Jump to content

jackcford

Members
  • Content Count

    74
  • Donations

    $0.00 
  • Joined

  • Last visited

Community Reputation

1 Neutral

Profile Information

  • Gender
    Male

Flight Sim Profile

  • Commercial Member
    No
  • Online Flight Organization Membership
    none
  • Virtual Airlines
    Yes

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Indeed it injects the reg into the texture.vccommon\PMDG_747v2_Certificates.dds file Many thanks
  2. Question for the pro painters. I know that the PMDG_747v2_NNumber.dds places the Reg/Selcal details on the flightdeck but what is the purpose of the PMDG_747v2_NNumber_Black.dds? Thanks ...
  3. Ed, Stunning work as usual! Good to see you are still doing it ...
  4. Richard, Stop teasing us with these sneak peeks :wink: Jack
  5. Further to my posts on Page 28 of this thread: I have found by trial and error that for the 'Scenery Decompile' routine to work your converted SID/STAR text files MUST be only one level down in the SID= and STAR= path(s) target folder structure. e.g. ..\AIControllerV14B\Caribbean_Sea\SLRQ APPROACH RNVZ14.txt NOT ..\AIControllerV14B\Caribbean_Sea\Other\SLRQ APPROACH RNVZ14.txt So if you use the 'Organize procedures into State/Provinces Folders' option in the SID/STAR Converter and simply copy the resulting folders into your SID= STAR= target folder the decompile will not work simply by selecting the main target folder. I had presumed from the sample airport folder structure that it would. Maybe this was obvious, if so I missed it? :rolleyes: Also the progress bar will only show in the few seconds at the end of the process, I presume when the taxi_graph.txt file is being written to. If you have more than a few activated sceneries this can literally take hours which may explain why some report that they don't see the progress bar, just the decompile successful message, which you get whether it was successful or not BTW. I wonder as only a small change in the 'Departure and Approach Paths' triggers a full active scenery decompile, would it be possible to have the option to turn ON and OFF items in the taxi_graph.txt file like you can in the AIControllerList.txt rather than the longer process, unless there are 'new' additions obviously? Just a thought, potentially it would be much quicker ... A great bit of software ... well done -Roland .
  6. Chumley, Thanks for the suggestion: I have no sceneries 'outside' of FSX root. My AiControllerPath.txt contains over 200 SPath= entries, default and otherwise, for what I presume are likely files that will contain taxiway and runway info for my selected Caribbean area search. It also contains just 1 TAXI= entry for the only airfield in the newly produced taxi_graph.txt despite the scenery decompiling process taking nearly 2 hours and reporting itself as successful. I am loosing the will to live ;-)
  7. Further to my earlier post, I now have data converted for the Caribbean and links to it are set and also in the AIControllerList.txt file. This seems to be confirmed as the likely scenery files to be scanned in respect of this are in the AIControllerPath.txt file too. The Scenery decompiler runs for over an hour and then shows a successful scan, despite no progress bar, but no taxi_graph.txt file is produced. Nor is it tempted to overwrite if I place an empty taxi_graph.txt file in the AIControllerV14B folder as bait ;-) I know this is great software which ran for me in earlier versions but I just can't get this one to work. Help!
  8. Hi, I had an earlier version running successfully in FSX and I have recently removed it and replaced it with the new beta version of AIController v1.14B (full version including Hot Fix 4). Even with only one airport selected in the 'Departure and Approach paths' (PHNL) it took almost an hour to decompile the scenery file, when it crashed: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: AIMonitor.exe Problem Signature 02: 1.4.1.3 Problem Signature 03: 551ba192 Problem Signature 04: mscorlib Problem Signature 05: 4.0.30319.34209 Problem Signature 06: 534894cc Problem Signature 07: 4527 Problem Signature 08: 1f4 Problem Signature 09: System.IO.IOException OS Version: 6.1.7601.2.1.0.256.48 Locale ID: 2057 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 A taxi_graph.txt file was created but I don't know if it is complete. Having gone to the airport in FSX AI Monitor is forcing another decompile ... still waiting. Yesterday I had the SIDSTAR Converter crash on me 3 times although it seems to have kept going, despite the warnings, and converted all the PMDG Navdata or has it? Am I doing something wrong? My PC is quite fast, so that isn't an issue. Thanks in advance
  9. JC,How about releasing your afcad mod?Jackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
  10. The freighters are out!http://www.aerosim.co.jp/eigo/tu2_e/tu2_e_fs2004.htmlJackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
  11. Crew,There's nothing wrong with posting a screenshot to advertise a video.That said as I'm the one who posted the 'DC-7 Video' thread (which has Video in the title and has been viewed 602 times to date - hopefully not by people who didn't expect a video link in the thread), but not the author of it I would have had to make a non related screenshot just to post the thread. That would seem to be a pedantic application of the rules the alternative would have been to deny 602+ people the opportunity to view it.I'm sorry but I don't accept the 'if you don't like it don't stay' philosophy because nothing would change let alone improve.One final word on rules, rules are fine if they are justifiable and if the application of them is consistent. Many will believe that neither of those is the case.... particulary (and this isn't a pop at any individual moderator) some comparatively minor things get jumped on fairly quickly and other more serious things don't. Jackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
  12. Both,Well said! :-hmmm Jackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
  13. Mike,Thanks for that, it suggests that 100' (001) is probably the lowest then? Pity I was hoping to get the Jetfoil 'flying' at 10'. :-) Jackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
  14. Hi,What is the lowest altitude that can be set as the cruise altitude in an AI flight plan and if it is below 1000' how is it expressed in the txt file?ThanksJackhttp://www.dolphin-star.net/TCA/Paintshop/ybanner_tca_FM.jpgIntel P4 3.06Ghz 533FSB HT| 2GB Corsair 333Mhz PC2700 DDR | Asus P4P800 Deluxe | 2 x 120GB Maxtor ATA-133| Sapphire ATI 9800pro 128MB | Creative Audigy 2
×
×
  • Create New...