martinboehme
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Recent release: Freeware Fokker F-27
martinboehme replied to martinboehme's topic in Microsoft Flight Simulator (2020/2024)
I've noticed, by the way, that there are already two texture improvement mods up on flightsim.to: https://flightsim.to/add-ons/fokker-f27-mk-500/improvement-mods Haven't tried them yet, so I can't say which is better. There's also a Simbrief profile here: https://flightsim.to/file/85509/fokker-f27mk-500-simbrief-profile For those who like using paper checklists, I've uploaded one here: https://flightsim.to/file/85741/fokker-f-27-500-checklist -
Recent release: Freeware Fokker F-27
martinboehme replied to martinboehme's topic in Microsoft Flight Simulator (2020/2024)
Agree -- the F-27 sounds perfect for that! Those legs would be almost too short for a jet -- you'd already need to prep the approach on the ground, or you'd be behind the aircraft the whole time. -
Recent release: Freeware Fokker F-27
martinboehme replied to martinboehme's topic in Microsoft Flight Simulator (2020/2024)
Try the F-27 -- I don't think you'll be disappointed. VOR tracking has been rock solid in my experience, flies really nicely, sounds are a treat. The one thing that has to be said is that she's not a rocketship. Climb is at a stately 138 knots indicated, cruise is maybe 250 knots true. Around 200 nautical miles is a good leg length. If you do try the addon, let me know what you think! -
Leonardo Maddog MSFS2024 coming soon
martinboehme replied to MPL's topic in Microsoft Flight Simulator (2020/2024)
In their page: "We’re excited to confirm that the Maddog X will be coming to FS2024 as a native upgrade and it's just behind the corner. Best of all, this upgrade will be provided free of charge to FS2020 Maddog customers". No fees them What @Luis Hernandez is referring to is not the initial free MSFS 2024 upgrade but the enhanced 3D models and sound that will be coming later. This optional enhancement will not be free, but pricing has not yet been announced. -
Leonardo Maddog MSFS2024 coming soon
martinboehme replied to MPL's topic in Microsoft Flight Simulator (2020/2024)
That's possible - I haven't tried any of this myself, I'm just going off of what the documentation says, but of course that often isn't 100% accurate or complete. That performance impact shouldn't be any different from how the same model was performing in 2020 though? Anyhow, as you say - we'll see! -
Leonardo Maddog MSFS2024 coming soon
martinboehme replied to MPL's topic in Microsoft Flight Simulator (2020/2024)
This is true for scenery (where the new LOD rules require developers to create appropriate LODs if they haven't yet done so for their 2020 sceneries), but I don't believe it applies to aircraft. The player aircraft is always rendered at LOD0, and this hasn't changed in 2024. (By "split model", are you referring to SimPropContainers? Again, those are relevant to scenery, not aircraft. Edit: I've now realized you probably mean Modular SimObjects. These aren't mandatory in 2024 -- you can still use 2020-style "monolithic" SimObjects.) So I don't see what would prevent Leonardo from compiling the Maddog with the 2024 SDK, which is why I assume this is what they mean by a "native upgrade". So to summarize their approach (which makes sense to me): Initially, make the Maddog work in MSFS 2024, which can be done with low effort (within a few weeks). This allows people to run the Maddog in MSFS 2024 with the same visuals and sounds as in MSFS 2020. Longer-term, provide a 3D model and sound update that brings the Maddog to modern standards in these areas. This will take a lot more time, so it makes sense not to delay releasing an MSFS 2024 version until this work is complete. -
Leonardo Maddog MSFS2024 coming soon
martinboehme replied to MPL's topic in Microsoft Flight Simulator (2020/2024)
I think I can shed some light. Having worked with the MSFS 2020 SDK (though only for scenery) and the FS9 gauge SDK way back in the day, I think I'm a bit more attuned to the "developer lingo" in this regard. When they talk about a "native upgrade", what I believe they mean is compiling the addon with the MSFS 2024 SDK (as opposed to simply running an addon compiled with the MSFS 2020 SDK in MSFS 2024). This will certainly involve making some fixes for things that work a bit differently in 2024, but it sounds as if the addon already mostly works in 2024 - hence their expectation that this will only take a few weeks. I'd expect this addon to look, sound, and behave just the same as it does in 2020 (though you'll obviously get 2024's improved lighting, raytraced shadows, and the like). The "optional expansion", on the other hand, sounds like it will be a completely redone 3D model with new sounds. This is obviously a lot more work, so they're not giving an ETA right now, as they presumably haven't completed enough of the work to have a good idea of how long it will take. This is just my interpretation of what they've announced, but I'm fairly confident I've understood what they're doing. Hope this gives some clarity! -
People are reacting this way because your post title is clickbaity and it insinuates that if others are, indeed, seeing increased loading times, it's not just because Microsoft are having trouble with their servers but because they artificially want to make MSFS 2020 look bad. People will generally assume that posts like these are less about asking an "honest question" and more about "stirring the pot" and generating controversy. I expect that if you'd simply asked neutrally whether others are also seeing increased loading times in MSFS 2020, you would have gotten a different reaction.
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ground workers
martinboehme replied to Chicharrero's topic in Microsoft Flight Simulator (2020/2024)
Someone's really, really working for that tip. 😉 -
Nice Freeware Fokker 27 for MSFS2020
martinboehme replied to altenae's topic in Microsoft Flight Simulator (2020/2024)
Yes, it's awesome - see also my "mini-review" here: -
New Asobo Cirrus SR22, what's the verdict?
martinboehme replied to Dillon's topic in Microsoft Flight Simulator (2020/2024)
Easy to try at home - just swap your joystick/yoke and throttle! After flying "stick on the right" for a long time, I made the switch a few years ago when I started my SEP training. My control inputs initially felt super clumsy, but I had read that it would feel normal over time, and it did. As most addons put you in the left seat, this setup also seemed more realistic. I now commit the sacrilege of flying gliders, Cubs and fighters with my left hand on the stick because I'm too lazy to move my input devices around. 😉 -
Did you press the button on the right or the left of the screen? The page above is what you should get when you press the button on the left. Pressing the button on the right should give you a page where you can set altitude constraints. If you're pressing the button on the right and getting the screen above, that's a bug.