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Project Airports - Build and Share Airports

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9 hours ago, McCrackenAir said:

This is a very interesting idea. I was able to import an airport file and reverse it, placing the airport on my claim map/editor. Had it's fair share of issues, but I think this is something worth ironing out.

What kind of aspects? Genuinely curious, I'm not a fan of using devmode (obviously) and that pain point might be solvable 🤷‍♂️

There are multiple pain points. Most annoying is terraforming. What you see in the project mode is not always the actual finished result in the built project, which needs many rounds of trial and error. It is also not possible to directly import a DEM file. Somewhat annoying is that some fence objects (3rd party ones) cannot be placed using the vector placement tool. Also the vector placement tool has issues with elevation changes.

Painted lines are annoying because while very useful, you can only use them on default surfaces. If you add new surface polygons they won't show, and you'll need custom lines/materials. Adding custom materials to the material library can also be problematic with lots of trial and error.

Another annoying aspect is not so much the SDK itself but how scenery is layered in MSFS. If you delete the default apron polygons, you have to redraw everything manually. In most cases the default aprons overlay the ortho correctly, but in others, their data is wrong or the default settings are wrong, and you cannot add a runway with new texture on top (it won't show through, regardless of priority setting). I had this problem recently with KPRB...

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  • b1bmsgt
    b1bmsgt

    "Surely not everybody was kung fu fighting." On the contrary... 😋

  • b1bmsgt
    b1bmsgt

    Using SDK/Devmode is so complicated and convoluted it's ridiculous. What is needed is something simple to just place new objects and move existing objects at default airports already in the sim, witho

  • Stoopy
    Stoopy

    So I tried this out. Clearly quite a lot of work has gone into the concept and it does a fair job of "dumbing down", or shall I say streamlining, the usual process in the SDK related to developing air

10 hours ago, Nandengo12 said:

The correct folder setup is essential. Without that or if the project was not 'built' initially, yes it's very easy to lose work/content unfortunately...

Which leads to my point exactly. There are too many failure modes. There should be some way to just place and move objects without an advanced engineering degree. (I exaggerate, but that's how it feels sometimes...)

I'm not a noob, either. I've been simming since the Commodore 64 in 1982. I've used pretty much every third party scenery and object placement program over the years, and never had this kind of problem.

If what I describe isn't possible with FS24, please tell me and I'll shut up... 😄

Master Sergeant, U.S. Air Force, Retired

Former T-33A Crew Chief

Former B-1B Crew Chief / Flightline Maintenance Expediter

Former Learjet Corp. Quality Inspector

Formerly Young (😩)

22 minutes ago, b1bmsgt said:

Which leads to my point exactly. There are too many failure modes. There should be some way to just place and move objects without an advanced engineering degree. (I exaggerate, but that's how it feels sometimes...)

I'm not a noob, either. I've been simming since the Commodore 64 in 1982. I've used pretty much every third party scenery and object placement program over the years, and never had this kind of problem.

If what I describe isn't possible with FS24, please tell me and I'll shut up... 😄

Feeling your pain...it took me an extra day of troubleshooting just to get my KPRB scenery to work properly in MSFS24 because the 20 and 24 versions have different GUID hex codes in some Asobo scenery objects 😵‍💫

On 7/9/2026 at 4:36 PM, McCrackenAir said:

One account can have several plots.

That's the question I was going to ask. There is an old disused airfield I'd like to bring back to life, but its perimeter taxiways extend across the border into an adjacent plot. So, I will need both plots, and I just want to confirm that it is possible, please.

Edited by Paul K

Surely not everybody was kung fu fighting.

https://rationalwiki.org

16 hours ago, McCrackenAir said:

With that kind of experience with WED, how did you find the ease of use of my editor? Any suggestions?

Sorry, but I haven't tried it. I probably should...🙂

Master Sergeant, U.S. Air Force, Retired

Former T-33A Crew Chief

Former B-1B Crew Chief / Flightline Maintenance Expediter

Former Learjet Corp. Quality Inspector

Formerly Young (😩)

"Surely not everybody was kung fu fighting."

On the contrary... 😋

Master Sergeant, U.S. Air Force, Retired

Former T-33A Crew Chief

Former B-1B Crew Chief / Flightline Maintenance Expediter

Former Learjet Corp. Quality Inspector

Formerly Young (😩)

  • Author
4 hours ago, b1bmsgt said:

If what I describe isn't possible with FS24, please tell me and I'll shut up... 😄

2 hours ago, b1bmsgt said:

Sorry, but I haven't tried it. I probably should...🙂

I'll just leave these two comments together to say yeah, you should try it - and no, you don't need to shut up😉

3 hours ago, Paul K said:

That's the question I was going to ask. There is an old disused airfield I'd like to bring back to life, but its perimeter taxiways extend across the border into an adjacent plot. So, I will need both plots, and I just want to confirm that it is possible, please.

That sounds like a really cool project, would love to help out. Hit me up on Discord and I'll attach that second tile for you 👍

Edited by McCrackenAir

24 minutes ago, McCrackenAir said:

That sounds like a really cool project, would love to help out. Hit me up on Discord and I'll attach that second tile for you 👍

I've tried claiming the plot of land, but I get the following:
Cell is 34.3 percent covered by protected area "RAF Upottery" (threshold 20 percent)

Upottery is just abandoned concrete now, and an industrial area. Is it possible to remove the protection for that plot, and for the plot north of it ? Or do I have to pick somewhere else ?

By the way. Upottery is named " former Smeatharpe Airfield" in Little Nav Map.

Edited by Paul K

Surely not everybody was kung fu fighting.

https://rationalwiki.org

  • Author
1 hour ago, Paul K said:

I've tried claiming the plot of land, but I get the following:
Cell is 34.3 percent covered by protected area "RAF Upottery" (threshold 20 percent)

Upottery is just abandoned concrete now, and an industrial area. Is it possible to remove the protection for that plot, and for the plot north of it ? Or do I have to pick somewhere else ?

By the way. Upottery is named " former Smeatharpe Airfield" in Little Nav Map.

Cool area! I've removed the blocks for both claims - claim one and let me know the other you need.

1 hour ago, McCrackenAir said:

Cool area! I've removed the blocks for both claims - claim one and let me know the other you need.

Okay, I see the block is removed, but when I try to claim that plot I get:
Insufficient Aeros for this claim: need 25000, have 10100
Sorry to be a pain - can you knock the price down ? 😂

Surely not everybody was kung fu fighting.

https://rationalwiki.org

  • Author
6 hours ago, Paul K said:

Okay, I see the block is removed, but when I try to claim that plot I get:
Insufficient Aeros for this claim: need 25000, have 10100
Sorry to be a pain - can you knock the price down ? 😂

Hey just had a chance to look - it looks like you grabbed the claim next to the RAF field, and neither the north/south parts?
Join our discord, we'll figure it out!

6 hours ago, McCrackenAir said:

Hey just had a chance to look - it looks like you grabbed the claim next to the RAF field, and neither the north/south parts?
Join our discord, we'll figure it out!

Yes, it's telling me that I have made one claim, a plot I didn't want, and that in order to make another claim (the correct one), I need to have 25000 aeros. I honestly can't work out why I ended up claiming a plot I didn't want, but I daresay it was a slip of the mouse. Can you reset the plots, and either assign them to me, or let me start again ?

I need the plot with Upottery in it, and the plot adjacent to the north of it, because the airfield site crosses the border between the two plots.


I'm very sorry, but I hate Discord - I hope there is some other way of communicating, as we are doing here. Sorry to take up so much of your time.

Edited by Paul K

Surely not everybody was kung fu fighting.

https://rationalwiki.org

So I tried this out. Clearly quite a lot of work has gone into the concept and it does a fair job of "dumbing down", or shall I say streamlining, the usual process in the SDK related to developing airport sceneries. That being said, it touches on the basics only so anyone looking for advanced or possibly even some intermediate options will obviously be limited to an extent.

From what I gather above, there is a reluctance to monetize this concept however there seems to be quite a lot of content and functionality referring to additional perks for project supporters, which reads as monetization. Which I get - you've put in a lot of work and you also can't have users adding hundreds of objects and eating up build time for free over the long haul. It just naturally puts a hard cap on what can be done at the entry level.

Mostly this seems to be aimed at building lightweight fictional airports (or seems ideally suited for that) with the aim in mind to build an environment to enable flights between user's claimed spots. I say this only because the limits in place for an entry level account seem to inhibit anything but building your ideal small personal airport. Maybe I have it wrong - my choice would be to learn the SDK if the goal is to create an accurate real-world (even if small) airport scenery so there would be no restrictions on things like number of objects to place and other customizations that quickly become priorities in passion projects like that. Also I found that having familiarity with the SDK also helped make the most out of what is offered here.

Anyway, don't mean to poke holes in it - I had fun and if anyone using the app to synch sceneries wants to stop in at O11 Loma Vista (fictional) airstrip just south of Big Sur CA, we'll leave the lavatory unlocked for ya 😆

Edited by Stoopy

"That's what" - She

  • Author
13 hours ago, Stoopy said:

So I tried this out.

Hey thanks for sharing your experience! I just checked out your airport, very nice place right alongside the cliff!

My personal experience with the sdk might not be considered "Advanced", which is in part a large reason why I made this tool. What would be some intermediate/advanced things you'd want to be added?

Hammer on nail on the monetization - I don't want to charge the everyday simmer and want to keep it free, and the supporters make that possible. Wouldn't be possible without them, and people generally don't become supporters without some sort of perks. I also don't want people to join, claim 10 spots, build giant ugly airports and cause havoc. A progression system really helps weed those folks out, and people who are able to make those large airports, will be the people willing to put in the effort to make them look nice. Eventually, I'll release an offline tool with no limits for experimenting without the MP aspect.

I plan to support creation of full on international airports, this isn't going to be some small airport tool. Will be fun :)

Look forward to seeing what you build up!

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