4 hours ago4 hr 9 hours ago, McCrackenAir said:This is a very interesting idea. I was able to import an airport file and reverse it, placing the airport on my claim map/editor. Had it's fair share of issues, but I think this is something worth ironing out. What kind of aspects? Genuinely curious, I'm not a fan of using devmode (obviously) and that pain point might be solvable 🤷♂️There are multiple pain points. Most annoying is terraforming. What you see in the project mode is not always the actual finished result in the built project, which needs many rounds of trial and error. It is also not possible to directly import a DEM file. Somewhat annoying is that some fence objects (3rd party ones) cannot be placed using the vector placement tool. Also the vector placement tool has issues with elevation changes.Painted lines are annoying because while very useful, you can only use them on default surfaces. If you add new surface polygons they won't show, and you'll need custom lines/materials. Adding custom materials to the material library can also be problematic with lots of trial and error.Another annoying aspect is not so much the SDK itself but how scenery is layered in MSFS. If you delete the default apron polygons, you have to redraw everything manually. In most cases the default aprons overlay the ortho correctly, but in others, their data is wrong or the default settings are wrong, and you cannot add a runway with new texture on top (it won't show through, regardless of priority setting). I had this problem recently with KPRB...
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