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Details I would like to see one day...

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I am always looking at stuff I once saw represented in some platform and apreciated, and yesterday while sing again IL-2 Great Battles I recalled a detail I really like to see in that platform - trim tabs and dynamic pressure effects...

In IL-2, just as in som DCS modules, you set a given displacement, by default or through controls in the aircraft, of an aileron, rudder, elevator trim tab, but, if it's not a "force-trim" or a "stabilator", then the associated control surfae will only move from it's neutral position once dynamic pressure builds up, and then you see it moving.

In IL-2 and WW2 DCS modules you can observe this detail even whilke on ground as you aplly power and the propswash makes those surfaces become "alive"...

In Xp12 if in PM you set a given default trim tab setting then as you load the aircraft, under any situation, teh associated control surface will already be displaced by the corresponding amount...

Just a detail I know, but the kind I really like to see being modelled 🙂

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

I’ve been so pleased with XP12 in the four months I’ve been using it I can’t think of anything except maybe ground textures more like ORBX Global or land class but definitely not at the risk of compromising anything else including performance. Maybe more study level payware aircraft if developers could put down the other sim for a while but nevertheless there are plenty good ones available. I guess I’m just a satisfied customer.

Vic green

See what Simheaven comes up with , im looking to see if America will looks as good as Europe...  also GA traffic at small airports  with Unicom communication

  • Author
Just now, XMAN said:

See what Simheaven comes up with , im looking to see if America will looks as good as Europe...  also GA traffic at small airports  with Unicom communication

Will he (SimHeaven) rather wait for the announcement of the new scenery engine?

 

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

8 hours ago, jcomm said:

Just a detail I know, but the kind I really like to see being modelled 🙂

E-mail Austin about it, as that is the only way to get this into the sim.

7950X3D + 7900 XT + 64 GB + Linux | 4800H + RTX2060 + 32 GB + Linux
My add-ons from my FS9/FSX days

We've had this exact conversation multiple times, and so the reply is again the same: this feature is basically purely cosmetic and has nothing to do with flight model realism.

Reason is, PC flight controls differ from real flight controls, in that they are not reversible (a real yoke will be pushed forward when the elevator droops under its weight, whereas a PC joystick/yoke will stand still).

One could even argue that introducing this feature, in some specific sense, decreases the realism, because one'll lose the biunivocal relation between the position of the joystick/yoke and the position of the virtual flight controls.

I remember XP introduced this feature in some past release, but I just tested the default C172 and apparently now it's not there anymore? Not that I'm complaining, as a matter of fact maybe I'd even prefer it to stay that way.

"Society has become so fake that the truth actually bothers people".

6 hours ago, jcomm said:

Will he (SimHeaven) rather wait for the announcement of the new scenery engine?

 

Nope, as a matter of fact he just posted preliminary screenshots of the pro version over at the other forum 


 

  • Author
8 minutes ago, peroni said:

Nope, as a matter of fact he just posted preliminary screenshots of the pro version over at the other forum 

Yep! Just saw it and really look fwd into the release!!!!

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

17 hours ago, jcomm said:

I am always looking at stuff I once saw represented in some platform and apreciated, and yesterday while sing again IL-2 Great Battles I recalled a detail I really like to see in that platform - trim tabs and dynamic pressure effects...

In IL-2, just as in som DCS modules, you set a given displacement, by default or through controls in the aircraft, of an aileron, rudder, elevator trim tab, but, if it's not a "force-trim" or a "stabilator", then the associated control surfae will only move from it's neutral position once dynamic pressure builds up, and then you see it moving.

In IL-2 and WW2 DCS modules you can observe this detail even whilke on ground as you aplly power and the propswash makes those surfaces become "alive"...

In Xp12 if in PM you set a given default trim tab setting then as you load the aircraft, under any situation, teh associated control surface will already be displaced by the corresponding amount...

Just a detail I know, but the kind I really like to see being modelled 🙂

 

You mean... like this?

 

  • Author

Exactly, and that was how it worked when Austin introduced it in early Xp12, maybe late Xp11(?)

But at present I see no displacement, specially if I output the control surface displacement values?

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

4 minutes ago, jcomm said:

But at present I see no displacement, specially if I output the control surface displacement values?

That is weird, because I just created that video in 12.4.0b3 a few hours ago...

  • Author
1 hour ago, Litjan said:

That is weird, because I just created that video in 12.4.0b3 a few hours ago...

My bad for sure, and I will try to test it again...

Maybe I was focusing in the rudder and not the elevator, and indeed the rudder doesn't appear to move, but that's probably expected given that it requires additional force ?

Anyway, for sure it's working, sorry for the mess 😕

Thx for the video 👍

Edited by jcomm

Flying gliders since 1980

Flightsimming since 1992

AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)

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