March 8Mar 8 Absolutely. It is one of those things I wait since release of MSFS 2020 and I have absolutely no understanding why this still hasnt been added. Cant be that much of a task, no? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 9Mar 9 Other than the “nice-looking interiors,” the rest is a complete mess. Airport facilities are wrong, ground markings are wrong, and even some of the modeling is wrong. And this is supposed to be the quality you get after claiming that “airport staff helped provide references”? Almost everything on the airside is inaccurate. In fact, it’s not even as good as a VHHH scenery released five years ago. At this point it feels like they couldn’t even copy existing work properly. MSFS scenery development seems to have fallen into a weird trend: as long as the terminal interiors look good, everything else can be ignored. But here’s the funny part — both real pilots and sim pilots spend far more time taxiing around the airport than wandering inside the terminal. Yet somehow the ground environment is exactly the part that keeps getting done wrong. Apparently in MSFS these days, as long as the terminal looks great in screenshots, accuracy no longer matters.
March 9Mar 9 4 hours ago, ljk811 said: Other than the “nice-looking interiors,” the rest is a complete mess. Airport facilities are wrong, ground markings are wrong, and even some of the modeling is wrong. And this is supposed to be the quality you get after claiming that “airport staff helped provide references”? Almost everything on the airside is inaccurate. In fact, it’s not even as good as a VHHH scenery released five years ago. Is it? Do you think it would be more constructive to list all wrong aspects over at their discord to help them making it better instead of ranting here? But yes, I am for the moment happy with the WFS rendition and until someone states otherwise, I see no reason to switch, especially not before v2 of the WFS rendition is out. To me, VHHH was a very strange choice by IniBuilds... Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 9Mar 9 Old Kai Tak airport... https://www.airporthistory.org/airspace-heritage-hong-kong-kai-tak.html 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 9Mar 9 5800X3D, RTX4070, 600 Watt, one or two 1440p 32" screens, 64 GB RAM, 4 TB PCle 3 NVMe, Warthog throttle, VKB NXT EVO stick, Honeycomb Alpha yoke, CH quad, 3 Logitech panels, 2 StreamDecks, Desktop Aviator Trim Panel. Crystal Light VR.
March 9Mar 9 NIce, but what is the relevance for VHHH or the discussion IniBuilds vs. WFScenery? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 9Mar 9 3 hours ago, AnkH said: Is it? Do you think it would be more constructive to list all wrong aspects over at their discord to help them making it better instead of ranting here? But yes, I am for the moment happy with the WFS rendition and until someone states otherwise, I see no reason to switch, especially not before v2 of the WFS rendition is out. To me, VHHH was a very strange choice by IniBuilds... Sorry, I got banned by them. Why? Back when MSFS 2024 hadn’t even been released yet and most people were still flying MSFS 2020, they decided to release the A350 only for MSFS 2024. I questioned that decision in their Discord channel, and then I got banned.As it turned out later, they ended up proving themselves wrong.
March 9Mar 9 Then list them here and I transfer it over to discord. If they are valid, I guess they should know it to improve the scenery, no? Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 9Mar 9 Author 6 hours ago, ljk811 said: I questioned that decision in their Discord channel, and then I got banned. You probably were being impolite about it. 14 hours ago, ljk811 said: Airport facilities are wrong, ground markings are wrong, and even some of the modeling is wrong. Post some evidence. Edited March 9Mar 9 by Tuskin38
March 9Mar 9 11 hours ago, AnkH said: Is it? Do you think it would be more constructive to list all wrong aspects over at their discord to help them making it better instead of ranting here? But yes, I am for the moment happy with the WFS rendition and until someone states otherwise, I see no reason to switch, especially not before v2 of the WFS rendition is out. To me, VHHH was a very strange choice by IniBuilds... WF didn't announce their Hong Kong V2 until after inibuilds announced Hong Kong, so one can posit that they weren't planning it until they had competition 🙂 7800X3D - RTX 5080 - 64GB DDR5 - Dan C4-SFX
March 9Mar 9 Could be. Or maybe they simply wanted to wait with the announcement until they have something to show and were forced to say it early because of Ini release. Either way pure speculation 😉 Greetings, Chris AMD Ryzen 7 9800X3D, 2x32GB DDR5 6000MT/s RAM, MSI RTX 4090 Ventus 3X, Windows 11 Home, MSFS2024
March 10Mar 10 Author 4 hours ago, Stavros said: WF didn't announce their Hong Kong V2 until after inibuilds announced Hong Kong, so one can posit that they weren't planning it until they had competition 🙂 They showed art assets in their announcement, so they were already working on it. It's more likely they announced it early because of ini's announcement. Edited March 10Mar 10 by Tuskin38
March 10Mar 10 9 hours ago, Tuskin38 said: Post some evidence. Evidence? Just look at the airport ground yourself. A bunch of default Asobo assets everywhere. Take a look at the apron lights — they’re basically the default ones. You’ve got eyes, you can go check and compare it yourself. Especially when ini claims they used real-world references for the airport. But if you’re too lazy to look, fine — I can show you some evidence. Edited March 10Mar 10 by ljk811
March 10Mar 10 7 hours ago, Stavros said: WF didn't announce their Hong Kong V2 until after inibuilds announced Hong Kong, so one can posit that they weren't planning it until they had competition 🙂 WF’s VHHH was released five years ago. So who exactly is under sales pressure here, desperately trying to prove that their version is the best? WF is an independent creator who has been making scenery since the FSX days, in the same spirit as developers like Flightbeam. For creators like them, scenery development has never really been about pushing flashy marketing — in many cases it started as a passion project outside of their regular work. Most of us aren’t wealthy enthusiasts running i9 CPUs and RTX 5090s. The quality of terminal interiors is not the only metric for judging a scenery. What really matters is the accuracy of the terminal models themselves, the airport ground layout, and the correctness of all the airside facilities. Those things are what actually affect the flying experience. Terminal interiors are just a finishing touch. And honestly, aside from flashy interiors, anyone with eyes can see the difference in quality in the rest of ini’s work.
March 10Mar 10 Quote They showed art assets in their announcement, so they were already working on it. It's more likely they announced it early because of ini's announcement. The screenshots they posted as part of the V2 announcement didn't look very different from V1. Still missing new details like the ground radar towers and cameras that are dotted around the field. That said, I love WF and hope to see more mainland sceneries from them. I'm begging for a good Chonqing and Urumqi! Edited March 10Mar 10 by Stavros 7800X3D - RTX 5080 - 64GB DDR5 - Dan C4-SFX
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