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cj-ibbotson

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  1. I cant post screenshots here as the normal image host is banned in the UK. I cannot see images shared by others. I am seeing whats shown in the timestamp below (main part also 263 seconds) in so many areas. dry land around marinas and other water features, shorelines etc
  2. I switched PG off to test in Sydney and the water mask problem was still horrible around marinas and many cases the general shoreline. Water textures just do not exist aroudn these objects. Boats and pontoons sit on a 'beach' like the infamous bridges in London after an update.
  3. I had a look around Sydney last night and cannot see this great update others mention. Many buildings in the centre of the city are melted badly and again like Perth everything in the water looks terrible with darker blobs around every marina, jetty, bridge etc. PG is on, map displacement on, everything on ultra. TLOD is 400, wired 1 gig internet and even live pausing I am not seeing visuals improve so no streaming issues. I love flying round parts of Australia as it brings back memories of VOZ and the beginning of ORBX but areas seen so far look awful. Update is installed ok as per all other world and city updates. I see on Google there is a carrier type ship in the harbour beside "The Naval Historical Society of Australia", its a mess in this update. Flat and flickering like crazy as the Z axis fights for dominance over the water.
  4. Just had a quick flight around Perth. Many melted buildings. Anything sitting in water like boats and marinas have a horrible dark blobby outline around them at water level. Have a high end system, all settings on ultra and wired 1150 mbps internet connection
  5. Yeah im aware of VNAV issues with thr Fenix. Not exactly sure what the majority of users are experiencing but I find it often struggles on descent to follow the green dot. It ends up at least 1000 feet too high so I need to intervene. Climbing very slow also compared to real world experiences imflying with Easyjet or looking at FlightRadar. My comment at the steps is entirely a BATC matter as its giving me atc comments to descent to 35000 feet, I do that then after reaching 35000 I get nothing for ages. Sometimes atc giving directions to other traffic then eventually tells me to descend to 32000 feet then repeat....wait...descend 28000. Doesn't always do it and works better if there's a STAR or initial approaches with altitude constraints. Theres no STAR for EGAC
  6. Ive been flying quite a few routes today in the Fenix and the latest BATC update. I am finding that I feel like I am constantly playing catch up during descent. Earlier I was flying EGLL (London Heathrow) to EGAC (Belfast City) and ATC is just so SLOOOOOWWW at giving descent instructions. Rather than clear me down to say a constraint on the chart eg 10000 feet it keeps bringing me down in 2 or 3 thousand feet steps but then leaving me hanging for 5 mins flying level. As I get closer to the destination I am concious I will be too high so keep having to use the speedbrake so I can get down quicker. Just feels like a battle or race then as I sometimes have no opportunityh to reduce the rate of descent then bleeding off speed is difficult. Also had Simbrief and the real and sim weather reports show winds from the west yet BATC told me to land on runway 09R - which is normally for taking off. To make it worse despite BATC instructing 09R it was injecting traffic and making them take off from 27L - same runway coming straight towards me. Weather and time in the sim was live. Also it clears me to a lower altitude sometimes than the glideslope capture on the charts eg cleared to 2000 feet when charts show 2800 feet. Thinking of giving Say Intentions a try. Does it have auto responses like BATC or does it insist on a microphone and spoken responses by me?
  7. I find in 2020 and 2024 that colours, especially colour temperature, is still poor. Visuals by default are also soft even at 4K, TAA or DLSS/DLAA. Everything is also quite flat due to a lack of contrast or levels curves. I use a range of ReShade filters to improve things.
  8. I used to use AIG then changed to FSLTL as it was simpler. I found AIG took ages to check for updates and ages to start the traffic injector. I reinstalled it again last year to test it being used by Beyond ATC and all the airliners landing gears were missing so I removed it again after running the various model and texture tests with the AIG app. Like others said I only used FSLTL when casually flying around in VFR without any flightplans (which BATC requires). Might try AIG again. Previously I had it working fine with Addon Linker and could disable it if I didnt want my sim taking 10 mins to start. It was installed on an SSD drive
  9. Thanks for your in depth look into this. I do appreciate it. Please note I am not one for analysing performance data or stats etc in Development Mode. If the sim looks and performs well I am happy. I do struggle when there are too many variables as I loose focus on what is causing a positive or negative effect on fps or tlod etc. Since reporting my experience I decided to reset all the settings back to default using the installer. I only used FPS Sensitivity Auto Method since you are phasing out the FPS Cap mode. I had my Fenix A320 and simply slewed up and down to different altitudes and monitored Autofps which keeping MSFS 2024 window active (I have 2 screens). What I did find was I couldnt find patterns, which is key to understanding anything in life. Under General if I selected fixed and fps set to 120 TLOD would peak at 100 not 200 as set under "tlod top max". In order for TLOD to go up to 200 I need to change to manual and select 115 fps, selecting 120 fps and tlod doesnt change. I will try test 18, thanks. BTW in your screens above you seem to have Dynamic Settings enable "DTLOD", I do not use that in the sim.
  10. I am not up to date with this thread over the past week or two and generally test updates work without issues, or changing things, but my flight tonight using 0.4.6.8-test 17 showed problems. I was previously using the IFR 'Flight Type' and had frame rate set to 120 since my sim rate is 30 and using a 4x MFG on the 5090. Had Auto Method set to FPS Cap TLOD Base min is 50@1000 ft and extra x1.5 was selected. TLOD Top Max is 400@5000ft and extra 2x. Worked fine before and TLOD went to 400 or greater above 5000 ft. New test gave me some popup about FPS Sensitivity new prefered mode, app auto changed to this. I see Extra 2x not available under Sensitivity method. I did a flight there from EGAA to EGPH, short flight cruise at 19000 feet YET max TLOD went to was 75 (50x1.5), it refused to see I was above 5000 feet so the 400 never kicked in. Ground textures were blurry. I do struggle to understand the various modes and how certain things are enabled or disabled or their impact with each other. Also the FPS to be set, should it be less than the 120 my sim generally generates and is locked at? Will being lower allow TLOD to utilise the extra and go higher like old way with the Cap method? I guess I will need to re-read the huge readme. Sorry I just cant get my head round all the variables.
  11. Ive just started a flight in the Fenix and quickly became aware of my complacency when loading the plane. Always load via the Fenix EFB, fuel is loaded followed by baggage then passengers. All integrated with GSX and has always worked 100% with little need to check. I know in the real world this would all be checked. Took off and in the climb got a warning that estimated fuel on board was insufficient. When I checked the fuel and the Mass and Balance page on the EFB it appears that GSX failed to load ANY fuel into the aircraft. No idea if it was a bug. Will be keeping a better eye on this on my next flight. I left my desk earlier and passengers also seemed to load very fast and doors closed automatically despite steps still being in position. Its as if no passengers actually boarded yet EFB says they have.
  12. I went back to SU4 because of the muddy splatters on the windshield. Tried ignoring it for awhile. Switched back to SU5 Beta after seeing the new update to the Fenix
  13. I had thought it was off since always off natively in the sim but since posting my previous comment I had noticed it enabled in game hub. I hadn't noticed any self centering as it was pretty instant...look left or right to an extreme then straight ahead and thr view was incorrect. Disabling that option has helped a little. Su5 beta introduces smoothing which helps a little with jitter. Im not a fan of enabling any sort of dead zone with head tracking
  14. Excellent video Mark. I changed from TrackIR4 to Tobii 5 last year. Its interesting to see in you video extended options, or certainly easier to understand for modifying open tracker through the game hub. For awhile I was on SU5 Beta and when an update completely broke Tobii I tried out Open Tracker. I wasn't 100% happy with it but after Asobo fixed the sim and added extra configurable options i stopped using Open Tracker. I have however since gone back to SU4 so back to having less control over thr Tobii natively. After seeing your video I tried OT again and all seemed better until I tried a proper flight in the Fenix. Anytime I look at the efb or on my 2nd monitor to the right of my main screen Tobii ends up quickly put of sync with my head. Every 2 mins I am having to recenter. Even when I reset all axis to default. Think I might have to return to SU5 beta and ditch OT when I finish my current flight. Any suggestions?
  15. I have just done a test in the Fenix, looked over my left shoulder to see the window 45 degrees behind me. I then leant towards this rear window and my view moved closer to the glass. Using Tobii 5 and SU5 Beta

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