Arnaud

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About Arnaud

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  1. Thank you Wingz, indeed I omitted to mention which scenery I was using. I did experience crashes in the HK area too, but managed to sort the problem by digging out some duplicated afcads near the new ZGGG. Now I guess I have no other choice than trashing the whole package if I want to use the new Pudong, but again, I will miss Beijing which wasn't bad at all, and it really annoys me. More simply I might try to email the author , if I get e response I will eventually keep you guys posted.
  2. Here's my question a again. I had installed some years ago a global china scenery package , available here in the library, which contained many Chinese airports, and amongst them, Pudong. Has any of you had that freeware scenery installed and if positive, did you manage to remove ONLY Pudong. I ask since the scenery folder and files makes it impossible to identify the ZSPD files, or shall I uninstall the whole package just to install the imagine sim scenery ? Of course I could uninstall the package and simply install the new scenery, but I'd like to avoid trashing all the many small Chinese airports and also Beijing ZBAA which are part of that global Chinese scenery.
  3. On to buying this . Has anyone had installed the ' all china ' (which contained Pudong beside many smaller fields ) and if so, how does the imagine sim scenery behave with that ' all china ' global scenery? I ask because I looked into what the china folder contains, and it will be difficult if impossible to remove only Pudong.
  4. Arnaud

    Landing lights...and fog

    Hi RJ,The Dornier 228 was modelled by Fernando Martinez.
  5. Santa dropped a new scenery which looks very good for us fs9ers, it's been uploaded in the avsim library yesterday, for those of you who might have missed it. Thank you Jonathan Gabbert :( http://library.avsim.net/search.php?SearchTerm=cyvr_release_v100.zip&CatID=root&Go=Search
  6. Arnaud

    Landing lights...and fog

    Nic,The DJC metroliners were some of the few models I had not fixed yet. So I just did. You must pay attention that there are two different models for both Metro III et and IV, named 3blade (DJC_metroIII_3blade.mdl) and 4blade(DJC_metroIII_4blade.mdl). The IBC you took as an example normally goes with 4blade model, so make sure you've updated both models. I did qucik test before and after the edit, and on my side it works, I have no more triangles.Regards,And Merry Christmas :(
  7. Arnaud

    Landing lights...and fog

    @ Lain, ignore my previous post for the TFS A300, I replaced all 9 occurences of 220039000E00900008, not 220039000E0090@ Nic, depending on how your AI is organized, it doesnt matter which airline, it's only the model (.mdl) that needs to be written, as you say rightly.From what RJ posted, for the DJC metroliner, only the second occurence of 220039000E has to be replaced by 220000000E
  8. Arnaud

    Landing lights...and fog

    Normally you can remove the triangle on all TFS models with 220039000E0090. The Tu154 Simlandmarks model dont need any fix because they dont have the triangle modelled (at least the SL models I use didnt). RJ will post the OSPs I guess, as he worked on them with success too.
  9. Arnaud

    Landing lights...and fog

    I would add this : the task is huge, for someone being reasonnably fast with PC and knowing how AI models work, lets say it takes one full day to update everything (hundreds of models).HxD is easy to use since you can drag an,d drop the .mdl files in the opened hex editor window, and it backsup the .mdl everytime you save. One day, that is: thanks to RJ's valuable and reliable posts. He must have spent much more than a day, testing, trials and errors. But the result, guys....I no longer fear the moment in FS when you're on final approach when FS' dusk is set, and all of sudden the view of the nice scenery in front of you gets destroyed by the dozens of silly triangles everywhere on the ground, or even noticable from FL390 !On a side note, here's what I've tested for you all: the hex changes wont break the built in LOD, and wont break either the .xml coding of the latest AI models like aia or tfs. So you can start whenever you want, really well worth the time it cost.Last, one should always be patient and carefull when editing your AI models, because one single small typo can screw the whole model.Thank you again, RJ :(
  10. Arnaud

    Landing lights...and fog

    Nic, the one you've posted a link to is the one I use now, I downloaded thank to you, because the old one I was using was of little help. Are you having any issue with it ? It's HxD , http://mh-nexus.de/en/, quite excellent, I managed to update all my AI fleet as per RJ recommandations without any problem.
  11. Arnaud

    Landing lights...and fog

    For AI models, the HEX editor changes definitely work. I managed to get rid of those infamous triangles easily, on a few models so far, thanks to RJ's help. The odd thing is that once modified, you cant view the models in ACM, but they do display in FS without any problem. Better: the changes dont seem to have any impact on the xml coding either, nor the LODs.As RJ says and rightly so, the subject is a bit sensitive since modifying the models goes against the modelers copyrights, but that is definitely a great and easy fix for something that had been a real annoying FS problem. Those triangle were spoiling any dusk approach, not only in fogged conditions, and made major at hubs at dusk and night time look like... nothing real.
  12. Arnaud

    Landing lights...and fog

    hey RJ !Sometime resurrecting an old thread has some good, I've personnal always thought that forums fulfill also that purpose. I did participate to that thread in its time, and the final conclusion was that the dreadful polygon was modelled within the models indeed. However something you might pay attetion to is this: within the model are also coded some XML stuff that brings flaps for take off, drooping elevators when AI 'sleeps' etc. Did you check that after your hex strings changes those were still working? Also coded in the model the specular (shine). Is that specular still present after your changes?That's an interesting find anyway, I will give it a try .
  13. Arnaud

    Landing lights...and fog

    Thank you Fr Bill, I was hoping you'd throw some more light on the subject from a modeler point of view. I assume it pretty much puts an end to speculation on the suject.I was once told by a fine modeler about it indeed, but that was long time ago and since that time I forgot, also because I had gone away from fltsim for a while.There is a side question though: how Gmax (or FSDS or whatever 3d modeling program) does that polygon? I mean, is there an option to let this lightmap option out just before you compile the .mdl?If so, we could still ask the AI modelers if they could recompile their models without that polygon. At least for AI, who cares about AI having landing or taxi splash light? But it is my understanding that this polygon is needed so that the spotlight bitmap can work in the sim? I believe so, and that's a pity since if we could keep only the spotlight splash that'd be just fine.Anyway thanks for closing the topic :(
  14. Arnaud

    Landing lights...and fog

    Dallyborr, as I posted already, you can switch those AI triangles off by deactiavting the aircratfs landing light off, in the FS menu display option.That will also turn your light off, as well as all the AI lightmaps (alpha controlled logo lights etc).On another note, I'd caution everyone installing Nick's lights: the uninstaller doesnt work for the effects files. Most fortunately I did back up my effects's foldr prior the install, because when I wanted to step back to the default aircrafts lights, it did not reverse to the originals. Had to restore my effetcs folder myself.Hence the reason I've always hated the auto installers...Sometime it works, sometime not.So...to sum all this up, there is no way, as far as we know, to avoid those silly triangles showing up in foggy weather.And I am still unsure they are modelled within the models, although I've read this quite a few times.
  15. Arnaud

    Landing lights...and fog

    Reading again n4gix's post, or Fr Bill, I recall now some testing I made some years ago about this: there are two different things involved here: the spotlight bitmap AND the triangular polygon.On some situation, one can easily see both of them. What we need to get rid of is the later. I'm not even sure its modelled within the model, I fear its coded within FS engine, in which case nothing can be done. I'm still curious as to finding out what's different in John's set up though. because, Nick's or not Nick's, the looks of his AI taxi lights is definitely more acceptable than mine.