masped

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About masped

  • Birthday 09/23/1977

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  1. masped

    [SOLVED] Only Two Views after Take Off

    I'm guessing you have the view switch assigned both via SPADNext and via the normal P3D control assignments? If so, then P3D gets 2 view change commands every time that you press the view switch button: 1 from the standard control assignment and 1 from SPADNext. It therefore jumps 2 views at a time and you only see 2 view options out of the 4 available. If you remove the view switch from the SPADNext profile then you should get all 4 available again.
  2. Niorga,You're going to have to give us a bit more information for us to work out what you're trying to do. You talk about Air France so you're obviously not using the default AI traffic, but you haven't told us what flightplans you're using, or what 3rd party package you're using instead. Some third party traffic packages generate representative flightplans rather than completely realistic ones, which might be the problem, but this shouldn't happen with individual airline flightplans.
  3. masped

    Adding AI traffic

    In the AVSIM file library! Do an extended search for ev320_models_update.zip and ev320_fde_update.zipJetBlue liveries are in the file named ev320jbu.zip
  4. Open up the aircraft.cfg file located in the aircraft's folder. Find the General section and change the atc type and atc model so that it reads:atc_type=BOEINGatc_model=B767Save the file and you're done.
  5. masped

    Views Hesitation

    Does this happen in all aircraft, or is it just one in particular?If it's just one, then it's worth checking whether the VC textures are in DXT3 or 32-bit format - if they're in 32-bit then this can cause the delays you refer to.In order to check, you first need to find the VC texture files. These are probably located either in the texture.{name} folders in the aircraft folder, or they could be in the main FS9Texture folder. Once you have found them, then try to preview one with the Windows picture viewer. If it says "Drawing Failed" then it's probably already in DXT3 format. If it displays normally then it's in 32-bit format and converting it to DXT3 should improve performance.Before converting, make a copy of the VC textures in case anything goes wrong. Then download and install DXTBMP from http://www.mnwright.btinternet.co.uk/programs/dxtbmp.htm (download link at bottom of the page).Start the program and then open up the file you want to convert. Next check that the checkbox on the right-hand side of the screen for "MipMaps - Include when saving" is unchecked. Then click on the Save As icon in the bottom left of the screen (5th icon across). In the Save as type dropdown box it will probably say "Extended 32 bit 888-8". Change this to DXT3 and click Save. Click Yes to replace the existing file.Repeat this for each of the VC textures that are in 32-bit format and see whether this imporoves the delays when changing view. Don't try to convert the 2D panel textures as they need to be in 32-bit format to display properly.There are utilities available to batch convert files, e.g. bmp2dxt3.zip in the AVSIM library, but they should be used with caution as it's easy to convert files you didn't mean to.Hope this solves your problem.
  6. Here you go. The order to visit the cities is given on page 394 (which is actually the second page of the document) and the distance is included with the map on page 406.I expect you to read the whole of the rest of the paper as well ;-) http://www.cse.wustl.edu/~chen/7102/TSP.pdf
  7. masped

    Navigation Frequincies

    Sorry, I should have made it clear that the ILS frequency is displayed on the APPROACH REF page under the INIT REF menu. If you are currently in the descent phase, then the approach page should be displayed automatically when you press INIT REF. If you are not in the descent, then you need to first click the line select key next to where it says
  8. masped

    Navigation Frequincies

    No, you need the ILS frequency for the runway you want to land on, not the navaid frequency. You should be able to get the frequency you need directly from the PMDG FMC. Assuming you have set up a flightplan and are currently in flight, click on the "DEP ARR" button on the FMC.Next click on the line select key next to where it it says ARR> for the arrival airport.On the next page select the runway / approach you want, and the STAR if required.Once this is done, the EXEC key should light up - click on it to activate your chosen approach.If you now click the "INIT REF" button the display should tell you the ILS frequency (if available) and course for the runway you have selected.If you don't use the FMC, then the easiest place to get ILS frequencies is usually the map view in flight sim.You need to enter the ILS frequency into both the NAV1 and NAV2 radios, and you need to have BOTH Autopilots engaged once you have intercepted the localiser in order to do an autoland.
  9. masped

    Runways

    It's not strange, it's just that things have changed in the real world since FS9 was published!When FS9 came out, EHAM only had two North-South runways, designated 01R/19L and 01L/19R.However, since then EHAM has opened a third North-South runway and has changed all of their designations.So:the old 01R/19L is now 36R/18Lthe old 01L/19R is now 36C/18Cand the new runway is 36L/18RThe latest versions of AIRAC contain runway data using the new designations, so you will have to select the new runway number when using a FMC updated with the latest data.Alternatively, you can invest in the excellent Cloud9 EHAM scenery which includes the new runway and uses the up-to-date designations.I hope that clears up any confusion.
  10. Ah, many apologies for thinking you were American :)
  11. Was this it?http://www.airlinerpilot.com/
  12. masped

    Removing aircraft.cfg items

    Link to ACA2005:http://aifs.pvdveen.net/
  13. masped

    Convert DXT settings?

    I've found that it's safer to convert to DXT3 without mipmaps, because for some planes the repaint textures have a brightly coloured background which shows up as a weird tinge when the aircraft is viewed from certain angles with mipmaps enabled.The easiest way to convert textures to DXT3 is to download one of David Maltby's aircraft (http://www.dmflightsim.co.uk/) which come with a batch file texture converter. By default it's set up to work for David's own aircraft, but it can be edited to automatically convert all the textures for the aircraft you are interested in.
  14. You could try Aircraft Analyzer 2005:http://aifs.pvdveen.net/I don't think it lets you print, but it can list all your repaints, as well as carry out various checks on the aircraft.cfg files.