it's such a massive benefit to have properly dark scenes at night. It looked really good. Just wish we could have the effect all the way to the horizon. Edited February 14Feb 14 by Langeveldt
February 14Feb 14 8 minutes ago, Langeveldt said: @kiwikat I really hope this limitation can be tackled somehow. (This was in SU5. I know it's a lot better than in SU4) If you have REX ATMOS or ActiveSky, if you limited the view distance to just where these distant highways are seen ?? i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
February 14Feb 14 27 minutes ago, John-Allen said: If you have REX ATMOS or ActiveSky, if you limited the view distance to just where these distant highways are seen ?? You read my mind. I've just tried that. I really really dislike Rex Atmos as a product, it's UI. Problem is then you are making it hazy during the day too. I did try bringing haze in and even in the cruise I could see lights pop out as they got closer. Not sure it's a long term solution. Let me know if you find a preset that looks good. Edited February 14Feb 14 by Langeveldt
February 15Feb 15 Yeah i've just fired it up again with the AB Atmos presets. It's really close to perfection this, but a bit of a buzzkill when on snapping to a window view you get some lit streets disappear out in the distance suddenly. Very close. So nice not to have glowing bright rural areas at night. If they could push whatever is culling the street lights out another 25% that would be perfect. (or all the way to the horizon at about FL390). At the moment you start noticing it about FL250 and upwards. I'd be happy to test more extensively if you need me to @kiwikat, but it seems like we are up against a brick wall with the sim even on SU5 beta. Edited February 15Feb 15 by Langeveldt
February 15Feb 15 For anyone looking to use this wonderful add on in MSFS 2024 SU5, using Rex Atmos, particle scattering needs to be on 0.15. That gives you haze at about the moment that the lights stop getting culled. It looks good during the day (but obviously a bit more hazy, but not too much), and at night you don't get the popout effect. I have an Atmos preset under "Langeveldt" for this. It looks wonderful, now I'm going to go and fly. Properly good atmospherics in the day, and no more glowing rural areas. @kiwikat @John-Allen Edited February 15Feb 15 by Langeveldt
February 15Feb 15 14 hours ago, Langeveldt said: I really really dislike Rex Atmos as a product, it's UI. .... YES its a MESS ATMESS should be called Edited February 15Feb 15 by John-Allen i9-14900K, 64G DDR5, 24G VRAM RTX4090 Velocity One Yoke and Quadrant LG rudder pedals Bluetooth earbuds
February 15Feb 15 5 hours ago, Langeveldt said: For anyone looking to use this wonderful add on in MSFS 2024 SU5, using Rex Atmos, particle scattering needs to be on 0.15. That gives you haze at about the moment that the lights stop getting culled. It looks good during the day (but obviously a bit more hazy, but not too much), and at night you don't get the popout effect. I have an Atmos preset under "Langeveldt" for this. It looks wonderful, now I'm going to go and fly. Properly good atmospherics in the day, and no more glowing rural areas. and no more glowing rural areas. hello foggy days
February 15Feb 15 DarkStreets is working quite well in SU5 beta now! Just FYI, the higher TLOD you run the further out in the distance the lights are culled. It looks quite nice now with TLOD 300. But I run Auto FPS and sometimes for rural/country flights I set it to 600 and that looks superb! | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
February 15Feb 15 4 hours ago, ryanbatc said: DarkStreets is working quite well in SU5 beta now! Just FYI, the higher TLOD you run the further out in the distance the lights are culled. It looks quite nice now with TLOD 300. But I run Auto FPS and sometimes for rural/country flights I set it to 600 and that looks superb! Yep I've tried Atmos and just can't get along with it. Ended up flying in what looked like the atmosphere of Venus in order to cull the distant lights. I've got the superb DLOD extender that is updated already, running a LOD of 400. Well I still get some very distant highways showing at cruise altitude, but I guess I'll have to make that tradeoff for it looking better all round. Let's hope Asobo can implement something that culls all the way to the horizon. Wonderful mod.
February 15Feb 15 Much better would be that Asobo realizes that this mod has to be included in their base data and remove the rural road lighting altogether. That would help all users and make exclusion unneccessary.
February 16Feb 16 Author 5 hours ago, meerkat said: Much better would be that Asobo realizes that this mod has to be included in their base data and remove the rural road lighting altogether. That would help all users and make exclusion unneccessary. That would sure be nice! Tired of Streetlights everywhere? Try MSFS DarkStreets today!
February 26Feb 26 Issue created for the MSFS2024 issue still ongoing in SU5, even though it improved. Feel free to vote. https://forums.flightsimulator.com/t/fixed-light-exclusion-polygons-not-working-far-away/759075 MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
February 26Feb 26 6 minutes ago, roi1862 said: Issue created for the MSFS2024 issue still ongoing in SU5, even though it improved. Feel free to vote. https://forums.flightsimulator.com/t/fixed-light-exclusion-polygons-not-working-far-away/759075 Yeah, really important this. Such a great mod. I'm amazed it's not getting raved about more.
February 27Feb 27 14 hours ago, Langeveldt said: I'm amazed it's not getting raved about more. I am not amazed actually. The priorities of the players have changed quite a bit. The players of today are happy as long as they can stroll around in airport interiors and fly the plane from the highly detailed cabin. MSFS2020, 24, Fenix A320, Ryzen 9 9950X3D, ASUS TUF RTX 5090 ,G.SKILL 64GB 6000MHz CL28
Create an account or sign in to comment