jh71

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About jh71

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  1. Someone here has no clue how the Steam service works... It puts itself on hold during a game, and there is hardly, if any, processing power required. Modern PCs are designed to run parallel tasks in an efficiently. The time where one thread would hold up the complete pc is long time ago. If you happen to have the browser open in the background while you play/sim, now that takes away, both in terms of processing power and memory (depending on the number of opened tabs and webcontent playing). And if you wanted to run VR with the HTC Vive or other WMD, then Steam is one of the requirements. So nothing against Steam, only I prefer to buy directly from Laminar, because they get more of the money that way. I would not be surprised that for some (mainly Indie) game developers it makes more sense to publish exclusively on Steam, because maintaining a download/publishing service costs a lot of money also. And then I mean a lot ... .
  2. Yes, it only arrives a day or so later on Steam, and if a showstopper is found in between, you will have to wait for the next (fixed) beta. From a developer stance, the beta is not to have early acces to features, but to be able to find bugs before the stable version is released to the public. I remember the many times I had to roll back because of new introduced bugs. So only if you are willing to put up with this, and are willing to report those bugs to Laminar, you should subscribe to the beta.
  3. windows only? If I understand, it replaces/adjusts files and datarefs before starting the sim, it should be possible to do this in Wine, is it possible to overwrite/force the checking?
  4. jh71

    Ground textures?

    It doesn't "add" lanclass, it refines it. More up to date landclass and mesh with a more detailed grid is used. Otherwise it is the same technology as the default mesh/landclass. And the textures and autogen buildings are the same as in the default sim. In laymans words: the city/woodland/farmland are better defined, the roads follow more natural trajects, and the mesh (mountains) is more accurate. The base textures are the same, but less repetitive.
  5. As often with Laminar Research, there is no date, only direction they want to go. Procedural seasons could be something for X-Plane 12 or even 13. Don't get your hopes up. The reason why there are no seasons yet (actually there are seasons, but not visually, except some 3rd party bitmap replacements) is that Austin likes to implement procedural seasons, and not something based on swapping the bitmaps.
  6. Now is the time to tell you : I told you so 😄 . Ortho is great for regions you know very well (like every tree and backyard) otherwise I recommend to go HD Mesh v4 (and if you have enough memory, try UHD Mesh). Another reason to go with mesh, is the improved night lighting, that is not possible with Ortho currently. And if Laminar finally adds dynamic season then there is no going back for sure.
  7. Let me retake from the beginning: A1): Any modern distro should be able to run it, make sure to use proprietary drivers from AMD or NVidia. For sound, you need OpenAL set up correctly. A2) YES! This is the biggest turn off from using Linux for X-Plane. additional, VR for Linux is not (yet) existing, also there are issues with multiple screen setup (but that is solved now, I believe. There is a whole topic on the .org about this). A3) on the contrary, X-plane runs better under Linux. A4) You do need the Proprietary drivers, Nouveau is not supported. A5) no idea, but turning off anything not related to gaming should increase performance. I would go with whatever distro you feel familiar with. Personally, I recommend Ubuntu, it has good support, and is used by Laminar to compile X-Plane for Linux. A6) non issue, X-Plane is a memory hog, it will take whatever it can get. recommended setup is between 16 GB and 24GB. Those few MB will not hurt you. All by all, X-plane is running very decent on my Ubuntu 18.04, without crashes while using the stable version (but be careful with beta's, as they can break stuff).
  8. As above, get some prereqs setup correctly (drivers, sound) and it should run at least as good as under windows. The only problem is with 3rd party not supporting linux. Another example of lacking support are the various weather engines, they are usually windows only.
  9. I Finally got some free time flying. My setup: Linux Ubuntu 18.04, DDR4 24GB RAM, Geforce 1070, Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz. Nothing overclocked, no special tricks (except running Linux) Test done with UHD meshV4 in Grenoble, default cessna. everything else is stock. RAM usage is currently exactly 17.2 GB at load time. With 16GB, some swapping would already take place. Number of World Objects is set at Maximum, I can not stand the empty spaces. Ben also said he believes it is a must, unless your system is below recommended spcs. I use 3jFPS-wizard11 to keep the frame rate above 24 fps. This is the reason why I also gave the link to the minimum and recommended system specs. I have seen my 24GB explode with not optimized Ortho's in the mountains (LOD too high). I don't want to initiate a discussion, but I also don't want to see people turned off because of wrong expectations. Edit: Flying over Grenoble direction Annecy, I am over 19GB. Edit2: I agree with the ColonelX, with HD mesh (not UHD) I would still be below 16GB. But 8GB will not pull it.
  10. This is not possible, it will depend on the region you are flying, but when swapping between memory and the hard drive starts seriously you will grind to a halt. With SSD it might be a bit better but you risk to use it up early. Personally I find 24GB the sweet spot.
  11. Get as much memory as your Motherboard can take. 16GB is a bare minimum for X-Plane, really (unless you only fly between islands or in the desert). I know coming from FSX, this seems outrageous amount of memory, but X-Plane will take what it can get, and then some. The SSD will only speed up your loading times, nothing else. Preloading of adjacent tiles is done on another core. Memory is key here. If you want to go Ortho, 2TB is filled up in a wink. You will find 1TB is barely enough. Really drop the SSD unless you have the money for both drives. Get a Geforce 1060 or higher, if your motherboard/power combo can take it. Again, X-Plane will take what there is. A geforce 970 is awfull, because the last .5GB of VRAM is handicapped (out of the 3.5GB). X-Plane will try to use it, and your FPS plumets. Just my 2 cents. Check Laminar Research recommended Hardware recommendations: https://www.x-plane.com/kb/x-plane-11-system-requirements/
  12. for pure performance, go Linux 😁 (but you will loose out on some add-ons). EDIT: just realized that the question is about VR. X-Plane VR on LInux is not yet there. I don't think it would matter if you have windows 7 or 10, as X-Plane works on OpenGL. Also you bottleneck is your video card, the Geforce 970 struggles as it is when going to the limit of available VRAM, because of the design. For VR, one of the 10xx range cards is recommended, with a minimum of VRAM onboard (talk 1060 and up, higher is better).
  13. jh71

    Essential clouds.

    Yes, what cloud add on are you currently using ? wonderfull shot, very realistic.
  14. jh71

    Atmosphere.

    Montpellier, lovely place.
  15. I checked today on my linux box and find already that the workload is much better spread over the cpu, one core being at 100%, the other three at 50%, bringing the total cpu occupation at around 75%. The complaint used to be that the processor was used only 25%. I hope laminar is able to squeeze more out of my aging system. But I can not complain already , I have typically around 30fps and super smooth. I am wondering what they're bringing to the table today.