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mcwdainow

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Everything posted by mcwdainow

  1. If you still haven't found it yet there is a way.. may take a little while though. First remove a bmp from the texture folder.. check it out in flight sim. If that bit is now untextured (grey) then its on that bmp. If not.. then put it back in the folder and remove another bmp until you find it. Once you know the bmp, split it up in to say quarters.. paint each quarter a vibrant and different colour on a layer. Keep making the splitting up the section until you find the area :)
  2. The method you use is not really that much different to the "dark ages" method others use. The only difference being you're using the alpha channel in the psd and others export it as a bmp. I find its easier for people new to painting to understand the DXTBmp importing method than the channel one.One advantage however of using the "dark ages" method is you can use layers for the alpha channel. This can be useful when experimenting with alpha channel intensities. Filling the selection with black, then reducing the layer opacity allows you to constantly change the gradient of grey used.. without having to redo the selection.If you really want to save time then you do not need to do the whole "Load Selection" step, if you hold crtl and click on the layer it should make the selection in exactly the same way (changed to clicking on the thumbnail in CS2)
  3. You're nearly there! Open the bmp up in DXTBmp, have a look at the window on the far right (alpha channel). If there isn't one there then you'll have to import it using the button underneath (although if you're just testing the scheme don't bother just yet).Uncheck the box "Include when saving" if you don't want the mip maps causing blurry textures.Then File - Save As - Extended bmp, you want it either as Extended 32bit or DXT3. Hit save and you should be all set :)Edit: just saw Leen answered already in a duplicate post. Oh well.. 2 for 1 :)
  4. Have you got the reflections enabled? If you have then its probably graphics card/driver related.
  5. Is this your repaint or one you've downloaded?Is there rendered reflection on other parts of the repaint?
  6. Great pics! Nice to see Glacier Girl :)By the way, if you check the box "Check this box if you wish to embed attachment URL in the message text box." then the images will appear in the post :)
  7. This tends to crop up due to graphics card/driver problems. I believe theres a few threads in the FSX forum which are about this.. maybe they can help :)
  8. Welcome :)Looks great! The over reflective front from certain angles is probably to do with the hard coded shine and not the alpha channel. The only person who can change this is the modeller.. so I wouldn't worry about it :)If you get permission from Wayne to upload, why not.. the more the merrier!
  9. Not sure how alpha channels would help, but setting the layer to multiply would probably do it :)
  10. Its designed to help performance, so its useful for AI aircraft. But paint schemes flown by just the user tend to have them removed to make them look better. Remove them and see the difference :)Alpha channels do, as Leen said, also tend to lighten up the scheme.. even if its a very weak reflection.
  11. On top of what Leen has said, the second shot you posted of your scheme is showing the signs of mip mapping..
  12. Check the actual colour of the white. If it appears as you want it in the painting program.. are you removing the mip maps while converting the bmps for flight sim use?
  13. Are you referring to the same shots in your original post or another scheme?
  14. Welcome :)I think the best way to go would be to look at real images and just tr to mimic them.Here's some images I thought could be useful:http://www.airliners.net/open.file/1129347/L/ http://www.airliners.net/open.file/1150579/L/ http://www.airliners.net/open.file/1176117/L/ http://www.airliners.net/open.file/1188564/L/ Use the eye dropper and pick a colour to use for the main fuselage, an area 1/3rd of the way up would probably be the best. Then experiment with adding a highlight going along the top part of the fuselage and perhaps darker areas. You could use layers to experiment with the opacity of these.Try to not use much of an alpha channel on it, if any at all. You could also add perhaps a very light amount of "noise" to it, giving more texture.
  15. Black would indeed be 100% reflections and would produce the appearance of chrome :) Make sure you have the check box in the flight sim display settings ticked.Heres a tutorial I've made regarding alpha channels:Click
  16. I assumed he was talking about painting a chromed spinner but at least we have both sides covered now :)
  17. The best way would be to actually use a photo and manipulate to fit the spinner texture. Alternatively just look at photos of spinners and try and replicate them.For example:http://www.airliners.net/open.file/1207537/L/ You could use the right engine spinner and stretch it over the spinner texture.. The colours you're looking for is typically shades of grey. With white at the top and dark grey underneath.. you could try and bring in a bit of bluish grey to simulate the sky.Here's another which looks slightly less reflective than the first:http://www.airliners.net/open.file/1201333/L/
  18. Hey :)A little trick is to set the layers with your paint scheme on to "multiply". This allows the details to show through, however it will darken the paint scheme and does not work with 100% black or white. But it is a fairly common method :)Regarding non layered files, unfortunately you can't re-extract the layers from a flattened file (such as a bmp). That's why paint kits are made specifically for repainting, these are as you probably know usually saved as .psd files which retain the layers.Its very unlikely that anyone has made paint kits for the default FSX aircraft and are unlikely to. However I do know that Microsoft included the paint kits for the 737 and 747 in their SDK.
  19. Heres a link to bigger pictures from over at a.net:http://www.airliners.net/discussions/gener...d.main/3478111/
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