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paj

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  1. There’s an addon for that https://flightsim.to/file/12722/saved-worldmap-filters
  2. > Cockpit screens can be unresponsive if the RTC is not skipped What is “RTC”? EDIT: to answer my own question “Real Time Cinematic”
  3. Thank you so much for this link! Rafael’s utilities are great!
  4. Hi, Just wondering if MCE currently supports the FlyByWire mod now that it has been officially forked as a stand-alone aircraft that is separate to Asobo’s A320?
  5. Just wondering if you would know where this ATC fix could be found? Thanks.
  6. If your views are snapping and not panning you have likely mapped your POV hat to the wrong commands. Try to find the precise commands I listed above. eg Camera\Cockpit camera\cockpit look left Don’t map to “Cockpit quicklook left” You should end up with X52 mappings something like this:
  7. Just go to the controller options and map the commands I listed above to your POV hat. You can then use the hat to pan your view in the cockpit, external and drone cam modes
  8. Am I understanding this post correctly? You have an X52 (or similar joystick) and dont know how to get the POV hat working in FS2020? Map your POV hat’s up/down/left/right to: Cameras\Cockpit: cockpit look left, cockpit look right, cockpit look up, cockpit look down Also, if you want to use the POV hat in external or drone cam mode you should map: External: External View Look Up/Down/Left/Right Drone: Pitch Drone Up/Down Drone: Yaw Drone Left/Right
  9. Map your POV hat’s up/down/left/right to: Cameras\Cockpit: cockpit look left, cockpit look right, cockpit look up, cockpit look down Also, if you want to use the POV hat in external or drone cam mode you should map: External: External View Look Up/Down/Left/Right Drone: Pitch Drone Up/Down Drone: Yaw Drone Left/Right
  10. The speed of the external camera is controlled globally in: Options \ General \ Camera \ External Freelook Speed You can set it temporarily via the inflight Camera quick bar where again the “External Freelook Speed” option determines the speed of motion. you may want to play with the External Freelook Momentum option too
  11. If you want your POV hat to also work in External and Drone modes you’ll also need to map the hat to: - External View Look Up/Down/Left/Right - Pitch Drone Up/Down - Yaw Drone Left/Right
  12. I was worried that the icon for EF would appear in the notification area of the taskbar before it had fully loaded. But having just tried this option this appears not to be the case
  13. I haven't tried that option. Do you mean EFs "mini-UI" menu (which normally appears once you've started a flight) or the full Environment Force configuration window? If it's the latter, and you choose not to dispay the main EF window, how do you verify that EF is fully loaded before launching P3D?
  14. Yes! This order is really important. When EF was first released I was attempting to launch it via FSUIPC and this caused lots of shader and CTD issues for me. So the execution order is: 1) run EF (and ensure it fully loads with it's UI window displayed) 2) run P3D. Fly! 3) exit P3D (I always ensure P3D.exe is no longer running in memory as it takes many seconds to fully terminate after all its UI elements have closed) 4) only once P3D is fully closed should you exit EF using the “red cross” to close its UI window (using ALT-F4 wasn't adequate in my experience as EF responded to generated SIGINTs by only closing the UI but not actually gracefully terminating it’s resident process in memory which required a SIGKILL to clear).
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