Everything posted by Arnaud
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Imagine Sim ZSPD Shanghai - Pudong released
Thank you Wingz, indeed I omitted to mention which scenery I was using. I did experience crashes in the HK area too, but managed to sort the problem by digging out some duplicated afcads near the new ZGGG. Now I guess I have no other choice than trashing the whole package if I want to use the new Pudong, but again, I will miss Beijing which wasn't bad at all, and it really annoys me. More simply I might try to email the author , if I get e response I will eventually keep you guys posted.
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Imagine Sim ZSPD Shanghai - Pudong released
Here's my question a again. I had installed some years ago a global china scenery package , available here in the library, which contained many Chinese airports, and amongst them, Pudong. Has any of you had that freeware scenery installed and if positive, did you manage to remove ONLY Pudong. I ask since the scenery folder and files makes it impossible to identify the ZSPD files, or shall I uninstall the whole package just to install the imagine sim scenery ? Of course I could uninstall the package and simply install the new scenery, but I'd like to avoid trashing all the many small Chinese airports and also Beijing ZBAA which are part of that global Chinese scenery.
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Imagine Sim ZSPD Shanghai - Pudong released
On to buying this . Has anyone had installed the ' all china ' (which contained Pudong beside many smaller fields ) and if so, how does the imagine sim scenery behave with that ' all china ' global scenery? I ask because I looked into what the china folder contains, and it will be difficult if impossible to remove only Pudong.
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Former FS enthusiast returning to the field
Welcome back Thomas! I would just add this: make sure not to miss the latest breathtaking scenery that was released lately, the rebooted Dubai from Flytampa. It must be the most astounding scenery released to date (beside KaiTak) And... You will be delighted to know that Sydney from FT Is on its way. Plus, Martin who developed Dubai rebooted had been silent for a while so who knows what other masterpiece he has in the oven for us... Something that wasn't mentioned yet are the latest fsgenesis 19m meshes, also breathtaking.
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FAIB AI models
One has to edit every one and single AI model with an HEX editor and remove some lines. Look for a thread about it in which '3green' user helped us a lot. It had been proven to have no unwanted effect on the models and nearly all AI models are covered. Here the thread in question: http://forum.avsim.net/index.php?/topic/265681-Landing-lights...and-fog
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Aerosoft Rome
AS Schipol for instance, had been a disaster when it was released... Fixed after quite a bit of time. I must stand corrected for my previous post about Roma though, the AS rendition is not a revamp of the old iFSD stuff, my guess was made only from looking the screenies, I haven't bought it.
- Aerosoft Rome
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The "Chase" View
Panning VC can be achieved by simply enabling it inside the fs9.cfg. Not an option from the custom option menu though. Cant remember right now which entry it is, but I will post it here if anyone asks.
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The "Chase" View
Nico, I am not quite sure what you call 'chase 'view. In FS9, you get the chase view by pressing key 'S' twice. If you press 'S' once you get the virtual cockpit view, twice the chase view, and three times the so called 'tower view' . You can revert back to the previous view each time by pressing shift S. In case you're looking the free camera view in FS9, there's none, you must add payware modules like DBC Walk and follow or Active Camera.
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Why FlyTampa Ki-Tak is the most legendary scenery of ALL time
I agree totally, FT Kai Tak must be the most awesome piece of scenery I ever enjoyed. Un doubtely their masterpiece. Flying Hong kong at night, is nothing but breathtaking : you can almost feel the humid heat of that city, bancs of haze here and there and spectacular lighting... A piece of jewel indeed...
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Best KLAX airport add-on?
FSDT KLAX is undoubtely very nice. The problem that were reported related to performance wont be solved, and is due to the fact that the scenerey has no LOD built in. That might affect you when you're approaching the scenery with a heavy complex aircraft (such as PMDGs heavies). The other problem is that some part of the scenry are blurried, due to the fact that the texture were initially desgined on FSX's 4096*4096 textures, not supported by fs9. So the fs9 version has sized down 1024*1024 textures; which cause some area of the scenery blurred (mainly cargo areas, and that might be fixed one day FSDT said).I use a dual core e8500 with a GTX260 and can run the scenery without too much trouble with full traffic and acfts like PMDG 747 and MD11.
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How can i turn on the ground with DC-3 at FS2004?
Differential brakes using (defaut) F11 and F12 (left and right main gear) and also using differential thrust.
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2012 - The volume of FS9 daily downloads still amazes.
hi Dillon,It's not that developing for fs9 is easier than FSX, it's more that most freeware devs never stepped to FSX, mostly due to its loosy performance.... I think it's not exagerated to say that if PMDG for instance had not stepped to FSX only, FSX would have been the commercial failure as it deserve to be. I too think fs9 still has a long live ahead. :( ...
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UK2000 East Midlands Released
Damn, such a comment from George undoubtely means somethin' ... Off to EGNX as I type :(
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Landing lights...and fog
Hi RJ,The Dornier 228 was modelled by Fernando Martinez.
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any xp 32bit users left in the sky?
Still on XP 32 too, with the 3GB switch and never got any OOMs since then...Everything working like a charm and beautifully, HD textures etc...
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Landing lights...and fog
Nic,The DJC metroliners were some of the few models I had not fixed yet. So I just did. You must pay attention that there are two different models for both Metro III et and IV, named 3blade (DJC_metroIII_3blade.mdl) and 4blade(DJC_metroIII_4blade.mdl). The IBC you took as an example normally goes with 4blade model, so make sure you've updated both models. I did qucik test before and after the edit, and on my side it works, I have no more triangles.Regards,And Merry Christmas :(
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Landing lights...and fog
@ Lain, ignore my previous post for the TFS A300, I replaced all 9 occurences of 220039000E00900008, not 220039000E0090@ Nic, depending on how your AI is organized, it doesnt matter which airline, it's only the model (.mdl) that needs to be written, as you say rightly.From what RJ posted, for the DJC metroliner, only the second occurence of 220039000E has to be replaced by 220000000E
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Landing lights...and fog
Normally you can remove the triangle on all TFS models with 220039000E0090. The Tu154 Simlandmarks model dont need any fix because they dont have the triangle modelled (at least the SL models I use didnt). RJ will post the OSPs I guess, as he worked on them with success too.
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Landing lights...and fog
I would add this : the task is huge, for someone being reasonnably fast with PC and knowing how AI models work, lets say it takes one full day to update everything (hundreds of models).HxD is easy to use since you can drag an,d drop the .mdl files in the opened hex editor window, and it backsup the .mdl everytime you save. One day, that is: thanks to RJ's valuable and reliable posts. He must have spent much more than a day, testing, trials and errors. But the result, guys....I no longer fear the moment in FS when you're on final approach when FS' dusk is set, and all of sudden the view of the nice scenery in front of you gets destroyed by the dozens of silly triangles everywhere on the ground, or even noticable from FL390 !On a side note, here's what I've tested for you all: the hex changes wont break the built in LOD, and wont break either the .xml coding of the latest AI models like aia or tfs. So you can start whenever you want, really well worth the time it cost.Last, one should always be patient and carefull when editing your AI models, because one single small typo can screw the whole model.Thank you again, RJ :(
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Landing lights...and fog
Nic, the one you've posted a link to is the one I use now, I downloaded thank to you, because the old one I was using was of little help. Are you having any issue with it ? It's HxD , http://mh-nexus.de/en/, quite excellent, I managed to update all my AI fleet as per RJ recommandations without any problem.
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Landing lights...and fog
For AI models, the HEX editor changes definitely work. I managed to get rid of those infamous triangles easily, on a few models so far, thanks to RJ's help. The odd thing is that once modified, you cant view the models in ACM, but they do display in FS without any problem. Better: the changes dont seem to have any impact on the xml coding either, nor the LODs.As RJ says and rightly so, the subject is a bit sensitive since modifying the models goes against the modelers copyrights, but that is definitely a great and easy fix for something that had been a real annoying FS problem. Those triangle were spoiling any dusk approach, not only in fogged conditions, and made major at hubs at dusk and night time look like... nothing real.
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Landing lights...and fog
hey RJ !Sometime resurrecting an old thread has some good, I've personnal always thought that forums fulfill also that purpose. I did participate to that thread in its time, and the final conclusion was that the dreadful polygon was modelled within the models indeed. However something you might pay attetion to is this: within the model are also coded some XML stuff that brings flaps for take off, drooping elevators when AI 'sleeps' etc. Did you check that after your hex strings changes those were still working? Also coded in the model the specular (shine). Is that specular still present after your changes?That's an interesting find anyway, I will give it a try .
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FSGenesis NEXTMap
Rafal,You can buy the FSG NextMap for Europe blindly. I bought them when they were released. Your europe wont look the same. Beware with the old LOD11 mesh that were included with the old Europe bundle, they caused CTD for me when I installed the NextMap stuff. Removing them fixed that issue.I also strongly recommand all the ASTER mesh, for middle east (from Turkey to Afghanistan, including Saudi Arabia, Oman, Iran, Irak, Egypt etc) it's simply awesome and will make your flights to Asia much more entertaining.As it had been said already by Joe, you MUST keep your lower LOD mesh (76m, 38m) since it will make the elevation in the remote look perfect and avoid the artifacts caused by using only LOD11 (19m) mesh.If I remember well anyway, FSgenesis includes 38m mesh within their NextMap 19m mesh.I 've been so enthusiastic with ASTER and NextMap mesh that I ended in buying all of the NAM NED mesh (US). Flying with those american meshes installed makes flight above Utah, New Mexico, Montana simply amazing.I am now hoping for some alaskan 19m mesh, and also chinese mesh (LOTS of moutains there!)
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Just started using FS9 instead of FSX
Thanks Ray I 've actually bought REX two days ago to give it a try. Spent some time to get on with it, it's got indeed nice textrues. I still use a mix of the freeware HDE and now REX, beside other personnal tweaks. I bought REX since I was missing satisfactory dawn and dusk sets.I'm an old fs niner as well, always knew that anyone can quite easily make the old sim look much better than the X one. The only plus in FSX is the ability to deal with 4096*4096 bitmaps, but the cost in frames is way too high.I do think that we still have few years ahead with fs9, and the market wont say otherwise ... Too bad PMDG gave us up though.Welcome to fs9 Mart !