kludger

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About kludger

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  1. kludger

    Carenado Seneca V special deal on FSS

    Thanks for that tip, I had tried to install it in P3Dv3 with no luck, but this worked.
  2. kludger

    Carenado Seneca V special deal on FSS

    Thanks for the heads up, haven't bought Carenado plane in a long while, but at this price it's worth checking out.
  3. kludger

    Farewell to Tom Allensworth

    Wow sad to hear it, RIP Tom and thanks, my condolences to the family and friends.
  4. kludger

    Words I need to share with our Community

    Sad to hear the news Tom, you've done a great thing, AVSIM makes a huge difference to this hobby, my thoughts are with you and your family, keep fighting.
  5. kludger

    Disappearing Clickspots

    I also get this occasionally with the B200 and have had it 1 out 7 flights with the C172. 3 fullscreen monitors, EZdok+TIR, Opus with camera control disabled, FSXAcceleration, Win7x64, Aero Disabled.
  6. kludger

    Flight1 King Air B200

    Are you using Ezdok? I get that sometimes when I install a new airplane or update and forget to run the EZCA config to update the cameras.
  7. kludger

    Landing Light?

    Unfortunately I don't think we can overlap the Shockwave strobes in because they will blink at a different rate than the stock ones and the stock ones are part of the model.
  8. kludger

    Landing Light?

    Thanks Trevor, that SR22T picture does seem to call into question their response. I look forward to hearing what you find, maybe if you confirm and they hear from multiple customers they will revisit it, although I do wonder if having to rework the modeling exceeds what they are able to do in a patch. I'm still really enjoying this plane and very glad I bought it, it would just be great to have those kind of things accurate.
  9. kludger

    Landing Light?

    Update: I got a nice quick reply back from Carenado on my support ticket I sent last night (great support). They confirmed that they will work on adding the landing light bloom for a service pack, but they said the SR22 Turbo model doesn't have the rear white nav light, so that is why it isn't modeled. I wasn't able to find a maintenance document specific to the Turbo model and have no real world experience with it, so I will defer to their expertise on it and will comment out those 2 white nav lights in my light config above.
  10. kludger

    Landing Light?

    No worries Andy, glad we are able to do a workaround using Shockwave lights :good: I still hope Carenado fixes it in a service pack, but from looking at the lights, it looks like it is built into the model and so they might not have modeled the white part of the light at all, so not sure if it is an easy patch for them.
  11. kludger

    Landing Light?

    Ah yes I think I have confirmed the missing rear facing white nav lights in the following SR22 lighting maintenance info doc : http://www.inetefb.c...M/pdf/33-40.pdf "The airplane is equipped with an anti-collision strobe light assembly mounted to the outboard surface of each wing tip. The light assembly includes a red (LH wing) or green (RH wing) navigation light in the forward position, an anti-collision strobe light in the middle position, and a white position light in the rear position. The navigation and position lights are controlled through the NAV light switch on the instrument panel bolster. 28 VDC for navigation light operation is supplied through the 5-amp NAV LIGHTS circuit breaker on non-essential bus" So it looks like Carenado did a good job modeling the red and green leading nav lights and the middle strobes but is missing the white nav lights in the rear position. I reported it to Carenado with a ticket (along with the missing landing light flare), but in the meantime I also I took a shot at using the Shockwave 3D lights to add the flare for the missing white rear nav light, as well as the flares for the red and green positional nav lights here in case anyone wants to try it: [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 10, -4.00, 0.00, 1.70, fx_vclightcareec, light.1 = 5, 2.5, -0.0, -1.5, fx_shockwave_landing_light_narrow_no_flare light.2 = 3, -5.55, -18.76, 0.18, fx_shockwave_navred, light.3 = 3, -5.55, 18.76, 0.18, fx_shockwave_navgre, light.4 = 3, -6.10, -18.81, 0.18, fx_shockwave_navwhi, light.5 = 3, -6.10, 18.81, 0.18, fx_shockwave_navwhi, EDIT: slight tweak of the light position to be more accurate
  12. JV's comments don't really surprise me the same way that Austin's comments don't surprise me anymore, it takes a good amount of arrogance to be a CEO and anyone who has followed the public comments from either of these guys in the past, should know by now that neither is going to answer some questions in a soft touchy-feely way, each is convinced that their direction is the right one, and neither particularly values what the customer thinks. At this point I just consider that both channel that arrogance to produce some very cool products that I like, and both have some great developers that work for them, and I judge the product they produce based on it's merits and whether it meets my needs, not on whether that product's CEO is someone I'd like to be buddies with or even whether I'd like to hang out at their forum for my "flightsim community" needs, especially when those forums are overly moderated to avoid any criticism of the product. That was the main revelation for me from the end of 2011 fiasco, don't expect a neutral community on a product's biased forum (especially when there are great neutral community forums like this one and others). I think the good developers will follow the market, if X-Plane becomes the superior stable sim for customers and 3PD's (if the betas ever end) then I'm sure either Orbx will change their business strategy and support X-Plane, or some of the great devs that currently work for Orbx will bail and start doing work for X-Plane.
  13. kludger

    Landing Light?

    Yeah I noticed the missing light bloom on the landing light too, hopefully they will add that in a service pack. In the meantime I added my own via Shockwave Lights which works pretty well. For those that have it, here is the entry: [LIGHTS] //Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing light.0 = 10, -4.00, 0.00, 1.70, fx_vclightcareec, light.1 = 5, 2.5, -0.0, -1.5, fx_shockwave_landing_light_narrow_no_flare
  14. kludger

    FIRST THOUGHTS

    I tend to hand-fly most of the time with just simple AP use for cruise, I guess I hadn't run into that problem, but it sounds like a valid concern. For me the SR22 has similar systems depth and performance to Carenado's other glass cockpit HD planes, I would almost say I seem to get a slightly better framerate with it than I do the A36 and C182T. But everyone's systems will be different and have different performance, and I do think your complaints are legitimate, but I just wanted to pass on my satisfied "first thoughts" as a fan of similar Carenado glass cockpit planes who expected something similar to their C182T/A36 etc. Worst case if those features are a deal breaker for you, I remember some past releases where a very disappointed customer asked for a refund and got one.
  15. kludger

    FIRST THOUGHTS

    I finally picked this one up and am really enjoying it, good immersion, great looks and flies well. For me it compares well with previous Carenado HD planes and other decent FSX planes in the $30-$40 price range (Baytower, Milviz, RealAir, Aerosoft etc), IMHO those that are really upset at the lack of complex systems modeling (at the level of A2A+Accusim, PMDG, Flight1), let their expectations get carried away and didn't consider Carenado's recent history and the $35 price. Framerate for me is between 23-30 FPS in Orbx PNW, higher than usual for a Carenado plane but similar to RealAir and Milviz GA planes in the same region.