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masped

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  1. Shez, I seem to be having the inverse to the problems other people are seeing - all my Fedex trucks have textures, and the cabs of the Gate Gourmet trucks have textures, but the sides of the Gate Gourmet trucks are untextured! On the other hand, the LSG Sky Chefs trucks are fine. This is after installing the libraries you attached. Also, I would like to be able to edit the ADE file to suit my own setup, however it appears that a lot of the object placement is done within the ADE file. Because I don't know which libraries are used, lots of objects disappear when I recompile the file. Would it be possible for you to do an extended compile in ADE to split the object placement out into a separate file? Otherwise it looks great! Thanks, Matthew
  2. masped replied to Wilbert's topic in Hangar Chat
    It's simple - they make one or more fuel stops en route. So an Embraer being delivered from Brazil to Europe might make fuel stops in Bermuda and the Azores in order to be able to cross the Atlantic, and an Airbus being delivered to North America might make fuel stops at Keflavik and Gander.
  3. Hi, I've recently discovered that this problem can happen if the textures do not have an alpha channel. The DXT3 format requires there to be an alpha channel, so if it's missing then it can cause display problems. There's a useful tool over on the Alpha India forums that can check for missing alphas: http://www.alpha-india.net/forums/index.php?topic=8581.msg92102#msg92102The way to add back the alpha channel is simply to open the texture in DXTbmp and re-save it, overwriting the original file.Hope this helps,Matthew
  4. But a car doesn't have a great big flat vertical panel sticking into the air a long way behind the centre of gravity! When the wind hits the curved sides of the aircraft fuselage it gets diverted past with relatively little resistance, but the tail provides a great deal of resistance. Because it's positioned right at the back of the aircraft, and because there's no equivalent structure at the front of the aircraft, there's a significant turning force created which swings the nose into the direction of the wind.As dickbloom says, JSKorna and january are correct.
  5. OT = Off Topic
  6. It gets easier to navigate if you click on "Switch to: English" in the top right corner!
  7. Try the Alpha India one here:http://alpha-india.net/aigfiles/Afcads/FS9%20Afcads/
  8. You can still get the Just Flight versions:http://www.justflight.com/product.asp?pid=257http://www.justflight.com/product.asp?pid=253Matthew
  9. http://www.aerosoft.com/cgi-local/re/ibosh...3456890,FS01109or you can get Toulouse by itself for virtually the same price!http://secure.simmarket.com/simwings-toulouse-2005.phtmlIt's the same version of the scenery in both products.Matthew
  10. I believe it's 80 degrees north that's the cutoff point. Certainly Svalbard airport, at a little over 78 degrees north, is in FS9 but you get some weird visual effects there so I'm not surprised you're getting compass problems.
  11. Mike,Is it the 64 bit version of XP Pro you are using or the 32 bit version? Your problem sounds like an OOM situation, and turning off the autogen is giving you enough free memory to complete the flight.
  12. If those files aren't in your modules folder then there's no need to worry. They are installed by some other payware addons, but if they're not there then they can't cause framerate problems!
  13. masped replied to a post in a topic in The FS2004 (FS9) Forum
    Given that electricity flows at a substantial fraction of the speed of light, I would suggest that unless the OP has an ultra-accurate atomic clock handy with which to measure the speed, putting the RAM closer to the CPU is going to have absolutely no noticeable effect whatsoever.In response to the OP's original question, extra RAM will only improve frame rates if the current 2 gig is being exceeded. Unless they have lots of memory-intensive tasks running in the background this is fairly unlikely. As has been said, a faster processor is much more likely to improve frame rates.
  14. Imaginesim use an exclude switch in the scenery.cfg to remove the default scenery. Check for the lineExclude=N40 42.50,W74 09.27,N40 40.26,W74 11.58,objectsunder the KEWR entry in your scenery.cfg.Matthew
  15. The fix is described in the last post of this thread.

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